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New Game Modes

Discussion in 'Suggestions & Ideas' started by HARPO!, 31 May 2018.

  1. HARPO!

    HARPO! Well-Known Member

    Joined:
    21 Nov 2017
    Messages:
    1,705
    Occupation:
    I’m a Performer! Television and Stage!
    Location:
    America
    Capture The Flag-
    Race to the opposite circle points on the map to get to the AOE of capture, once two ships are in the capture zone, it will move with ships, if one ship goes out of the cap zone, then it stops until it is filled with two ships again. One enemy ship can contest movement. One enemy ship can move the flag cap area back by standing in it for 10 seconds.


    Switcheroo-
    Everyone stars with same weapons, when you get a kill, different weapon, most kills at the end of the game wins

    Multiplayer-
    10 minute round. Most kills at the end wins

    Copycat-
    Everyone has the same ship and same weapons given to them by the game. 10 minute round, first to 20 kills wins

    Free for all- 1v1v1v1v1. First to 5 kills wins. Healing pods would randomly placed around the map

    (Also, please allow us to use all gamemodes and create them as custom battles, that would be awesome!)

    (Note: you can be reported for teaming in these gamemodes)
     
  2. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

    Joined:
    24 Feb 2018
    Messages:
    1,148
    Location:
    A Place that u could never imagine :P
    I like them;););)
     
  3. Hiding

    Hiding New Member

    Joined:
    29 May 2018
    Messages:
    16
    Area capture: progress is kept for both teams and cannot go down.

    Basically same as it is now but make it so you can only stall capture not make it go down. Capture is increased by amount of ships in capture point. If there are no ships from your team then your progress is stalled. If both teams are on, then both teams slowly progress in percent. Whichever team gets to 100 first wins.
     
    HARPO! likes this.

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