Brace yourselves, Battlers!
We bring you a whole new action packed event mode that will cause your enemies to curse your crew and your friends to shed sweet salty tears of rage! Capture the Flag is splashing in to the Bay this week to test your sneaking tactics as well as your team play!
As usual, we also oiled the gears and fixed some steam leaks.
New
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CTF - mode explanation:
Capture the Flag is a 5v5 event mode, where each team will aim to steal the Unfriend’s flag, carry it across the map to victoriously capture it in their own base! The Battle Bay flag sits neatly on top of a buoy so you can safely drag it behind your ship, once you drive over it.
- At the end of normal battle time, if the score is tied and any flag is not in home base, an additional 1 minute is added. Battle ends immediately if a team scores or both flags are returned to home base.
- While carrying the flag, your ship speed is capped at 1.5
- If you use Overboost or Nitro while carrying the flag, you will drop it.
- If a friendly ship with a flag is destroyed, the flag is dropped and can be picked up again. If picked up by an unfriendly ship, it is immediately returned to their base.
- Mines cannot be place inside flag bases.
- Mine duration is reduced by 80% in CTF.
Improvements
- Improved visuals and behavior of damage indicator on the edges of the screen when player takes damage, shows now also heals with green color
- Added health bars under the ship icons in the combat top bar
- Highlight player's own guild in rivalry screens shown with a golden border
- Changed direction of battle chat messages so that the newest is always on the top
Completely revamped options dialog:
- Improved descriptions of many settings
- Added new option to disable auto-targeting completely
- Added new option for auto pilot which avoids obstacles
- Added new option to disable showing kill messages
- Added new option to disable player names in the battle top bar
- Added support for disabling local notifications for events and seasons
Changes
- When returning after a longer inactivity player's infamy is automatically reduced depending on the duration of the absence. The minimum time for this to trigger is 30 days.
Reason: Infamy does not represent old players' performance accurately after longer time. This helps them to gain matches more close to their true level.
- Changed item icon for Repair pulse and repairing talents
Reason: The previous icons had a picture of a healing box on it. This was confusing as there is also the repair box launcher which throws healing boxes.
Fixes
- Fixed observed ships showing erratic jitter in their movement sometimes
- Fixed sorting players properly by stars or coins in the end screen
- Fixed napalm projectile spawning multiple damage areas when hitting friendly ships
- Fixed increasing respawn timers to show the correct duration instead of always the initial duration
- Fixed missing button sound from few places
- Fixed some player names not shown in battle results screen
- Fixed capture indicator value to be capped to 100% and fixed rounding issue causing the circle not being full at 100%
- Fixed wrong map name shown for The Foundry in events at the matchmaking screen
- Fixed players own name being incorrectly layouted in rivalry claim view UI
- Fixed player's own status being shown offline in friend leaderboard if not logged into Facebook
Known issues
- Sounds remain disabled after watching an ad - Fixed, but requires new update.
- Music/Effects toggles in options disable audio but won’t enable until restart of the app - Fixed, but requires new update.
- Music/Effect volume sliders are non-functional - Fixed, but requires new update.
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