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Steep fall in infamy

Discussion in 'Game Discussion' started by Shadow Moon!, 1 Mar 2018.

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  1. Shadow Moon!

    Shadow Moon! Well-Known Member

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    I never limit my self for quest things I always practice with setup before jumping into battles. That was my concern how can suddenly my play style change overnight?
    Shouldn’t the game be equally good for all play styles? Accommodating each and every player and play style?
    May not work in every battle but should not fail in 80% of battles as it was doing pretty well before update.
     
    Last edited: 19 Mar 2018
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  2. Shadow Moon!

    Shadow Moon! Well-Known Member

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    What if someone is playing really good and has grater than 50% win rate? Would the game allow him to maintain it or will the game push him deliberately into hard matches instead of fair matches?
     
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  3. Spinners71

    Spinners71 Well-Known Member

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    First, if you're only playing 3-4 battles per day, I would say that is insufficient.
    The downward push from the Nightmare "reset" every 2 weeks is going to push your Infamy lower and lower, and you're not playing enough to climb back to where you should be.

    Second, maybe your playstyle didn't change much (highly subjective for either of us to be sure of that, but I'll take your word)...
    ... but maybe it should change.
    Maybe what you were doing before doesn't work anymore. Maybe the recent item nerfs/buffs have changed the meta, so what you were doing was working against the previous meta. But that meta isn't around anymore.

    Third, the game should NOT be equally good for all play styles. Think about what you're suggesting! You're basically saying this is a skill-less game.
    Even if a particular playstyle works sometimes, that doesn't mean it's equally as good as every other possible way of playing.
    Some combos are better than others.
    Teammates and their playstyles and how you coordinate with them is also highly variable game-to-game.
    Ships/Items are definitely balanced from time to time, but how you use them (i.e. playstyle) determines who rises and who falls.

    Like I said, something else is going on. Perhaps you're not aware of it -- because I'm certainly not either.
    Honestly, if you want to know, go watch your last 20 battles, and take notes.
    You will learn a lot.

    Then share with me - not only becuase I'm now curious - but because I want to learn from your mistakes too so I don't make them.
     
  4. Spinners71

    Spinners71 Well-Known Member

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    If they're winning more than 50%, that means they were under-ranked.
    So they will rise for a bit (winning > 50% during that period).
    Then when they reach tougher competition (where they are evenly matched), they will level-off and plateau to 50% again from there on out.
     
  5. PastelPiku

    PastelPiku Well-Known Member

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    I'm starting to get lost in this discussion.

    My opinion: a push-pull system (50% win rate) works better for a game without growth, meaning only factoring skill. When it's solely based off of skill, your losses feel justified. When there's massive differences in equipment between both teams, the fight never feels fair and you just have to hope you're on the stronger side (or get really lucky). The only downside to making it more strength dependent is that the lower skilled players will be stuck losing more than 50% of the time. This is not an easy decision for the devs to make because they know this, but anything is worth a shot.

    Personally, I don't mind these 50% win rate games, but if the fights were a little more balanced it'd feel more reasonable to lose. These massive win streaks do factor into the 50% win rate, but they also imply that the method of balancing is far from fair. There is too much luck involved.
     
  6. Shadow Moon!

    Shadow Moon! Well-Known Member

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    I play 3 4 battles in 1 go.. Means I don't play huge amount of battles in one go. I have pattern morning afternoon evening night amounting around 30 sometimes 50 battles a day.
    And no I am not suggesting the game is skillless. What I am saying is meta should not change so drastically. What was op or better than other setup last meta now suddenly useless this meta. It take months to build 1 proper setup.
    It's not like I just play 1 MOBA, balancing should be done such that it doesn't flip the item from offensive to defensive or vice versa. Huge player base suffers especially in games like battle bay which is pay to win game. You can overtake skills by paying raw cash.
     
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  7. Shadow Moon!

    Shadow Moon! Well-Known Member

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    I wasn't. I dropped to 2300 from 3700. I should have maintained atleast 3300 if not 3500. I was forced to upgrade ship to cross 3k which I did 5 levels previous.
     
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  8. Snapshot

    Snapshot Well-Known Member

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    Ah, yes, I fondly remember the days when I used to manage my own infamy. And yeah, losing infamy isn't nearly as easy as people think it is. The only way I found to reliably do it is to fleet with another tanker. That's why I found it much better to simply play at a steady consistently more casual level and let the infamy drop naturally -- basically becoming a casual gamer rather than a powergamer.

    Of course, nowadays I'm trying to gain infamy and I've seen at least one 550 point downswing. That's sort of terrifying since that's only 250 away from the seal clubbing penalty box and, for me at least, uninstalling the game. I honestly do not understand how they expect that to work for a legit player. When I managed my own infamy the penalty box didn't cause any anxiety because my career high had a comfortable amount of headroom in it. Yes, of course, I could play and win even when matched at my career high -- I made sure of that. Now, however, my career high represents a lucky upswing by it's very nature. It's my high point not my average. Not only is there no headroom in it, it is well above the place where I can reliably win. It has negative headroom. So getting forced into no rewards until I can reliably win there seems more like "delete the game" than anything else.

    So I guess that's my answer to this thread and, in fact, the way I stay sane about the whole thing. I just say, "Well, if I get put into the penalty box there are lots of other games out there." I honestly wouldn't care about infamy were it not for that. Bragging rights isn't what motivates me -- especially not in a pay to win game. I get my fun from matches where I feel I am pushed to the limits and either team could've won. It's the thrill of the hunt for me.
     
  9. Spinners71

    Spinners71 Well-Known Member

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    There isn't massive differences in equipment between both teams. At least not usually. And especially not on average. Can you find an individual game here and there where it's wildly out of balance? Yes... but that's not the norm.

    And for that exact reason, this is NOT a game of luck. It's a game of gear-and-skill. Over time, if you play enough, you will find the infamy you should be at, and settle out there with ~50% win/loss.

    And be careful saying "anything is worth a shot." You almost make it seem like there is some problem to solve and you are desperate for ideas to solve it, and almost any idea would be an improvement.
    I disagree that we have a big problem.
    I disagree that anyone rational should feel desperate for solutions.
    I disagree that all potential solutions are equally valuable.

    As humans, we unfortunately tend to focus on the negative.
    We notice losses more because the hurt you feel is greater than the pleasure you feel when you win.
    When we lose, we look for external reasons to blame.
    When we win, we're always like "yeah I'm always this awesome" (even if you were carried).

    People who say there's a lot of luck in rising/falling in Infamy aren't being honest with themselves. Luck is such a small factor.
    Really, good and bad luck cancel each other out over long enough periods of time.
     
  10. Snapshot

    Snapshot Well-Known Member

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    I think we'd need to discuss what you mean by the word "fair". For me, a "fair" fight is one where I have a 50/50 chance of winning when all factors are taken into account. So I would consider it fair if it pushed me into harder and harder fights. What I considered bad is that having done so, the game penalizes your income stream at the very moment you desperately need more income to overcome the gear challenge.

    What do you consider "fair" if it's not a 50/50 chance of winning?
     
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  11. Spinners71

    Spinners71 Well-Known Member

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    The -800 penalty threshold should be removed.
    It's inappropriate on so many levels...
     
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  12. Kalbs

    Kalbs Well-Known Member

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    I don't have much to show but anyway here you go.

    Before the nerf:
    Screenshot_2018-02-05-18-00-05-516_com.rovio.battlebay.png

    After the nerf:
    (Too bad got caught by season reset)
    Screenshot_2018-03-20-03-00-48-148_com.rovio.battlebay.png
    Granted in the 2nd pic I upgraded to mk6 although a popular topic here in forums is to NOT upgrade your boat but I didn't believe it :D
     
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  13. Crashedup

    Crashedup Well-Known Member

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    Post your current setup not before nerf post your current health too. And your infamy was achieved last season right?
    And some replay I want to learn how you play.
    4-5 would be appreciated
     

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  14. Da Carronade King

    Da Carronade King Well-Known Member

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    Lol some people think I tank cause my internet never works and then others think I am asking to be
    Lol u could always use another ship and lose infamy, if u get on a losing streak, u can equally just keep on going down and down. I have never hit the penalty area but I have got close. Its not a good place to be cause its likely u would just continue losing. My best high is like 2000 and while I have been at 1700 for like 4 months, I am pretty sure I can survive at 2000, but u cant always get there firts. With teh everyday grind for stuff, soemtimes winning is on the back of peoples mind and they might start losing infamy and then kept in a streak.. I prefer matches where I can beat everyone around me, that rarely happens though.
     
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  15. Da Carronade King

    Da Carronade King Well-Known Member

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    Dont until u are ready. My mk4 fixer should have got to ace but I got mk5 and now I am at 1300. Lesson:Dont upgrade until u are ready
     
  16. PastelPiku

    PastelPiku Well-Known Member

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    Naw, I feel it on the winning side, too. There is a fair share of games that feel balanced, but besides the games where my team gets totally obliterated, there's those games where it feels like I'm in a custom battle against 5 scrubs. Maybe the swings are just too rapid? I have no clue. It's definitely not perfect, and it may never be. These systems generally only ever get better, but never perfect.
     
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  17. Snapshot

    Snapshot Well-Known Member

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    I think the anti-tanking rule is a disaster. That being said, in order to stay sane about it in my head I just treat it as a permaban. "If they decide that because I'm playing as hard as I can that I'm a seal-clubber then I'll just uninstall and find a new game." So far, there's been one terrifying plunge of 550 points... leaving me only 250 away from the uninstall mark. But mostly my infamy seems to move around in predictable ways... it falls 250 or so if I'm tired or haven't played in a few days. It goes up again when i'm at my peak.

    I'm not quite where @TheAntiSnipe is at for infamy. He's upper 2000's and I'm lower. So I can't really comment on the texture of the battles he's seeing at his upper end. What I can say is that above 1500 infamy I've seen infamy & matchmaking that made sense in every way.
     
  18. Inflatable Sub

    Inflatable Sub New Member

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    My all time best is 3798 infamy.... I need to stay over 3000 infamy to not suffer from the penalty, and I can't. I don't have the skills, I don't have the luck. Therefore I'm penalized, and the injustice is getting heavy on me. Please help.

    Screenshot_20180322-231639.jpg Screenshot_20180322-231639.jpg
     

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  19. SlayerofSergeants

    SlayerofSergeants Well-Known Member

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    Does your infamy "High" reset at the season reset?

    Anecdotally, it seems there is one dude in my guild who has been well over 4k infamy but typically runs in the low 3k range. I don't recall him saying he is being punished...
     
  20. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Sad times. Lost a 1v1 to a shooter with less than half my infamy, and worse gear :( (he wasn’t very gracious about it either).

    BD3C2B6B-056A-457B-A17F-DD44EDC028EA.png

    I’d like to put it down to bad luck/mistakes, but to be honest he had a pretty solid mathematical advantage.

    Similar hit points, same Blast Cannon. Only difference is he’s got a Sniper that reloads way faster, doesn’t miss, and gets multiple crits (not to mention 3 other guns), while I’ve got a nerfed ExCannon that takes too long to cooldown. And Tesla Bolt is useless now. One stun isn’t enough to change anything.

    @Zues @Miika is this what you planned for the Speeder when you nerfed ExCannon and Tesla Bolt? Because it just feels hopelessly underpowered now. Please can you look into this? Or at least tell me what I’m doing wrong?

    Am I really such a bad player, that I can no longer win a 1v1 against a shooter who’s nearly 2000 infamy below me? Even when I’ve got Epic weapons vs Rares? Because, apparently, I can’t :(
     
    Last edited: 23 Mar 2018

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