Firebomb: even on the edges, they last 12 seconds. Multiply that by whetever they have is completely overpowered. A legendary FB does 57 X 12 = 684 while buffing cannons. Surely a big Berta’s outer ring won’t do that much?
My idea: make the diameter smaller by 1. Make the damage -5%
Sniper: it’s good to use an op weapon, but it’s inconsistent. It’s nearly impossible to dodge without dancing. Plus the crit damage is unfair.
My idea: give the sniper crit multiplier only do 2x, make the projectile speed -10 ( not range, speeeed )
Nitro: nearly used in every yellow slot available, this item cools down way too fast.
Idea: make the nitro speed you for 5% less (easier to predict) . Make the trains only give -0.5% reload instead of -10%.
Big shield: nearly used in every blue slot, this item gives too much hp.
Idea: make the hp start lower. Make the maximum upgradable stat -5% hp.
Turbo: used in every pro ship.
Idea: make the effectiveness -5-10%
Tesla shield: nearly every enforcer uses this.
Idea: make the % of damage taken, make it the cooldown time. Say, your shield takes 50% hp. It’ll take 10s to reload. (Total of 20s to reload)
Railgun: you needn’t aim. Hardly.
Idea: make the projectile speed -5-10. Make the projectile a teeny bigger.
@TheAntiSnipe , pls move this to suggestions
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