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bad infamy system

Discussion in 'Bugs, Issues & Inquiries' started by shannu147, 14 Jun 2017.

  1. shannu147

    shannu147 New Member

    Joined:
    2 Jun 2017
    Messages:
    9
    after completing every game each player from the winning team gains +24 infamy and each player from the defeated team loses -24 infamy.here we have to think of one problem.if a player deals no damage in a team and still if he is a member of the winning side he gains +24 infamy.whereas if a player deals good damage but still cant get good partners and lost the match loses 24 infamy.look at this no damage but on winning side +24 and high damage but on losing side -24.this system must be changed.if rovio does not ban me i always wanted to share my system of infamy sharing.
    winning side : highest damage dealt person must get +25 infamy defeated side:highest damage dealt person must lose -5 infamy
    2nd position gets +20 2nd position loses -10
    3rd position gets +15 3rd position loses -15
    4th position gets +10 4th position loses -20
    5th position gets +5 5th position loses -25
    we also have some advantage with this system if infamy is given on the basis of damage dealt in the game players try their level best to hit the opponent and the game turns more curious.hope you like this.....
     
  2. Sshadow

    Sshadow New Member

    Joined:
    15 Jun 2017
    Messages:
    3
    This game is not only for the shooters you know...
    If im a fixer (which I am) I wont be making the same damage as a shooter some times even 0 (because I use mines) but I heal a LOT and half of the time my team wins because of me (I see this when the opposite team makes much more damage than my team but still lose)

    The game rewars shouldn't be based on damage only, but also heal to your teammates and perhaps other things...
     
    WuThunderkiss and shannu147 like this.
  3. shannu147

    shannu147 New Member

    Joined:
    2 Jun 2017
    Messages:
    9




    yes bro what you have said is also right for a healer there must be an option for amount of hp healed and based on that they must give rewards
     
  4. WuThunderkiss

    WuThunderkiss New Member

    Joined:
    10 Jun 2017
    Messages:
    7
    Infamy isn't the problem, it's matchmaker And lack of more leagues to help sort people.
     
    shannu147 likes this.
  5. alber8295

    alber8295 New Member

    Joined:
    16 Jun 2017
    Messages:
    2
    And that's why @shannu147's idea is a great idea but replacing "damage" for "contribution". The "secret sauce" that takes a lot of different things into account and is used for the star rewards. [​IMG]
     
  6. shannu147

    shannu147 New Member

    Joined:
    2 Jun 2017
    Messages:
    9


    thats a really great idea
     
  7. shannu147

    shannu147 New Member

    Joined:
    2 Jun 2017
    Messages:
    9

    this is also a big problem
     

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