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Is it fair that a speeder can ruin a win just because they can run and hide?

Discussion in 'Game Discussion' started by Flipscuba, 25 Mar 2018.

  1. Flipscuba

    Flipscuba Well-Known Member

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    I just had a game where a speeder at literally 25 HP turned a game from a win for our team, with me at over half HP, to a draw simply because they could run and play hide and I could never catch them and there wasn't enough time fully capture to 100%. And that was nowhere near the first time that happened, it's happened so many times I've honestly lost count. If there are only two people left, ANY amount of capture percent should count for a win. Screw these little cowards constantly doing this crap.
     
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    .... And do you have something constructive to say? If not, I'm moving this thread...
     
  3. Hokuse

    Hokuse Well-Known Member

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    Of course it is fair. You don't lose the game either.
     
  4. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    To that point. The kind of judgement that speeders need to pull this is A LOT. In our line of work, we tend to get cocky. We think we can just walk into a formation and walk out without a scratch.

    So when I'm in a 1v1 and the enemy shooter is at half health, I mentally review the entire match. I think about what that shooter might or might not have. If he IS a threat, I'll stay away.

    Running away is a legitimate tactic.
     
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  5. A55A51N

    A55A51N Well-Known Member

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    Hey, in the old times, a speeder could get a draw even if there were 5 enemies left. If you didn’t kill them all or capture, it was a draw. A speeder running away from a 1vs1 and taking a draw is fair.
     
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  6. Flipscuba

    Flipscuba Well-Known Member

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    ????
     
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  7. Disguised

    Disguised Well-Known Member

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    It's completely fair. If you want to minimize the times these situations happen, use more snipers and mines, or play speeder(enforcer works too) yourself.
     
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  8. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    If you can't beat them, join them?:)
    but I agree that it's legit tactic, it may be frustrating but it's legit
     
  9. Da Carronade King

    Da Carronade King Well-Known Member

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    Lol the funny bit is when the fixer runs away from a 1vs1 and makes it a draw. If I judged that an emey was too hard, i would run away with my fixer. On the other hand thats barely ever unless its a shooter with 5 cannons or a defender with like 60 defense
     
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  10. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    So if there's ten seconds remaining, and the enemy defender with 12k HP remaining just walks into capture, he wins? Unjust imo.
     
  11. Flipscuba

    Flipscuba Well-Known Member

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    If your team was so overmatched that the defender is still at 12k health, matchmaking already screwed you over anyways.
     
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  12. YerJokinArnYer

    YerJokinArnYer MVP

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    The only time this tactic annoys me is when it’s 2,3 or 4 v 1, and the speeder doesn’t have enough health to take on either of the other ships, and so just spends the time running without attempting any shots at the opposition. That’s just wasting everyone’s time, as there’s no chance for the draw.
    If it’s 1v1, running away if the opposition has way more health than you is a legitimate tactic.
     
  13. PastelPiku

    PastelPiku Well-Known Member

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    Not to mention if there's at least 100 seconds left you can force him to come to you by sitting in capture. No need for that hide and seek stuff, the capture point exists for a reason.
     
  14. Flipscuba

    Flipscuba Well-Known Member

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    That just means your team is retarded. 3 people on the capture point means you capture 3 times faster. Get your asses to the capture point and stop chasing the stupid little yellow coward.

    Except if it was a drawn out match you don't have that 100 seconds free. Plus, if you're a defender or shooter it can take quite a while to GET to the capture point in the first place if the battle drifted across the map.
     
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  15. PastelPiku

    PastelPiku Well-Known Member

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    Both strong points. Yeah, you can't always turn to the capture strat, but too many times have I seen the opportunity missed to ignore it.
     
  16. Kalbs

    Kalbs Well-Known Member

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    It's legit, it's smart and it's totally fair play.
     
  17. ViscountSniffit

    ViscountSniffit Well-Known Member

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    I’ve only done it a handful of times, and it was never a case of “oh! I’m last in a 1v1, I’ll just run away”.

    The more likely scenario is I’m left in a 2 vs 1 or even 3 vs 1, and I need to kill two ships before I can run away for the draw.

    If you’re outnumbered and you’re able to fight it down to a 1v1 and escape, then you totally earned that draw.
     
  18. co-op

    co-op New Member

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    I don't think it's fair. This is Battle Bay, not a Hiding Bay.
    What's a point of Capture? To make sure there's no one hiding and everyone fights.
    Capture is currently broken when there's little time left. (Maybe capture speed should progressively speed up as time diminishes, so there's always a chance to capture)
    Hiding tactic is discouraged, that's why Capture was introduced. (Would be nice if developer could comment on this and clear it up for everyone.)
     
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  19. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Well, I DID say that no speeder runs away from a 1v1 if he has even a >50% chance of winning. Running and hiding is also a tactic, mate!
     
  20. Jasper21

    Jasper21 Active Member

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    Blame yourself and your teammates for not being able to finish off the speeder earlier before he turned into a little coward ;)
     

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