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Fixer Heal Amount to Star Ratio 15-25% off

Discussion in 'Suggestions & Ideas' started by WoopsyDaisy, 2 Jun 2018.

  1. WoopsyDaisy

    WoopsyDaisy New Member

    Joined:
    2 Jun 2018
    Messages:
    4
    Dear support team,
    Can you please look into the heal amount to star ratio for fixers. It is extremely hard to get a two star rating as a fixer for healing in general.
    This is becoming even more obvious in the newly introduced TDM, where in week 1 it was not feasible to play a fixer at all as a loss would mean a guaranteed 0 of stars. This week I played a fixer for around 100 matches and was not able to get 2 stars a single time despite chain healing and not dying in multiple of them.
    --> please run a report on fixer stars per fixer matches played in comparison to other ship categories to confirm

    My guess is that an adjustment of 15-25% higher valuation of heal amount to damage amount would help to cover the gap.

    Feel free to check my data over the last months. I would like to think that it is not a personal skill issue, but of course I might be wrong on my perception :) IGN: WoopsyDaisy.
    I am currently MK5 and have the same experience at least since MK3. I don't know if the heal amount to star ratio scales better at MK6 or 7, but it would be good to adjust it for the mid-range as well.
    Thanks for considering this aspect for fine tuning.
    Thanks!
    WoopsyDaisy
     
  2. Fix-it

    Fix-it Active Member

    Joined:
    6 May 2017
    Messages:
    149
    Occupation:
    Student
    Location:
    Türkiye
    I think diffrence between damage and heal in stars is damage stars given by "damaging more than your teammates" but in heal "how much percent did he/she heal of total enemy damage" . This makes it real tricky. You can get 3 stars with 20k or 1 star with 100k. Thats my opinion though, not a confirmed thing.
     

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