Hey, I was thinking exactly the same thing. (Before I start please don’t dismiss me for being a new member, it’s just that I’ve been playing for a good while but haven’t created a forum account)
But first, let me just point out that the slowing effect on the Carronade is LITERALLY useless now. Let’s look at what it can possibly be used for:
- Extra damage? Nah. It doesn’t freeze enemies.
- Easier targets is the only thing left. But that’s also not a thing. Why?
At its current state, the slowing effect of he carronade lasts for a pitiful 3 seconds. With the global cool down of all items at 2 seconds, that leaves you with less than 1 second to even make use of the slowing effect. Weapons like torpedoes, mortars and grenades definitely wouldn’t have enough one to even land before the slowing effect wears off. As for any other weapons, they don’t need any help hitting targets at close range anyway.
Instead of 3 seconds, I was thinking that it could be increased to 4 to 5 seconds to allow it to be any use at all.
Furthermore, as many people have brought up, the slowing effect doesn’t seem to work as intended. The 30% slow feels more like 5%. Maybe it’s a simple glitch, but whatever it is, fixing the cool down effect will drastically improve the viability of the weapon.
Finally, even with all these changes , the weapon’s slowing effect still only slows down targets mildly. Even a rare Tier 1 frost blaster would do a better job, plus it also provides extra damage with the right perks. As such, if the slowing effect can be made to also provide some sort of damage buff, then the carronade can be paired really well with a big torpedo or grenade launcher.
In conclusion, with these small changes, the carronade will become a sort of toned-down pseudo Frost Blaster. It won’t be overpowered as it will have minuscule range compared to the Frost Blaster, making it only suitable for close range usage; it’s slowing effect is pretty weak and short-lived, and the damage bonus might also be decreased.
Really hope this gets to the devs. On an separate note, how do we know if a dev sees our suggestion?
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