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Enough with the perma-stun and perma-shield

Discussion in 'Game Discussion' started by Gallo_Rex, 10 Jun 2017.

?

Agree or disagree?

  1. Yes

    44.4%
  2. No

    55.6%
  1. Gallo_Rex

    Gallo_Rex Member

    Joined:
    26 May 2017
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    Location:
    Denver, USA
    It's been 2 weeks, and I can't seem to get a matchup that doesn't have some combination of 3 speeders on every GD team (both teams) that's running perma stun or shield. At what point do you look at the meta and realize it's broken? Run your database query and look at how many games/players have this build. It's awful. Speeders are hard to hit because of their speed and mobility... you can't hit them from a distance for this reason. Acceptable. You also can't hit them up close because they either perma stun you or run perma-shield. Playing as anything else means you're at a disadvantage. I'm putting this game down for a while. I don't see a reason to play until it's fixed, and CERTAINLY don't see a reason to invest money into it just to spend every game shooting shields for no damage or floating around like an idiot 50%+ of the time while stunned. I wouldn't say nerf speeders... but there needs to be a cooldown or duration reduction on tesla coils and shields. Quit this nonsense. It makes this game awful.
     
    Vidar-Z- and canyouchange like this.
  2. Netsa

    Netsa Well-Known Member

    Joined:
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    Messages:
    541
    I'm not that high in the infamy charts, so I've only seen this in a video. It looked very cheap and annoying, but I'm sure there must be some reason why it's not brought up on the forums very often. There were 6 votes on the poll before I chipped in and most of them said No. Anyone want to actually give their opinion? My only guess is because it's single-target.

    (Oh, man, how bad would a Tesla Mortar be? :eek:)
     
  3. monobrow

    monobrow Well-Known Member

    Joined:
    7 May 2017
    Messages:
    512
    Afaik there is already diminishing returns on tesla bolt.

    How about we take away the forward and reverse for speeders so you can hit them easier?

    Dbl tesla is not OP, if it was every top ten player would be running it, they aren't.

    What class do you play ?
     
  4. Winkleberry5

    Winkleberry5 Active Member

    Joined:
    11 May 2017
    Messages:
    110
    Permanent shield/stun? I don't know who's stunning/shielding against you but none of these are permanent.
    Shield goes away once you take a hit that's higher than your shield protection damage or some one shoots stun at you. (Carry stuns to disable shields). Shields can't block AOE damage or direct torpedo hits.
    Stun is only good if your team knows not to attack your victim otherwise stun is disabled. Stun timer is signicantly reduced if a player has recent been stunned or is already stunned. (There for if a player has two T5 stuns they can't stun you permanently) Yes it is frastruating to be on the other end of these items but both have their pros/cons just have to learn to play against players that utilize these items.
     
    LundEAS likes this.
  5. Gallo_Rex

    Gallo_Rex Member

    Joined:
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    Messages:
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    Location:
    Denver, USA
    I get that's there's pros and cons, but running against 3 speeders every matchup shows that it certainly is the "meta," and it's not a good one. Maybe I wouldn't complain if it wasn't every matchup. The problem is tesla items are fine and balanced in small quantitites... but the matchmaking in higher tiers is always speeder laden. How many games end with only speeders spending 2 minutes stun/shielding until someone wins. Most? Why is that? There's no way to counter in a 1 on 1 situation, very difficult to counter in a 2 v 1. That means, as a defender, (who usually survives as the last ship alive as tanks tend to do), no matter how good I play, if there's a speeder or 2 left alive it's a loss. And there's always a speeder left alive. Every game. It's how most games end.

    One point. I have a tesla coil that is permanent. The duration is longer than the cooldown, so that does exist. All a speeder has to do is wait for their cooldowns, shoot, reapply. Can't counter that. Running double shield makes it impossible to 1v1 unless I get a super lucky with multiple sniper crits. Fun stuff.

    Here's what needs a fix:

    - Increase tesla coil activation cooldown. Duration is fine since it cancels with damage
    - Remove stun with ANY damage. Some types of damage (burning) don't remove stun
    - Remove tesla shield once the player who activated the shield shoots.

    It's not gamebreaking, but makes the uncounterable speeder BS at least fair.
     
    canyouchange and BEN like this.
  6. Softmurks

    Softmurks New Member

    Joined:
    15 May 2017
    Messages:
    22
    Tesla bolt and the Tesla shild is off
    U get damage and the stun is gone
    Pls stop that mimimimi
    There are so much stuff thats more op
    Take a speeder with Frost and big torp
    He will one Shot u

    Remove tesla shield when someone when the player Shot? Gratz enforcers are useless ..

    Learn to aim then speeders arent that op
     
    Winkleberry5 likes this.
  7. Gallo_Rex

    Gallo_Rex Member

    Joined:
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    Location:
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    And to be clear, Winkleberry, people like you and RNG Xenoverse who play objectively, attack strategically, and don't rely on stun/shield 100% of the time make this game fun. You win on skill. I appreciate that. I'm sick of losing every game to the speeders that rely on a bad mechanic to guarantee a victory. 13k damage, 1-3 kills a game and I lose 80% of the games against 2-3 speeders. That's not balanced, that's BS.
     
    canyouchange likes this.
  8. Gallo_Rex

    Gallo_Rex Member

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    Location:
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    Lol. Love how people always go back to skill. Play a game with me and argue I don't know how to shoot. Here's an easy one....

    Disregard this entire post and just limit the amount of specific ships in matchups to 2 (per team). Problem solved. The issue is less about speeders being OP, and more about 6 speeders in every game makes this game garbage. For those of you MLG... please... tell me how 6 of 10 players running shield/stun enriches the game. Please.
     
  9. Gallo_Rex

    Gallo_Rex Member

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    Please. Tell me how 60% of the games ending in a speeder duel enriches the game.
     
  10. Netsa

    Netsa Well-Known Member

    Joined:
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    541
    There was one video, I forgot where, it might have been a Porthos vid, where the end of the match was a Shooter and a Speeder. Before they even did anything, whoever was narrating the video just said GG. It was posted in another thread a while ago, you might want to find that and repost it if you're trying to make a point about a permastun.

    How it works is that the Speeder fires his guns at the Shooter, then stuns him. The stun allows the Speeder to get his cooldowns back up, while the Shooter has to wait through the whole stun since he's not taking damage. Immediately before the stun wears off, the Speeder puts up a Tesla Shield, fires again, and then stuns again as soon as he can. The Shooter spends most of the time just sitting around, able to get off only one or two hits that don't bounce off the shield before he goes right back into the stun.

    All you can really do is win the fight before it gets to that point. Maybe learn Enforcer, since they usually dump on Speeders pretty easily.

    Also, please stop multiposting. :(
     
    David Bonaparte likes this.
  11. Softmurks

    Softmurks New Member

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    ASK the Shooters with mortas and torps ;)
     
  12. Gallo_Rex

    Gallo_Rex Member

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    Not seeing that being a game changing mechanic. Seems pretty reasonable
     
  13. Softmurks

    Softmurks New Member

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    On what infamy ur playing?
     
  14. Gallo_Rex

    Gallo_Rex Member

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    3500+. All anyone has to do is look at the top 50 global and see how many run speeder. If you account for enforcer being able to run stun/shield it's like 30-40 of the top 50 players. How many defenders do you see on the list? 1-2?
     
  15. Gallo_Rex

    Gallo_Rex Member

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    IMG_0452.PNG

    Super fun. What a great game.
     
    mammoth1946 likes this.
  16. monobrow

    monobrow Well-Known Member

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  17. Gallo_Rex

    Gallo_Rex Member

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    Fûck no. Lol.
     
  18. Gallo_Rex

    Gallo_Rex Member

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    IMG_0453.PNG Here's one we won. Thanks to epic matchmaking putting all mk5's in the group. How many times have you guys seen 8+ shooters, or fixers, or defenders, or enforcers in a game?
     
    canyouchange likes this.
  19. BEN

    BEN Active Member

    Joined:
    8 Apr 2017
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    So much this. Its not just the tesla bolt and shield problems for me, but just how the high level speeders are in general (MK5/6). I dunno how many times ive said this on the forum, but max speed + tank like HP or super regen or a mix of both + disabling/support skills... Its just unstoppable thats why everyone wants to play speeder. There are so many players before who used to be pure shooters, enforcers, fixers, defenders who now play speeder almost exclusively once they hit level 39. Cant really blame them.. If you cant beat em join em right? But its gotten to a point where like Gallo_Rex has stated, pretty much 70% of the top 50 players use a speeder as their main or second ship. It gets boring real quick when 50% of the matches you play have a minimum of 5 speeders in a match.
     
  20. Kitterini

    Kitterini Well-Known Member

    Joined:
    5 Apr 2017
    Messages:
    1,604
    I dont see the stuns and shields as the main issue in this meta of yellows.

    Its more a matter of speeders lacking a downside - Why on earth play shooter/defender when you can pilot an 8k HP speeder.
     
    Netsa and Stelmo like this.

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