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Buff Carronade

Discussion in 'Suggestions & Ideas' started by HARPO!, 8 Mar 2018.

  1. BITTERSTEEL

    BITTERSTEEL Well-Known Member

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    ‘nuff said
     
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  2. NathanTew

    NathanTew New Member

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    Yeah my point exactly lol. If you buff the slowing effect of the carro, then you’ll be able to (soft) combo it and save on the yellow slot.
     
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  3. TheFixer27

    TheFixer27 Well-Known Member

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    -use double carro,strong as funk!! Maybe 1second?
     
  4. Da Carronade King

    Da Carronade King Well-Known Member

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    Maybe the stun effect should scale down- so it might stun for 3 secs at first but then it halves and halves afterwards when hitting the same ship.
     
  5. Hokuse

    Hokuse Well-Known Member

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    Maybe just first shoot should apply 3 secs stun and same target shouldn't be stun again for 10 secs. It would be useful.
     
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  6. TheFixer27

    TheFixer27 Well-Known Member

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    How about increasing cool down while increasing damage too so that both defense will be less of a problem and global cool down will also be less of a problem
     
    Last edited: 4 Apr 2018
  7. Da Carronade King

    Da Carronade King Well-Known Member

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    I wouldn't mind if it was at 7-8 secs, as long as the damage is scaled for the higher cooldown. Also would make multiple carronades viable as global cooldown doesn't mean that u waste using ur shots and u get higher damage.
     
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  8. _devill

    _devill Well-Known Member

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    One question guys. Is carro a point damage or area damage weapon?
    I know offtopic, but since a lot of carro users are here I guess it's the perfect place to ask. Thanks.

    Edit: After we can buff carro. You have my vote.;)
     
  9. Craigjnoble

    Craigjnoble Well-Known Member

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    I run a carro on my fixer. I see it as a speeder deterrent. My only issue is the three second debuff isn’t long enough.
    If a speeder makes it to me no matter how much you shout help you don’t get it. You are left with the option to open fire or run away.
    Either way your dead (well if a speeder is on you, normally your dead anyway) but what’s be point in having a defensive weapon debuff that’s about the length of the global cool down. You can’t slow them down and run away it’s one or the other. It buys you no time for friendlys to finally assist you. Your both stuck staring at each other waiting for your global cool downs to clear so you can hit overboost/ nitro to try and get away while they are waiting to hit you with their explosive cannon since the first shot was a flare.
    I am probably ditching the carro soon for a blast/explosive cannon. I am dead anyway so might as well go out with bigger guns blazing as unless it was a full hit the carro, it wasn’t worth the effort.
    It’s a difficult balance as from a defensive point of view the debuff isn’t long enough but any longer and double carros would annihilate everything.
     
  10. Hokuse

    Hokuse Well-Known Member

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    It is a point damage weapon.
    Even now carro deals so high damage and if you just increase its cooldown to 2x and same for the damage too it would be very very OP weapon. I am happy for weakness of carro against high defense ships because i know every weapon should have a weakness. Short range isn't enough to balance carronade while you can deal damage 1-1,5k around for 5 secs cooldown. Devs should leave it carronade's weakness as defense. It still doing his job well as a deadlier assassination weapon for speeders-enforcers and a reliable protection weapon for fixers-shooters against yellow ships. There is no need to make it effective against big blue ships. Also weapons with similar mechanic like carronade, missle and cannon making defense perks viable. There is no need to disrupt that.
     
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  11. PastelPiku

    PastelPiku Well-Known Member

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    :p I'm kidding, but a 1 second stun would be awesome.
     
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  12. The Friendly Fixer

    The Friendly Fixer Well-Known Member

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    BUFF THE CARRONADE BY 100000000% XD
     

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