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TDM Matchmaking trial

Discussion in 'Game Discussion' started by TVNPryde, 5 Jun 2018.

  1. TVNPryde

    TVNPryde Well-Known Member

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    Let me start by saying matchmaking calculation is done server side so this can be implemented by the next TDM event. Since TDM is in it early stage, why not try out some matchmaking algorithms to see what is best?

    BATTLE SCORE = INFAMY + (CAPT LEVEL * 100) + (GEAR SCORE / 2)

    Battle score contains 3 variables. Captain level impossible to manipulate. Infamy is not worth tanking for the little benefit and the event is so short. That leave gear score as the only variable that can be manipulated. For NM and ACE players, your infamy + captain level already put you with players a league down without even consider gear score yet. This makes it hard for higher end players to get into very low level ships. Let face it, how hard is it for NM player to upgrade an MK1 to MK4 or better? Plus the noobs don't like to see NM players or their max epic or high legendary weapons. This prevent that from happening.

    Feel free to comment on the goods or flaws of this matchmaking.
     
    Last edited: 5 Jun 2018
  2. Fin-

    Fin- Active Member

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    I knew from this that miika was not a key developer.
    Like you said, TDM MM includes infamy.
     
  3. TVNPryde

    TVNPryde Well-Known Member

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    I have no idea what you're trying to say about @Miika. All I am doing is suggesting a new algorithm for MM for TDM plus asking other players on what could possibly the manipulating factor there.
     
  4. The Grim Repair

    The Grim Repair Community Manager

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    @Fin-
    Please don't make false claims. :)

     
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  5. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Please remember that not all Ace and NM players are trying to ‘cheat’.

    It might be easy to get a mk4 ship, but it’s less easy to get appropriate items.

    Half the fun of TDM is being able to try different ships and weapons, that you can’t use in rated games.

    My Fixer is currently mk3, with t1 Epic healing items. Just because I’m an Ace 1 player in a Speeder, doesn’t mean it’s cool for me to get matched against other Ace League players in mk5s, when I’m using a ship I don’t know, and underpowered items. My infamy in a Speeder that I’ve played thousands of battles in, has nothing to do with my ability in a Fixer.

    Also remember that just because someone has ‘OP’ items, that doesn’t mean they are trying to cheat. Most of my items are OP by mk3 standards, but they’re all I happen to have. For example: if I want to run a Flare, I’ve got either a t4 Rare with Epic perks (which would be OP), or a L1 rare with no perks (that I’m saving to evolve), which is pretty underpowered. So it’s actually quite hard to find the right balance even when you have no desire to ‘cheat’ or manipulate your gearscore.

    The purpose here should be to make sure that all players get ‘fair’ games, and aren’t able to manipulate their gearscore for an advantage. But in doing that, we shouldn’t punish Ace/NM league players who just want to experiment with different builds, by giving them overly difficult matches. That would be ‘unfair’.
     
  6. TVNPryde

    TVNPryde Well-Known Member

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    By all means, try new ships and new builds. There are many players not caring about that but instead just the wins to get the perks regardless of how miserable they made other feel. Like you said, it's not a ranked battle so why do you care if you lose? If you're going to try out new things, then you must realize you're going to lose more than you win. If you really care about winning that much, then you should be in the best loadout you can. You of all people always complained about what make you unhappy. There are many threads showing how higher ranked players making the noobs miserable. You probably played long enough to remember the seal clubbing days. Did you like those seal clubbers beating up on you when they decided they want to win?
     
  7. The Grim Repair

    The Grim Repair Community Manager

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    Hey - I would also like to point out for Events past and upcoming:

    We specifically want players to try out different fits and push things a bit - to test how well or not well the MM is working or the match ups feel - what kind of behaviors we see and then we can make a much better analysis. We won't punish anyone for experimenting - until we officially state otherwise BEFORE a new event starts.

    The event mode is a safe zone - not for cheating but for experimenting. Every event is different so it's not like same tactics can be used. It's part of the fun.

    Please do not think of players as cheating in these modes - if you see any extreme behavior you can of course discuss about it and we need that kind of feedback, in order to know what we should improve or change.

    Don't think that every Nightmare player has figured out every possible boat and fit combination - and just because you may come across one in events also does not mean they cheat - you can actually be proud to have been matched against them - see it as a challenge of skills and wills. Higher infamy does not mean they have mastered everything in the game. Events are opportunities to play completely differently - yourself and as a team. :)
     
  8. Craigjnoble

    Craigjnoble Well-Known Member

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    Your claims on infamy tanking not being worth it wouldn’t be exactly true.
    As with the nightmare reset you can effectively have 4 weeks at reduced infamy before you would drop out.
    If you finish above 4k you are reset to 4k at the start of the season. This means after two weeks your automatically back in nightmare. So you can tank infamy (if you wished) for the whole season and the first week of the next season before you have to start worrying about getting above 4k and dropping out of nightmare.

    I realise this is true for all leagues but when there is only 1 nightmare league the drive to try and come first is some what reduced when it’s a pool of 2000 people.
     
    Last edited: 5 Jun 2018
  9. TVNPryde

    TVNPryde Well-Known Member

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    @The Grim Repair, I am a NM player and I am just speaking up for the people at the lower ends. I never said cheating in any context. I am just suggesting a new algorithm for trial in TDM. People can still try out whatever they want but they shouldn't manipulating the system to cause misery to others. If a NM player wants to get in an MK1, he/she is welcome to do it. It's just that he/she have to face ACE players at least. Like you said, try out new ship and enjoy right? I can't even start to imagine how much those players enjoy losing.
     
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  10. Fin-

    Fin- Active Member

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    It's all good. But, don't swear like this.
    This can hurt people. Do you understand miika?
     
  11. TVNPryde

    TVNPryde Well-Known Member

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    They can only tank 800 off of 4000 before they start to lose rewards. The "Battle Score" for NM players are around 13K and up. 800 barely makes much difference. Lower end NM players doing that will risk not getting back to NM in time and lose rewards for next seasons. Higher end NM players are unlikely to go that low just for TDM.
     
  12. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    I agree with majority of your post except this part
    it's challenge and funny to meet nightmare player in battle of mk3 ships unless he has one t4 or even t5 epic and his other items are low level uncommons which gives him unfair advantage because of the one op weapon (for example missiles doing more damage than big torpedoes of those mk3s or sniper with almost maxed crit chance which is one shoting everything except defenders when the crit lands)
    these nightmare or ace players don't even need high level items because of their crew training which gives them advantage, for example 200 more damage every shot with same rarity and level item

    I use my mk3 defender instead of my other ships but I use my normal items (rare t3 and epic t2) so I know how easy it is to beat lower mk ships but I also know that these noobs (usualy meeting people who are under or around 500 infamy) can defeat you when you are too self-confident
     
  13. wasp

    wasp New Member

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    Hi Guys, im new to the forum but a veteran on the battle bay game, ive played over 30k games and since rovio have somewhat changed the algorithms i have been virtually stuck between 3200-3600 for over 2 months now, i was a regular player in the nightmare league for a little while in a mk6 boat (shooter) but since i changed my boats to mk7 now and have upgraded my weapons since then, i have never been able to reach 4k again, this matchmaking rovio has implemented has made it impossible to reach the nightmare league as i come across nightmare players in almost every game i play with at times 1000-1500 infamy difference, i liked the old set-up before if you are in the ace league you should battle up against ace league players only and that goes with all the leagues, if you tank rovio will not award you any stars nor bonus points which i agree with in regards to tanking, but please rovio your matchmaking still needs work.
     
  14. ViscountSniffit

    ViscountSniffit Well-Known Member

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    That was never my experience. Most of the time when I tried a lower mk ship, I was still getting matched against ships 1-2 mks higher than me. So the idea that people were able to go around ‘crushing noobs’ with OP weapons... I never saw that.

    The only time I got matched with newbs was when I equipped really underpowered stuff, that I didn’t have training for, and then they crushed me.

    I had a few odd matchups, where I ended up against players with much better gear than me, but I think that was largely down to matchmaking not being able to find enough players, and creating mixed teams instead. While that was a bit hard on me having to go up against mk5s in my mk3, I also got mk5s on my team, and the unfriends got mk3s too, so it wasn’t really mismatched.
     
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  15. Craigjnoble

    Craigjnoble Well-Known Member

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    I suppose it’s how much you want that perk ;)
    By your calculations if I was inclined to I could make my “battle score” around 6k.
    3200 + 430 + 5400/2

    Rather than my usual 10k
    4200 + 430 + 10700/2

    I played about 50/50 with those setups in the last event (not the infamy tanking bit just the gear scores). When ever I got frustrated trying to play my fixer (main) I swapped to have some fun. It’s actually due to these events I have been able to play around and I have now started working towards swapping my main as a fixers job is a thankless task with lower rewards.
     
  16. TVNPryde

    TVNPryde Well-Known Member

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    NM and ACE players should not be in a battle with the newbies period. There is a big gap there. The new MM algorithm I suggested prevents that. You can still do whatever you want without any punishment.
     
  17. TVNPryde

    TVNPryde Well-Known Member

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    Sorry, I edited my original post to make captain level times 100. The 3 variables are close in numbers so that manipulating one won't put much of a dent in the final number. so if you're at 4200 infamy and captain level 43, it's really hard for you to get under 10K battle score. To get under 10K you have to be in a really low MK ship with low weapon. Do you really want to do that against other 10K battle score ships?
     
  18. enotSenO

    enotSenO Active Member

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    -Why do they want to try new ships or items in the mode that is quite different from the normal mode? For example, if they try RG in the 2nd TDM and they like it, they might face 2 times cool down in the normal mode.
    -If they want to try new items or ships, why dont they do in the custom match that emulate the normal mode?

    If the concept of trying new ships in TDM work like what devs think, how many account upgrade the ship that they used during TDM for using in the normal mode? I ask this because I have a few friends who still keep the same MK ship for the next TDM.
     
  19. ViscountSniffit

    ViscountSniffit Well-Known Member

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    No! I certainly do not, but I might still want to try a low mk ship. This system would seem to punish me for doing that by deliberately giving me an unfair game.
     
  20. ViscountSniffit

    ViscountSniffit Well-Known Member

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    It’s not that easy to try new builds in custom. Finding 9 other players and getting them to press ‘ready’ is difficult enough at the best of times. Finding 9 players with roughly the same gearscore, who are willing to wait for you to keep adjusting your build, that’s practically impossible.

    TDM is a much better environment for practicing. Even if you die, you just respawn for another go.

    You also get rewards, new perks, and damage towards quests, which you can’t get from custom. Why wouldn’t you want to experiment there?
     

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