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Battle team replace infamy with gear score

Discussion in 'Suggestions & Ideas' started by KnownWatt, 23 Mar 2018.

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  1. KnownWatt

    KnownWatt Member

    Joined:
    26 May 2017
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    Taipei, Taiwan.
    Battle team players' combination replace infamy with gear score, because of the strength of players are quite. Infamy is easy to manipulate has no meaning.
    Gear score seems machine design capacity
     
    Last edited: 10 Apr 2018
  2. kusura bakmayin

    kusura bakmayin Member

    Joined:
    10 Jan 2018
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    As a Fixer, I'd be quite happy with that because I would crush if teams were sorted by gear scores (technically my teammates would, since they would be damned near unsinkable). Careful Fixers can get away with much weaker blue, red, and yellow items as long as our green items are powerful. As long as the team stays together, we keep them alive, and no bull rushers/assassins break through and target us (and sometimes even when they do) our team will win. The result is that gear score for Fixers is lower across similar infamy ranges. If you put me with ships in my gear score range, I expect that this would translate to the current infamy range of about 1200-1800 or so. I would be happy to club seals and get full rewards for doing so, but it would not be fair and balanced for the other players.

    Here's my ship, gear score 6082 and 3403 ranking. Level 34, with Feelix trained up to level 24.

    3171210018914827529.png
    Here are my neighbors in the league table. The first thing you'll notice is that I have a much lower level than my neighbors.

    3387228168617571601.png

    Now let's take a look at my two nearest neighbors:

    3317710190843055178.png

    3465378372702278545.png

    Notice the huge gear score disparity. I didn't just cherry pick, either. The entire league table is like that, and the number one player in my league is also a Fixer with a lower gear score. Check your own league table and compare gear scores of Fixers versus non-Fixers. Shooters and Defenders have highest gear scores at any given infamy, followed by Speeders and Enforcers, and then Fixers are the lowest.

    9002738263036590865.png
     
  3. Da Carronade King

    Da Carronade King Well-Known Member

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    How did u get the legendary so quickly from achievements? My green items are worse than all my items so my mk5 is struggling completely against mk6s. I can beat up all other fixers though, even other selfish fixers. I remeber u though, u were at 2300 with ur mk4 only a few weeks ago, did u grind or something?
     
  4. kusura bakmayin

    kusura bakmayin Member

    Joined:
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    I only play Fixer about 99% of the time, a few Enforcer games here and there. I've been running double bolts since the update that added legendary achievements. I was doing about 6-10k healing per game with an occasional 20k game, and I played a lot of games. I got it about two weeks ago.
     
  5. Da Carronade King

    Da Carronade King Well-Known Member

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    Damn it, its taken me so long to even get to 2mil for my carronade damage. I play multiple ships though but still, my gear score is 5k and I am still stuck at 1400 infamy, my mk4 fixer got to 2k but after upgrading I plummeted to a 1000.
     
  6. kusura bakmayin

    kusura bakmayin Member

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    Mk4 is a tough spot for Fixer. You're clumsy, slow, have low HP, and can't equip enough blue to make up for it. Agility and speed talents help, but I took a pretty big infamy hit after Mk3. Mk5 is more survivable.
     
  7. Da Carronade King

    Da Carronade King Well-Known Member

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    I found mk4 much easier than mk5
     
    Last edited: 24 Mar 2018
  8. Disguised

    Disguised Well-Known Member

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    lol what.
     

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