Sniper:
Lower the regular damage for sniper, or should not be pulling off 2100 damage from across the map with a curved shot, only railgun should have that privilege because it shoots in a straight line. (Sniper has a curved shot, railgun is a straight shot, takes more skill to hit with a railgun than sniper)
GENERAL NERF-for all cannons-the closer you are to your target the less of a chance you have to crit them.
Fire and frost
Nerf Choice #1- if target is burning, and they are hit with anything, burn damage comes off/just like frost
Nerf Choice #2- since cannons combo with fire, and torps and mortars combo with frost, here’s what I propose.
If target is on fire, and they are hit with a fire weapon, the fire comes off. However, if they are hit with anything other than a cannon, the fire duration stays on, but is divided by 2.
Same with frost, if target is frosted, and is hit with a mortar or a torp, frost comes off, but the duration will be divided by two, if the frosted target is hit by a cannon
(Note, if a target is on fire, and is then frosted, nothing will happen with duration, because both are considered damage enhancers)
Frost was never overpowered in the first place, you were only frosted, because you were caught away from your team
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