Yes, I know their is multiple threads complaining/criticizing (depends on how you see it) on the problem with people intentionally dropping infamy, but lets be real, this long suggestion to alleviate the problem will be buried and forgotten real quick. Besides, its akin to more to a suggestion then an actual discussion.
To make this clear, I'm not advocating dropping infamy nor I do I drop infamy myself (Hah! jokes on you! I drop infamy because my lack of luck with matchmaking and underleveled items friend), but I'm sympathizing with those that do, even if those are usually placed on my side of the matches for some inexplicable reason.
So, why do people intentionally drop infamy? Easy, this has been answered quite a lot of times; because it is easier to gain resources by fighting lower level players.
Let me ask another question: Is their a reason to push up in infamy (besides fairly shoddy season rewards)? No, their is not, their is no point in pushing up and knocking down high leveled/skilled players only to be greeted by even higher leveled/skilled players for inconsistent and honestly poultry rewards. Oh and you get basically zero stars because the average contribution have been pushed up way beyond your item's levels.
You wanna know the depressing part of all of this? People already knew this, but have been failing to realize that this is the main issue that the system is working against the player.
Now after that wall of context, how do we fix this problem? I propose to you the Underdog System. A system that DOESN'T CHANGE THE MATCHMAKING IN ANYWAY (even though the matchmaking is severely flawed and we all know it), but! Does motivate the poor schmucks that are unlucky and underleveled to truly fight with all they got.
The system works like this: After the game places all players in both sides with the regular matchmaking system, the game starts totaling the ship marks, captain levels, and weapon levels of each team and sees which team is considered the 'underdog'. This underdog team if win or lose will get a bonus of rewards depending on how much the 'overdogs' have the odds stacked against them. The overdogs will get the same bonus without any change.
This will give incentive to the lowerlevels to actually try as they have the potential to win huge and feel like their work has paid off whereas the average to high players will generally be unaffected, but are given the motivation to push up beyond their current rank. Not only will this alleviate the many complaints the community have regarding the (trash) progression system, it will overall improve the best part of the game: The Combat System, as the (trash) matchmaking system now utilizes its drawbacks to create a unique experience because no sane dev would do this for its 'competitive' game. Plus free bullet point on the app store! Hooray!
Mostly unrelated side note. I love this community, I truly love it on how its willing to actually discuss and improve the game that we all love (and hate) rather than becomes just a sad pile of toxicity and memes. The devs? Eh, no, while I give huge respect that they actually interact community (which is standard for most games, but null for mobile) actually listening and compromising is just, no. In fact, the reason why this community is like this way because the game is severely flawed whereas good games are a pile of memes (and a pinch of toxicity) is because they have reached a point of near perfection, a strong compromise between the community and devs.
Cheers.
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