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Boosting a match selectively rather than toggle for all

Discussion in 'Suggestions & Ideas' started by RangerCA, 6 May 2018.

  1. RangerCA

    RangerCA Member

    Joined:
    23 May 2017
    Messages:
    57
    Since the matchmaking system is currently in the habit of consuming 2/3 its weight in hallucinogens, I suggest we be able to boost a match at the post-battle screen rather than toggling it on/off and hoping you get your pearl's worth out of them. This would also help discourage just running out there to get a huge amount of damage early and leave your team to win or lose without you.

    A lot of times my team steamrolls or get steamrolled, I'd like to choose when I waste a guildmate's boost on the 1k damage I get since the guy with the tier IV rare railgun and tier III epic sniper with full crit did 90% of the team's damage.

    Yay or nay?

    Thank you for your time.
     
    Last edited: 6 May 2018
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
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    Classified top secret ;-)
    Youre talking about guild boosts, right? I'd say yay, but the problem is about those matches you quit after dying because you have to grind. What about those? Wont you have to wait till the match ends?
     
  3. RangerCA

    RangerCA Member

    Joined:
    23 May 2017
    Messages:
    57
    Guild boosts, yes indeedy.

    Yes, you would have to wait until the battle ends. I'm not saying remove the pre-battle toggle; I'm suggesting the option to boost a specific match in the post-battle screen (just like ad boosting gold/sugar) even if you have it turned off in the guild screen.

    We'd all win, and so many boosts will feel happier knowing they didn't die a meaningless death. :>
     

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