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Your dream weapon?

Discussion in 'Game Discussion' started by ImmaCerealKillerBay, 20 Jun 2017.

  1. ImmaCerealKillerBay

    ImmaCerealKillerBay Member

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    I know this sounds so dumb but i just wanted to ask what is your dream weapon.Just post your dream weapon.This is my shortest thread.BYE
     
  2. dikshift

    dikshift Active Member

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    Nuke: 4 minute 59 second cooldown, 1 second deploy rate. Kills entire enemy team. Costs all the red slot points in your ship. Leveling up changes the color from poop brown at lvl 1 to gold at max.
     
  3. DaveRay35

    DaveRay35 Active Member

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    So that's this thread done with then - you nuked it
     
  4. ImmaCerealKillerBay

    ImmaCerealKillerBay Member

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    Occupation:
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    Not the puns xD
     
  5. mang inasar

    mang inasar Active Member

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    a super torpedo that will sink your floater teammate in 1 shot.
     
  6. Makeloa

    Makeloa Member

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    Particle Beam weapon: solid beam go through the any waves to hits it target 22sec reload..

    Magnetic Mines: even if you avoid them they follow you since you entered tracking range.

    Phoenix Fire flamethrower: for that up in your face blast of fire.

    Electrical leech chain whip: another up close and personal, once latched on drains opponents life and heals you (vampire chain).

    Mini- aero drones (5) higher the grade more drones (20) total: fires bullets while circling target, til either the owner dies or target dies.

    I'm in the wrong business, I should have been a game weapons designer!

    Or ME3 Normandy SR-2 swoops down annihilate all targets, cost only 500 infamy points! Use that when you are at infamy 3k-4k even ppl who have insane hp will get wipe out with 1 shot!
     
  7. Vidar-Z-

    Vidar-Z- New Member

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    15 Jun 2017
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    Happy with the weapons...would just want to have some control over the triple torpedo arc.

    But I have some dream perks.

    (Attribute perks)
    Freeze: Adds slow effects to weapons (1.5s slow + stackable)
    Incendiary: Adds burn effect + damage (3s burn / tick rate dmg % of weapon dmg + stackable)
    Magnetic: Adds tracking to mines (Tracking range: x ; Tracking speed : y; Dmg reduction: % weapon dmg)
    Cluster: Adds additional projectiles to [selected weapon classes where possible]
    Static: Adds shock damage / chain lighting effect [chain range: x ; Chain jumps: y]
    Smoke: Adds smoke screen effects to mortar weapons (Conceals visibility) [Screen time: x: Dmg reduction: y%]
     
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  8. Epicular

    Epicular Well-Known Member

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    Anti-defense carronade: a carronade that isn't useless against defenders.
     
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  9. Makeloa

    Makeloa Member

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    Ain't those ideas from MEA Arsenal?!
     
  10. Winkleberry5

    Winkleberry5 Active Member

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    Too late it already exist lol
     
  11. Makeloa

    Makeloa Member

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    Another ridiculous weapon ever! A White Whale launcher: fired only 1 time in battle: swallows whole ships no matter what how high the HP is n taken to the ocean floor. On the victim screen will show "You been Moby-ized (if you didn't get that it's from a book called "Moby Dick" )
     
  12. Makeloa

    Makeloa Member

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    Omg, forgot something so vital, Perk or Boat, STEALTH perk unable to see the boat for 10 secs. That's a true challenge need to use AOEs, then again aim wrong area your sunk!
     
  13. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Laser cannon: lower damage than the cannon, and more cooldown, speed infinite. Range infinite. Whaddaya think?
     
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  14. ImmaCerealKillerBay

    ImmaCerealKillerBay Member

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    Kinda Good though.
     
  15. Netsa

    Netsa Well-Known Member

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    Sticky Bomb!
    Similar to a grenade, you can lob it at people. It then sticks to them instead of exploding and can then be detonated manually by tapping the weapon icon again. Costs 2.
    Higher damage than the regular grenade, slightly farther range, same speed, same 11.1 second cooldown, 10% critical chance that causes a 5-second stun and 20% extra damage across it's grenade-size AoE. Triggers the global cooldown on firing so you can't detonate it in the air. Detonation also triggers the global cooldown. The grenade can be disarmed by being shot by the victim's teammates, but only from direct hits, not AoE. The grenade must also land a direct hit in order to stick, otherwise it won't explode.

    This weapon is designed to be an alternative to the Bigpedo/Tripedo for breaking up Fixer-balls. Bertas not landing? Torpedos not connecting? Explosives not leveled? Enemy spamming so many Pulses that you can't even see past all of the green graphical effects? Lob one of these up in there. Watch that guy panic and flail before he and his entire team go up in smoke.

    It's unwieldy and unreliable on purpose, since the DPS would be very high. Given the range and possible stun, it would be a beastly weapon for Enforcers and Speeders to take along, despite the weapon being a little heavy for them. Since it can't be removed by the victim, you could just wait until he gets near someone else and then detonate it, or taunt them with the possibility of victory, only to explode seconds before they can fire their last shot.

    Here's what upgrades it from just an interesting weapon to a dream weapon:
    If you fire it straight up, you can stick yourself with it. No self-damage, and the bomb can not be disarmed by anyone. Just wait for that pesky Speeder or Enforcer to try running through you with that smug grin on their faces. Just try and get close. I dare you.

    Now it's not just a Speeder weapon, it's a Shooter/Defender weapon, too. Bam!

    (And if Speeders want to go kamikaze, well, make sure you blow them up.)
     
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  16. Makeloa

    Makeloa Member

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    Oh oh, a yellow slot for fixer only: multi-ship hologram, makes perfect copies of the fixer. Higher the tier more the copies. If a copy is destroyed no damage but the copies don't have any healing powers only showing effects to fool the unfriends. Slot might be a 2 tho, and only can be used 1 per battle. Might seem unfair to some so need to do an event to win this hologram. 3 per event so game doesn't get dead.
     
  17. Makeloa

    Makeloa Member

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    Oops, homing torpedo- well that defines it's self
    Magnetic bar canon - launch at a group of unfriends they will be drawn together as a large unit for a set amount of time 10-20 secs depending on tier. And well you all know will happen... They can still shoot but can't turn or move... That too weapon needs to be an event winning 3 per...
     
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  18. Makeloa

    Makeloa Member

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    Hey moderator, any job openings for weapons designer? Just look at all the insane ideas I came up with...

    Zeus Canon - fires large bolts of lightning. Even if you miss target well water and lightning do make a great mix. Aoe will be a much larger scale than Bertha.

    Tracker Beam - to slow down those speeders. But also if you're a mine layer you can pull them to the mines.

    Lift grenade launcher - once fired at unfriends it will lift boats off the water and slam them down hard. (From ME3 n MEA)

    MEGA ENERGY BEAM weapon- take 3 slots, beam is 3 ships wide, fires through waves, major draw back is it shuts down your ship for 30 secs. Can't fire, move, you'll be completely defenceless. This is where team work is a must, they must protect teammate till he/she can move again. (From Babylon 5 Crusade - Excalibur)

    A black hole canon- suggest you fire it in a group of unfriends, then they all get sucked into dark space to die. 1 minus if fire to close you get sucked in as well. It's a double edge sword weapon.
     
    Last edited: 23 Jun 2017
  19. Netsa

    Netsa Well-Known Member

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    Please don't multipost. >_<

    Here's an idea for a ship-specific for every class, since people seem to love those:
    Shooter: Instant Reload! Every 30 seconds, the Shooter can instantly reset the cooldowns on all of it's other weapons. Also bypasses global cooldown.
    Speeder: Blink! A short, instant teleport every 20 seconds. It can even flash through thin walls!
    Enforcer: Ultimate Shotgun! Fires all of Enforcer's loaded guns at the same time every 30 seconds. If he has less than 3 guns equipped, fires twice. Bypasses normal cooldowns, but triggers all cooldowns after firing.
    Defender: Perfect Defense! Defender cleanses and is unaffected by all sources except healing for 5 seconds, every 30 seconds. Unlike the Tesla Shield, this includes AoE, Torpedos, Burns and CC.
    Fixer: Hyper Repair! Instantly heals 20% of each ship's max HP for all teammates, regardless of where they are on the field, every 45 seconds.

    Shooter never stops shooting, Speeder never stops speeding, Enforcer never stops enforcing, Defender never stops defending, and Fixer become Andy from Advance Wars.
     
    Last edited: 23 Jun 2017
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  20. Makeloa

    Makeloa Member

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    Sticky? Hmm something just came to mind how about harpoon that latches to your unfriends weapon (random) and rips it off their ship after the battle if you win only. You gain their weapon. But if you lose the battle you don't get the weapon. But when you have harpoon equip you need an extra slot to carry.the weapon back when you win. So technically you won't be carrying all your weapons in to battle.
     

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