I know there's a thread about yellow and blue needing love. I'm making a separate thread because I think I have a solution.
I'll start with the blue items. Because their effects are passive, there aren't many ways to count towards the achievements without incentivizing unreasonable playstyles. My suggestion is that victories with the items equipped count towards the quest.
I'm using my own statistics as the basis of this idea since I consider myself an active player with an average of 50 battles per day (I tested this over a month period). This is about half a year of play. Here's what I personally think would work for the achievements.
- 10 victories - common
- 50 victories - uncommon
- 250 victories - rare
- 1000 victories - epic
- 3000 victories - legendary
Because this would take a lot longer than the weapon achievements which some people by now have already completed, there must be a way to compensate players who have been playing all this time already. My best solution to this is to take half of current players' victories and give them those as progress towards all items. This way, the devs do not have to figure out which items we've used per game. For me, this would put me at 1800 progress towards all of the blue items, enough for all the epics (which by now I've already obtained at least 1 of, except rudder) and about halfway towards legendary.
Now, as for yellow items, the solution is a lot more simplistic. These are at least active use items, but their usefulness is more on how often you use them and not necessarily how strong they are. Things like distance covered and time debuffed would be hard to measure without making people change their playstyles. Instead, it should simply count their uses (and these numbers should be rather large).
- 50 uses - common
- 250 uses - uncommon
- 1000 uses - rare
- 3000 uses - epic
- 7500 uses - legendary
Compensation for these may not need to be as necessary as for the blue items as yellow items are often used many times per battle. Simple usage is key for these items since none of them deal damage or heal, which are much easier to measure. Perhaps the ones that fire projectiles should only count if they actually hit their target and the tesla shield counts blocked shots. Another idea would be to do the same thing with yellows as blues.
Of course, the numbers on either of the two ideas could be tweaked by the devs if they would like to balance it differently, but I think this general concept is the best option.
Click to expand...