It irritates me when people say "some pro has used these properly before, so it must be fine."
- They probably had it at T4 or T5. That's a significant investment!
- They also probably had it fully Talent-spec'd and fully Perk'd. That's a significant investment!
- They also probably spent hours practicing with it. That's a significant investment!
When people complain about missiles, it's
not a complaint that they don't do enough damage in the right hands.
The complaints are that (a) the required investment (1,2,3 above) for this particular weapon is TOO HIGH before it's even mildly viable, and (b) even in the right hands, the inconsistent mechanics are still often frustrating.
So, let's please try to address those specific complaints:
- How can we lower the required investment so more players feel like it's a viable option?
- How can we make the user experience less frustrating for experienced players who targets perfectly and still misses with every single missile, or maybe hits with a few edges and do only 24 damage?
I believe my suggested solutions (see post #6 above) offer answers to these issues without making it "deadlier" in capable hands.
Click to expand...