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Bug: Stun vs Croco

Discussion in 'Bugs, Issues & Inquiries' started by Pa4eJIJIo, 28 Jun 2018.

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  1. Pa4eJIJIo

    Pa4eJIJIo Member

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    Everybody can try in unic in middle or long distance:
    1. I shoot with croco (or some other canon) to enemy
    2. Enemy shoots at me with stun at the same second
    3. I've got stun
    4. My bullet which has been already fired - disapeared in the air !!!

    the queustion is: where did my bullet go ?? ;)
     
  2. Fixer sa Recto

    Fixer sa Recto Well-Known Member

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  3. Joey who

    Joey who Well-Known Member

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    Lag. You shot on your screen but in reality you were stunned before you shot
     
    Last edited: 28 Jun 2018
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  4. Pa4eJIJIo

    Pa4eJIJIo Member

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    disagree with you :p
    a lot of people have seen this effect ;)
     
  5. Joey who

    Joey who Well-Known Member

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    It's just like when a ec shot hits a ship but does no damage. It's lag. Believe what you want xD
     
  6. Pa4eJIJIo

    Pa4eJIJIo Member

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    the same bug when you shoot from canons before death:
    - you have fired
    - enemy killed you
    - your bullets disapear
    (for example with torpedos and mortars everything is OK)
     
  7. wreck your day

    wreck your day Well-Known Member

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    Enforcer! And future ultimate selfish fixer >:D
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    Happens with grenade too! So annoying when it shows the hit but doesn't register, and when you replay the battle (from battle log) the game doesn't show you shooting the bullet at all...
     
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  8. The Afenogaster

    The Afenogaster Well-Known Member

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    What ur saying is an effect from the ping and desync, for example, you shoot a speeder (and you see the bullet hit it) and you see how he’s just nitroing away and the shot doesn’t register, that’s because the information for him nitroing was sent before your shot so technically that’s ok, it’s like when you try to dodge a torp and it hits you anyway because te torp was ahead on time. So with stun and dying it’s the same, if you shot before stun on your screen, the stun might have regsitered before and that’s why your bullet disappeared or did no damage, but when the stun wears off the weapon is cooldowned again as if it hadn’t been used. If it’s not that then Idk what it could be
     
  9. Pa4eJIJIo

    Pa4eJIJIo Member

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    I don't know for shure
    but my version is that for algorithm: torpedos and mortars bullets are individual objects witch are counted differently
    But cannon bulets and grenades are part of the ship
    So, no ship - no bullets (even they were fired before)
     
  10. The Afenogaster

    The Afenogaster Well-Known Member

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    Well, I’ve killed many people while being dead with a blast cannon shot, and when two people died at the same time you see how bullets still impact
     
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  11. Pa4eJIJIo

    Pa4eJIJIo Member

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    I totally agree with you that desync effect is on too
    I see it every day with yelolow ships ))
    But
    Effect of disapeared cannon bullets is present too
    And a lot of players saw it with good ping and with enemy wich is staying at one place ;)
     
  12. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Well I have a little proof with me: 20180628_163839.gif (Everyone stahp laughing I like defender)
     
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