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Team Balancing Algorithm

Discussion in 'Suggestions & Ideas' started by Yoube Fahal, 16 Mar 2018.

  1. Yoube Fahal

    Yoube Fahal New Member

    Joined:
    25 Feb 2018
    Messages:
    10
    105B2FEF-31A3-45EF-B7DF-548BC08EDD02.png E32A5931-D8E1-4680-85BD-3EAB2A73EDAF.png The team balancing algorithms at the moment seem to disregard potential weapon damage out put. As it stands the infamy is balanced and perhaps there is an average value between the class of ship, but the two matches attached are totally unbalanced and honestly I believe mission impossible matchups like this are likely a cause for suiciding which is also a big problem.

    I believe that once the matchmaking has found 10 ships of similar infamy the mechanics need to assess those 10 ships and distribute them evenly based on damage output, or even calculate a ships average damage per battle as a means to balance overal battle effectiveness.

    Currently the game mechanics seem not to care beyond infamy or about making matches that are evenly matched.

    One sided battle truly take the fun out of what is a very awesome game.

    I’m so addicted to the game which makes the frustratingly difficult matchup multiply ten fold! ‍♂️

    Thank you for your time, I appreciate the effort that has gone into this fantastic game.
     
  2. Yoube Fahal

    Yoube Fahal New Member

    Joined:
    25 Feb 2018
    Messages:
    10
    To add to this, when you allow higher mk vessels go up against lower mk vessels there is a huge gap between player levels and therefore it can be argued that more time spent in game upgrading and gaining epic/legendary weapons it’s a huge difference when you have two guns less than the enemy team.
     

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