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Gear score is a step towards proper matchmaking!

Discussion in 'Game Discussion' started by Help I Cant Swim, 22 Mar 2018.

  1. Help I Cant Swim

    Help I Cant Swim MVP

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    I think the devs have laid a great foundation by implementing the "Gear Score". The apparent next step is to now include it in matchmaking. I've been suggesting for months that the matchmaking/infamy system include your ship level, captain level and "gear score" somehow. I hope this update is only a stepping stone as they test how to add it to matchmaking.



    https://forum.battlebay.net/threads/battle-bays-biggest-problems-rant.16154/#post-94963

    https://forum.battlebay.net/threads...orst-in-every-update.16999/page-2#post-104078

    https://forum.battlebay.net/threads/matchmaking-m6-vs-m3.16695/#post-100401


    I even took the time to create an "Infamy Floor" spreadsheet... but was unable to finish it because nobody would fill out the EXP requirements.
    https://forum.battlebay.net/threads/i-need-your-help-exp-required-per-captain-level.17413/
    gearscore.PNG
     
  2. FearsomeChicken

    FearsomeChicken Well-Known Member

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    The golden question is, would gearscore mm push people away from 50% win rate?
     
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  3. Help I Cant Swim

    Help I Cant Swim MVP

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    Nope.. It just pushes you towards a different mean. There would be a transition period, but it would trend back towards 50%.
     
  4. Miathan

    Miathan Well-Known Member

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    That would not be proper matchmaking at all... the moment gearscore gets included, I'm deinstalling this game and never looking back. The only reason this game is as good as it is, is exactly that gear is NOT included. What happens when gear gets included:

    1) people who are skilled win more (that would include me, I have always had a relatively bad ship for my infamy)
    2) people who are less skilled win less, have less progress, less fun and over time many will quit
    3) game becomes an elitist niche game
     
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  5. Help I Cant Swim

    Help I Cant Swim MVP

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    Firstly, I've been suggesting that it be implemented as an "infamy floor" so you can never be matched below that infamy floor. This would prevent drastic seal clubbing.

    Secondly, I would be fine if it was included in the entire calculation, but the gear score should never be the main matchmaking component. But I'm really confused as to how you could see this as a bad thing at all.

    That is a good thing. The game would favor skill. Who wouldn't want that?

    That's a lot of assuming. If they are less skilled, then they should win less. That is how any multiplayer works. They can then improve their skill and progress. I think people with less skill are already quitting because they are getting matched against skilled players with better gear at purposefully low infamy.

    o_O this is a stretch. It will be more based on skill... but I doubt I'm in the minority when I say I'd rather the game be more about skill than wallet size.
     
  6. Miathan

    Miathan Well-Known Member

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    @Help I Cant Swim

    We don't want this game to become about skill because then the whole progression component gets nullified, and it is what makes this game fun as well as what makes it money.

    Right now, spending money is not favored, and neither is being a skilled player. What is favored is your ability to influence the match outcome in your favor, regardless of the source of that influence (skill, money, a wicked fast connection, etc). This works, because it creates balance. Granting more wins to skilled people destroys that balance. The fact that less skilled people would then win less and have less progress (and fun) is not an assumption, it's a direct consequence of gear based matchmaking.

    Now, I'm not entirely sure how a hybrid system would work. I've tried to think it through a few times, but matchmaking based on both infamy and gear at the same time is actually complicated. It's safe to say that the current balance would still be destroyed though, and all bets are off on what the infamy "ladder" would look like. I can't see a reason it would bring any kind of improvement.
     
  7. Help I Cant Swim

    Help I Cant Swim MVP

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    I think you are greatly exaggerating how much including gear score would affect things. It should be a minor part of the formula. Infamy first and foremost, then your gear/ship/captain level to even the playing field better.

    Also, how would including the gear score be any worse than the current crap with including ship Mks??? o_O

    If spending money is not favored, then AmericanMarauder has wasted a lot of money.

    The current balance is an artificial balance created by pushing higher Mk ships down, lower Mk ships up and allowing players to fight way below their weight class. If you think this current system is better than one that includes a gear score, I highly disagree.

    And you aren't "granting more wins to skilled people". Lol. They are winning because they are skilled. That is better than winning because you have way better weapons.

    I'd really love for you to provide some solid evidence on how including gear score would "destroy the balance" and "progression would be nullified". You'd still have to level your items to move forward in infamy. Most of your statements are just hyperbole.
     
  8. Miathan

    Miathan Well-Known Member

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    Ah, so now you are not talking about altering the base matchmaking algorithm, but about a "secondary sorting". Grab all players that want to play a match in a certain infamy range, and then sort them by gear. This works, yes, but only if enough people are available at any time to make a meaningful sorting (e.g. if there are only 10 people you can only put those 10 in the same match). In reality this means increasing the wait time before matches. I would intuitively say this is undesirable, but I'm not a dev so I don't have data about what the current matchmaking times are, especially at the high end of the game.

    I'm not sure about how much the "crap with including ship Mks" influences the game right now, or even how it works. All I can say is I'm not really noticing a difference. Before I quit (early November last year) I got matched with mk6 and mk7 ships often, and right now I still do (my ship is mk5). So, I don't know. For all I can tell it could be bugged and not changing the matchmaking at all.

    It's not. This is a long term progression game and your progress should have influence. Therefore, stronger weapons should gain you something. In the current system, they gain you infamy. The beautiful thing is that skill gains you infamy too.

    I never said progression would be nullified. The balance that would be destroyed is the equilibrium infamy that everyone has right now, where there win rate approaches 50%. That is also what would be so disastrous for the game, because those who are less skilled (OR have a worse connection, OR have a worse device, let's not forget that gear and skill aren't the only factors) would win less. Winning less = less progress, since rewards are based on victory. Thus, those with below average skill would be at a permanent disadvantage.

    Are my statements hyperbole? Not really. Everything I said is true if the influence of gear on the matchmaker is big enough.
     
  9. Ash KOT

    Ash KOT MVP

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    I am not sure the gear score in matchmaking would be a huge benefit.
    At low infamies (sub 1000) it would be great as it would group all the clubbers together.

    However as you progress it will be harder to improve.

    As an example your infamy is stuck at 1500 for 3 months.
    You dig in deep, and have increased all your rares to level 40 and your epics to 30, ready to hit the battlefield.
    What do you find, all the opponents weapons have upgraded too, so you are still stuck at the same infamy.

    How does one improve their rank?

    Buy a better ship - Will have a negative impact on their infamy
    Upgrade their gear - Will have no effect on infamy
    Git Gud - Not possible for some players

    I think we will see a lot more players "stuck" at the same infamy, and essentially upgrading your gear makes no difference as everyone else in your match would have increased gear also!
     
  10. Help I Cant Swim

    Help I Cant Swim MVP

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    Yea, exactly. I don't want the matchmaking to be totally based on your gear/ship/captain. That would be boring because the skilled players would squash their opponents. I think it could work as a second step in the matchmaking. First you find 10 players within an infamy range. Then you balance the teams based on gear score. Obviously the devs would need to test it to make sure it is not easily manipulated.

    Just wait till you hit Mk6. I didn't believe it either, but I recently jumped from Mk5 to Mk6. The difference is that you are now considered stronger in the formula, so you get faced against harder opponents on average. I have been increasing in infamy, but that is mainly because I've greatly improved my setup over the last couple of weeks. It is just weird that they kinda punish you for upgrading your ship. I know that including gear and captain level is very similar, but all of those need to be scaled down to be more minor than it is now. There is no reason that somebody should upgrade to Mk6 and immediately lose several hundred infamy.

    Yes, your current equilibrium infamy would likely change. But it would trend towards your actual skill level. They've already destroyed the equilibrium infamies once by adding the ship Mk into the equation. If they want to include things in the matchmaking formula other than infamy, then they need to capture all of it, not just ship Mk, because that doesn't tell the full story. They've gotta be all or nothing.



    Of course, if infamy was working properly (you couldn't manipulate it and you were actually rewarded much more for maintaining a high infamy), then this would be a moot point and nothing additional should be added. But I think the devs are going to have a really hard time figuring out how to prevent seal clubbing if they don't just explicitly restrict it.
     
  11. Help I Cant Swim

    Help I Cant Swim MVP

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    My suggestions were originally to just use gear score/captain level/ship Mk to create an infamy floor to prevent seal clubbing. That is still very valid and would benefit everyone (except those dirty seal clubbers).

    The one big argument I have to not including gear score in matchmaking is why do they include ship mk? Do you think ship mk is more important than having maxed out T5 epics? I don't. If they are going to include anything additional to infamy, then they gotta include all of it. All or nothing.

    The ideal, likely unrealistic, solution would be to remove ship mk from matchmaking and then greatly scale the rewards based on infamy. But that sounds a lot harder to balance than just slapping a hard floor on a player that they can't be matched below.
     
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  12. Miathan

    Miathan Well-Known Member

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    @Help I Cant Swim I don't understand your seal clubbing argument. I seal clubbing still a thing? Wasn't it fixed ages ago when reward penalties were introduced? Or do you mean something different when you use the term?
     
  13. Help I Cant Swim

    Help I Cant Swim MVP

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    They tried to get rid of it.. but I believe it is still possible. Now all you have to do is wait like 2 weeks and your infamy ceiling resets (AFAIK).

    If they can't naturally get rid of seal clubbing, then they need to do something like putting in an infamy floor based on your ship/gear/captain levels to totally restrict it.
     
  14. Snapshot

    Snapshot Well-Known Member

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    Lololololololololl...... aaaaaahhhh.... no. It was not fixed and the lower infamies are a disaster of epic proportions. The seal clubbing penalties are much more of a problem for a legit player than a seal clubber.
     
  15. Snapshot

    Snapshot Well-Known Member

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    I wish that were true. My current understanding is that it's your career infamy high which is exactly what makes pushing your infamy such an incredible risk. If they reset it every season then a legit player would "only" see this as a totally unfair two week suspension rather than the way I currently view it... a lifetime ban.

    Remember that not all seal clubbers are people who played in beta and have a career high of 20 trillion infamy. When I did it (if you can call it seal clubbing), I was a new player. My infamy had never gotten that high. My career high was something like 1250 making my window 450-1250. I could've maintained that indefinitely and doing so absolutely would've been the min/max method of progression. Also note that the penalty really isn't any penalty at all for a seal clubber. If my high is artificially low then being forced to fight at it really does nothing. Had I ever fallen into clubbing zone I'd have just won a few battles and fixed the problem. Now that my high is artificially high that's a very different problem.
     
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  16. YerJokinArnYer

    YerJokinArnYer MVP

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    Having seen gear score introduced, I think introducing lower limits to avoid blatant seal clubbers is a very workable and realistic proposition now. Seal clubbers days could be numbered, which would be very welcome and help the new player experience.

    However, I would still advocate just a pure infamy matchmaking system (with the above mentioned seal clubbers limits) as the fairest method of matchmaking.

    I do agree that tracking gear score against infamy would be an interesting tool for determining ‘skill’ (I think I said that a long time ago on one of snapshots threads).
     
  17. Spinners71

    Spinners71 Well-Known Member

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    This was 100% exactly my argument against including Ship mk-level in the Matchmaking Algorithm...
    And, I agree, Gear Score should not be included either...

    Why did they put Ship mk-level into the matchmaking? Well, they never actually said, so we're left to guess, but it seems pretty clear to me that they were trying to prevent high-mk ships (at low infamy) from being paired against low-mk ships (at that same infamy). It is a very real problem, but they built a wrong solution -- for the exact reasons you just explained.

    @Help I Cant Swim No, I completely disagree with you. I strongly hope that they do NOT put Gear Score into the MM algorithm. I agree with @Miathan .
     
  18. Da Carronade King

    Da Carronade King Well-Known Member

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    Yes gear score downt count as someone could have multiple tier 1 legendaries and get a gear score of 7k and be at 500 infamy, they would be completrely outskileed if put with people of a similar gear score.
     
  19. Miathan

    Miathan Well-Known Member

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    I remember a dev post from way back that said while there was not an issue with fairness, because the matchmaker did what it was supposed to do (build a matchup with equal win chance for both sides), ship mk differences were perceived unfair. Though it's pure speculation, I think that might be why they made the change. Even if it did not make the game more fair at all, as long as people think it did, they may have achieved their goal.
     
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  20. Spinners71

    Spinners71 Well-Known Member

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    If the pure-Infamy system was "working" (which it was), and then they screwed it up (made it impure) to solve a tanking problem... then that was an incredibly short-sighted decision.
    The tanking problem might get better, but the side-effects of incorporating non-Infamy factors will grow over time, and lead to different/bigger problems.
     
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