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Blue & yellow items achievements

Discussion in 'Suggestions & Ideas' started by Ahepic, 12 Jul 2018.

  1. Ahepic

    Ahepic Member

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    12 Apr 2018
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    As we have achievements for the red & green items, so why we don't get achievements for blue & yellow items.
    Here how i think they must be:

    --- For shields based on how much dmg the player take. "So after receiving 10 million dmg the player get leg big or standerd shield based on what he use.

    --- For bandage based on how much it heals.

    --- For turbo based on how many meters the player move.

    --- For gear lube & rudder based on how much the player turn with them.

    --- For the yellow items based on their time effect except tesla shield, it's based on how much dmg protect the ship.
     
  2. SeaNavy

    SeaNavy Well-Known Member

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    Ahepic, Hokuse, KINGIVANOV and 2 others like this.
  3. wreck your day

    wreck your day Well-Known Member

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    Occupation:
    Enforcer! And future ultimate selfish fixer >:D
    Location:
    somewhere, nowhere, and everywhere
    *ships start spinning in circles to complete achievement faster*

    Still, yellow and blue items should have some way to gain legendaries, if not the achievement is more advantageous to shooter and fixer players.
     
  4. Ahepic

    Ahepic Member

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    You are right, but they will risk their accounts, others will report about them wasting fights
     
  5. Cricketmad

    Cricketmad Well-Known Member

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    Not much gets done when reporting people so this won't put people off spinning in circles. I have to say the battles won would have to be the only way for turbo then amount of time for OB and nitro, amount of damage absorbed by shields and TS and amount healed by bandage?
     
  6. Cricketmad

    Cricketmad Well-Known Member

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    to add to my last post I would put gear lube and rudder with turbo as otherwise people would just be spinning on the spot.
     
  7. ViscountSniffit

    ViscountSniffit Well-Known Member

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    The achievements shouldn’t incentivise undesirable behaviour. For example, someone spinning in circles, or letting themselves take damage to get their legendary shield faster.

    I think the achievements should be based on the amount of infamy you defeat with ‘at least one’ item equipped.

    For example, if you win a game in Master against 5 players with 1500 infamy, then you will get 7500 towards the achievement. If you win a game in Nightmare against 5 players with 4k infamy, then you will get 20k towards the achievement.

    This system would ensure that players are trying to win. It scales, and encourages people to gain infamy. The numbers should be reasonably similar to damage (which is consistent). And the ‘at least one’ rule means there is no advantage to equipping something silly, like triple Rudders.
     
    Spinners71 likes this.
  8. Cricketmad

    Cricketmad Well-Known Member

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    I can see where you are going with this but all you will get is the lower infamy players screaming about how it isn't fair as it prioritises NM players over the newer players.
     
  9. ViscountSniffit

    ViscountSniffit Well-Known Member

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    So does every other achievement. I can do more damage in one hit than most challenger players manage in a whole game. The scaling is important for progression.
     
    TheAntiSnipe likes this.
  10. Cricketmad

    Cricketmad Well-Known Member

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    Lol I agree but this will be literally shoving their faces in it as you are actually using infamy for the calculation. Slight but important difference I think, it wouldn't bother me as I'm in the middle :p
     
  11. ViscountSniffit

    ViscountSniffit Well-Known Member

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    I don’t think there is anything to complain about. Everyone already knows that better players get bigger rewards, and get better prizes, that’s the whole appeal of fighting your way to the top.

    If someone thinks it’s unfair, then they can always try to gain infamy.
     
    TheAntiSnipe likes this.
  12. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Classified top secret ;-)
    I agree. It's blunt, but that's life for ya
     

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