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Event 2vs2, the strong will win, the weak will quit the game

Discussion in 'Game Discussion' started by Exploxion, 7 Jul 2018.

  1. Exploxion

    Exploxion Member

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    https://replay.battlebay.net/LNYPMFTK#LNVQQDHQ
    I was matched up with 2 enforcers and lost without able to do anything, and this happened so often (“unbalanced”)
    Nerf tesla shield, make it either
    1/ longer duration but withstand ONLY 1 shot from any weapon
    2/ while tesla shield is active, ship cannot fire their weapon until the shield is wear off, shield can tank any shot, longer cooldown
    If the Dev do nothing about this, enforcer in 1vs1 or 2vs2 will ALWAYS win
     
  2. super_sonic181

    super_sonic181 Well-Known Member

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    I won 25/90 battles!
    THE BULLYING DEFENDER
     
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  3. Agile Vanguard

    Agile Vanguard Well-Known Member

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    T
    1) The standard cannon gets a chance every 5 seconds to completely break a TS? Way too op.
    2) There is already a thing called Tesla Bolt.
     
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  4. Jimbot

    Jimbot Well-Known Member

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    THe problem is that the tesla bolt counters it perfectly, but the bolt got nerfed so hard that few people now use it. Which causes there to be way more shields than bolts, and a natural inclination for the shield to seem "OP".
     
  5. PastelPiku

    PastelPiku Well-Known Member

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    It doesn't counter it perfectly. Removing their shield with the tesla bolt puts your stun on a 15 second cooldown without stunning them. Meanwhile, most enforcers still have another tesla shield. You can carry 2 tesla bolts, sure, but at that point you might as well try to build a hefty weapon to take out their shield instead. But now you're down on firepower.

    On the other hand, a well equipped shooter can deal with double bubbles by having multiple shield break options and enough weapons to still hit them while they're stunned.

    Also, frost and torps go straight through tesla shields so there's that.

    In the end, enforcers just counter speeders and fixers really well. Whether or not they counter them too well or just the right amount, I don't know. I've battled against enforcers who gave me trouble with only 1 tesla shield due to none of my weapons being able to break it. If anyone has any ideas for a rework, I'm listening, but emphasis on "rework", not a flat out nerf.
     
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  6. Jimbot

    Jimbot Well-Known Member

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    I dislike nerfs completely. Rendering someone's items useless or considerably worse should not happen. This is what I was getting at though, I just didn't say it clearly enough. The tesla blot IS the counter to the tesla shield. However, the bolt has a longer cooldown, and the pros are not worth the speed loss due to running a second tesla bolt. Something needs to happen, or at least should, that makes tesla bolt more effective against tesla shields.
     
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  7. PastelPiku

    PastelPiku Well-Known Member

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    If the bolt stunned them for 5 seconds like breaking their shield did, half of the double bubble complaints would disappear.
     
  8. Jimbot

    Jimbot Well-Known Member

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    Exactly. It would also be a buff for the bolt. And breaking shields only stuns for 3 seconds I think.
     
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  9. PastelPiku

    PastelPiku Well-Known Member

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    Oh oops, should be the same, but uh we're getting off topic so let's continue this another time lol.
     
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  10. :Beardman:

    :Beardman: Active Member

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    Sadly the title is true. Seal clubbing will make lots leave. Or not even play the events, making the issue worse.
     
  11. k406k

    k406k Active Member

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    I'm a 3500-4000 infamy player who usually runs a shooter. However I really enjoy playing as an enforcer. When I load my enforcer with my best current set of weapons and gear I'm around a 8200 gearscore. So now when I'm playing the events I meet players who are often higher in gearscore than me, but are ranked much lower than I am in infamy. Is this seal clubbing? NO! It simply means that those players haven't learned the skills yet to compete at a higher infamy. Get better and deal with it, when I bump into a higher infamy level player in an event or in standard game play I don't run to the forum to whine about it, I bloody well examine the replay and try to learn what I can from that players play style.
     
  12. YerJokinArnYer

    YerJokinArnYer MVP

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    @*JAWS* made a very good point. You can still get a good amount of coins from losing. Winning isn’t everything in this event, grinding is everything.
     
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  13. R4Z0R

    R4Z0R Well-Known Member

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    why do u wanna know?
    except getting rekt means feelsbadman and people get tilt and cant play well = bad... :(
     
  14. YerJokinArnYer

    YerJokinArnYer MVP

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    Yes. It’s a mental hurdle we’d need to overcome. I’m not there yet myself.
    Unless match is completely onesided (which does happen) the difference in coins isn’t that great between win and loss.
     
  15. PastelPiku

    PastelPiku Well-Known Member

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    More people are complaining about running into enemies with far higher gear score, not infamy. You're right about the ones complaining about infamy, though.
     
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  16. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    that's valid point unless you are mk1-4 (I ended this range at mk4 because mk5 ships usually have enough firepower to defeat these guys and some mk5 ships even have similar levels of items) and you meet NM guys with mk1-4 ships and they have t5 epics and t1 legendaries equipped, maybe their gs is even lower than the gs of the normal player because they fill slots with lvl 1 rares, commons and uncommons but their high level items are enough to compensate for their low level items
    they also have much higher levels of crew training which makes it even worse because same/lower level items do more damage
    is it really problem caused by the normal mk1-4 ships which are not that "good" to defeat gs manipulating NM players?
    t5 rares and epics and t1 legendaries are much stronger than normal items for mk1-4 players
     
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  17. PastelPiku

    PastelPiku Well-Known Member

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    Yea talents make a big difference tbh, you'd outclass any beginner as a high level player even if you use the exact same gear, even without factoring skill.
     
  18. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    I wouldn't say anything if they used same gear they would still have advantage because of their crew talents and skill, but when they use their t5 epics it's not even close to be fair
     
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  19. PastelPiku

    PastelPiku Well-Known Member

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    That shouldn't still be happening. I heard using a single t5 epic now makes the MM see you as using all t4/t5 epics or something similar, so using a bunch of underleveled gear with it should actually do more harm than good.
     
  20. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    I psoted these screens before but I will post them again, just for you:)
    Screenshot_20180708-222238.png Screenshot_20180708-202121.png Screenshot_20180708-184550.png Screenshot_20180708-231054.png
    this speeder is mk2 with t5 rare and epic blasts, he got matched against me and my fleetmate (we'r both mk4 shooters with 2.7k and 2.9k hp), we won but this speeder was able to kill us in three shots because his epic blast does 1k damage and the rare one does 800, it seems like it's not working right when this is our equipment:
    Screenshot_20180708-215222.png
    t3 rares and uncommon and t2 epics (not even max) against these two speeders, were they really punished and was gear of the upper one considered as t5 items? we won only because I pressed fire miliseconds before the double blast speeder did so I killed him
    Screenshot_20180708-214401.png Screenshot_20180708-181428.png
     
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