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New weapon ( edit: new item)

Discussion in 'Suggestions & Ideas' started by SupremeCalamitas, 24 Feb 2018.

?

Which new weapon type should be added?

  1. Ship-seeking weapons

    10 vote(s)
    23.8%
  2. Machine gun

    11 vote(s)
    26.2%
  3. Laser

    13 vote(s)
    31.0%
  4. Other ( post what it is)

    5 vote(s)
    11.9%
  5. Nothing, you're just fine with what there is

    6 vote(s)
    14.3%
  6. TheAntiSnipe's idea(s)

    15 vote(s)
    35.7%
  7. HAPPY SITHSA's idea(s)

    6 vote(s)
    14.3%
  8. Cryix's idea(s)

    8 vote(s)
    19.0%
  9. SupremeCalamitas' idea(s)

    4 vote(s)
    9.5%
Multiple votes are allowed.
  1. HELLRAZOR

    HELLRAZOR Well-Known Member

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    1515364305771.jpg Predator Mode : able to make your ship transparent, giving you total invisibility but weapons can't be used, also leaving no wake in the water when moving.
    Lasts for 10 sec
    Cool down ?
     
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  2. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    That isn't exactly a tactical advantage. It won't protect you from mortar rain or torpedo barrage. Also, if you are low health, the fixer won't be able to find you.
     
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  3. PastelPiku

    PastelPiku Well-Known Member

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    If you can't shoot, you're basically stunning yourself, but to become invisible while doing so would be totally worth it. The question is, could you stop it early yourself or do you have to wait for the duration to finish? If the latter, what would upgrading it do? Does it break like a stun when taking damage?
    Cooldown should definitely be long, no less than 20 seconds at best, and 10 second duration may be too long.
    You could use it to secure an escape or have a guaranteed element of surprise, though. And you can use it on your way to the fixer.
     
  4. HELLRAZOR

    HELLRAZOR Well-Known Member

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    You can't be hit, as if you weren't there as for a safe escape like it was said towards a fixer or let your bandage do some healing. Upgrading it would boost healing properties & free your ship from being stunned when used & go up in duration. It would have to be worked out, but just an idea for when 4 ships are trying to mortar, shoot or stun your ship.
     
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  5. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    Location:
    A Place that u could never imagine :P
    I have an idea.
    1)SHOCKER:
    Fires an electro ball that travels faster along the surface of the water like Tesla Bolt and when it hits an enemy ship,it deals damage and also an electric ray will strike the nearest enemy ship,dealing 3/4th of the damage to the other ship.Upgrade to increase the damage.Probably 14 or 15 sec cool down and a 1 slot weapon.

    2)DUAL SHOCKER:
    Unlike the Shocker,this weapon can target 2 enemy ships at the same time and fires an electro ball to the 2 ships that travels faster along the surface of the water.If the electro ball strikes the enemy ship correctly,it deals damage and also stuns the enemy ship for 5-6 seconds.If the enemy ship sees the electro ball and tries to escape,the electro ball on crossing the enemy ship strikes an electric ray that deals damage to the ship(Only if the electro ball and the enemy ship are at a close distance).Upgrade to increase the damage and this weapon can only target 2 ships(it can't shoot 2 electro balls to only 1 ship).Probably 17 or 18 sec cool down and a 2 slot weapon.
    Tell your suggestions about these new weapons,guys.Do u like these or not?:):):):rolleyes::rolleyes:
     
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  6. HARPO!

    HARPO! Well-Known Member

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    Location:
    America
    New weapons right here! Listen up!

    Machine Gun

    Hit this weapon to activate it for one second
    It will fire three shots with the third one being a crit garuntee! Upgrade to get to three bullets.

    Shock Blaster

    This weapon doesn’t hit for as hard as a railgun, but it’s ability is amazing! It will shoot just like a railgun, and when it hits your target, shield or no shield, it will stun them for 4 seconds. Slowing you to get another shot off. The closer your target is the less damage it does.
    14 sec cooldown

    Multi Cannon
    @TheAntiSnipe @*JAWS* heres your new defender class weapon

    Shoots three blast cannon shots in a cone shape. The cone radius is close so that you can get all three shots on one target. The three cannon shots combined will do more damage than a regular ex cannon. Great for groups. 12 second cooldown
    More range than ex cannon

    Imploder
    Long cooldown weapon to deal a massive amount of damage.
    You basically touch the weapon and it creates a blast wave around your ship dealing a crap tone of damage.
    22 second cooldown

    Incendo Cannon
    Shoots like a sniper
    Hits an enemy sets them on fire for 8 seconds
    Deals standard cannon damage
    Leaves a little fire ball on the water like frost blaster for 6 seconds
    13 second cooldown
     
    Last edited: 11 Mar 2018
  7. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    I like your ideas Harpo.But Shock Blaster looks weak.Moreover,I have also posted a new violet item with the same name "SHOCK BLASTER" in the thread "New ships and violet items".:):);)
     
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  8. HARPO!

    HARPO! Well-Known Member

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    It won’t be. It’ll hit hard, but the thing that makes it powerful is the fact that it can stun someone. So you can hit someone, and then hit them again. Giving you the upper hand in a battle.
     
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  9. PastelPiku

    PastelPiku Well-Known Member

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    As long as you can't use any items throughout its duration, I don't think it's op. It sounds pretty neat!
     
  10. kurdish bndo

    kurdish bndo Active Member

    Joined:
    26 Nov 2017
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    A 2 slot carronade that deal 166% of the original carronade (same talent for both)
    But its projectiles are shooted one by one in a straight line with 0.6s between first and last projectile ,

    usefull and specifially made for tesla shield (so that it will still deal DMG for its high DMG after tesla shield is broken)
     
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  11. HELLRAZOR

    HELLRAZOR Well-Known Member

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    Location:
    The Biggest Island on Earth
    Battle Bay Mini Gun.png Weapon : Mini Gun
     
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  12. PastelPiku

    PastelPiku Well-Known Member

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    Duuuude it looks op! But in a good way!
     
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  13. 3dimen221

    3dimen221 New Member

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    Occupation:
    Noob speeder user
    Location:
    Crude awakenings, battle bay, earth
    Weapon ideas:
    Fireball:
    "This heavy duty weapon fires a fireball that bounces across the water before exploding when it comes into contact with enemies, dealing large damage and potentially setting them on fire for a few seconds"
    Cooldown: 14.4s
    Slots: 2, red
    Damage: 120
    Blast radius: 3
    Crit chance: 10%
    Range: 13
    Porjectile speed: 13

    Poison
    "This hellish sister of the repair pulse poisons your enemies, dealing damage over time and making them more vulnerable to attack"
    Cooldown: 14.4s
    Slots: 2, red
    Damage: 6
    Radius: 5
    Crit chance: 5%

    Pulsewave
    "This pushes away all enemies in a certain range, messing up their turret tracking"
    Cooldown: 14.4s
    Slots: 2, yellow
    Radius: 8


    Flame thrower
    "Launches out a continuous stream of fire that scorches enemies who dare venture into path of"
    Slots: 2, red
    Cooldown: 15s
    Damage: 2
    Range: 13



     
    Last edited: 13 Mar 2018
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  14. *JAWS*

    *JAWS* Well-Known Member

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    New Defender only passive ability.

    Any unfriend ship that drives thru a defender boat is stunned for 4 seconds.

    .... Just like touching an electric eel. U feel it. Bzzzz.
     
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  15. -=/GMP\=-

    -=/GMP\=- New Member

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    That weapon makes you look like you got 10 kills in a battle
     
  16. Cryix

    Cryix Well-Known Member

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    Bazooka = A huge missile with 3/4 damage of mine.....shoots like railgun or frost blaster (in a straight line) but it is slow.....has an radius of 3 and will have 5% chance of burning enemies.....

    Cooldown = 20.0 sec
     
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  17. Hokuse

    Hokuse Well-Known Member

    Joined:
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    Camouflage ( Yellow Item)
    Be invisible to enemies that 5 radius away from you. It is more than ballpark's ring radius(4.2) and that can be reduced to 2 radius(explosive cannon's radius) with talents. If an enemy can get close to you enough, only he will see you not his team. Teammates still can see you as transparent. Also while you are invisible you will gain speed buff not much as overboost but at least half of it. If you use a red, yellow, green item or take any damage from any sources, or a friendly fixer heals you, invisible will disappear. You still leave a trail while moving behind you. Also to be able to use that item, you mustn't have been damaged in 7,5 seconds.
    Slot points: 1
    Duration: 8 seconds at the begining. That can be improve to maxiumum 15 seconds with talents and perks.
    Cooldown: 21 seconds.
     
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  18. PastelPiku

    PastelPiku Well-Known Member

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    Awesome idea. Make it 2 slot points, though. 1 point would make almost everyone flock to it instead of overboost. Also, the visibility radius should be bigger since that's even shorter than carronade range. That kind of invisibility is just as good as complete invisibility. I'd say the smallest it should get after talents should be like 8, and at least 10 before the talents. Also, the part about not being damaged for 7.5 seconds, you should still be able to activate it just for the speed boost, but the invisibility won't activate until after the 7.5 seconds.
     
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  19. Hokuse

    Hokuse Well-Known Member

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    Thank you :D Of course idea is incomplete and needs to some changes.
     
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  20. HARPO!

    HARPO! Well-Known Member

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    Yes! Exactly my weapon that I talked about!
     
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