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Double Bubble - A Second Look

Discussion in 'Strategy Discussion' started by YerJokinArnYer, 3 Mar 2018.

  1. YerJokinArnYer

    YerJokinArnYer MVP

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    I have read many threads on Double Bubble, which lead me to ask two questions
    1. Why is Double Bubble viewed as potentially OP?
    2. If there were no other buffs or nerfs, how could users adapt to counter their use?
    Before I start, I will say that I am a Mk6 enforcer. I am used enforcer since it became available to me at Mk5 (pre buff). I am in Ace 1, with infamy about 3200. I have tried Double Bubble, but did not find it suited my play style, so instead I run overboost, TS and TB as my yellow items. Some of the observations I mention are only known through reading other posts on the forum or by watching YouTube videos of high level enforcer players. Others may disagree with the conclusions I’ve reached (and that’s ok, we’re all entitled to opinions), but here goes.

    1 Why is Double Bubble viewed as potentially OP?
    As I have said above, I tried running double TS in Ace 1, but found that my results were better when running only one TS. So that started me asking ‘why didn’t I find double TS as effective as others are reporting’?
    a) Do all enforcers run double TS?
    Obviously double bubble is not an issue for Mk4 enforcer or below, as they don’t have the necessary slots to run that. At Mk 5, to run double TS, enforcer can’t run any other yellow items, so it is a choice is not necessarily the meta. Users may be more familiar with other yellow items and so prefer to use those in addition to one TS. Only at Mk6 and above does Enforcer gain the slots to be able to run double TS without compromising on other yellow item usage.
    b) What Does TS block, and what doesn’t it block?
    TS stops sniper from critical hits. It blocks all other cannon fire. It blocks direct mortar hits. Any damage above the TS strength stuns the enforcer.
    TS is ineffective against mines, torpedoes, splash damage from mortars, napalm (once napalm has hit ground), railgun
    TS is also effective against flare gun, but that is a bug in the game, as FG should break the TS if it is higher than TS strength.
    c) Could the meta of nightmare players be ‘playing into the hands’ of TS users?
    Until recently the meta for Defenders was flare gun, 2*EC. Now if FG won’t break TS, defenders can’t easily take advantage of fire damage as it takes them one EC shot to break TS, and then need to quickly hit the Enforcer before the second shield is raised. Even if they do, they then have long cool downs before they can shoot again. Therefore this meta could be viewed as weak against double TS
    Speeders also are similarly disadvantaged, but with their FG, EC and TB meta.
    Only Shooters, with their 5 gun loadouts have the tools to be able to effectively take down the TS
    Enforcers (due to their restriction to one slot weapons - which don’t have high cooldowns) can try to take down double TS, but can use their high turret speed to select easier targets instead.
    Conclusion: I believe that the nightmare meta of FG plus cannons (EC, BC) for defender, speeder and enforcer does play into the hands of double TS users.
    d) But why didn’t double TS work for me in Ace 1?
    It could be a combination of:
    • I’m not skilled enough?
    • The meta for Ace 1 may not be as strongly focused on FG + EC? I believe that there are more mortar users in Ace 1, plus a higher proportion of shooters
    • I may not be fast enough to avoid all of those mortars (my turbo is T4 rare)?
    • Maybe Ace 1 players are less disciplined and will attack an enforcer regardless of whether they have a TS up or not?
    e) Is Double TS a counter to items that many (just a few weeks ago] were saying we’re OP?
    Yes - it counters the old meta for speeders and defenders, and also prevents sniper from critical hits. It counters many builds that others were saying were OP, It also inadvertently makes defenders weak at nightmare level.

    2) If there were no other buffs or nerfs, how could other users adapt to counter double TS? (This is a bit more of a speculative section)
    • There could a rise in torp use. Maybe even in conjunction with frost (if players can resist the urge to shoot frozen players)
    • Potentially missiles use rise? If enough missiles hit, I hypothesise that it could break TS plus do some splash damage (is anyone able to confirm or deny this?)
    • Use of mines could continue to rise
    • Blast cannon use could rise (as its lower cooldown would mean that it is less affected than EC)
    • More targeting/focusing fire on enforcers? Once you break the TS, they have less health than shooters.
    Overall Conclusion - I am aware that changing the loadouts for ships takes a long time for F2P, but players should start to plan now how to counter double TS in the event that devs decide not to nerf TS. Devs may view TS (in their current form) a way to counter weapons such as SC/TB which were (until recently) subject to much discussion about whether they are OP, and indeed a way to increase diversity of weapons in the bay in nightmare league.
     
  2. Mervin

    Mervin Active Member

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    A rather well written thread with much thoughts put into from your POV! They’re definitely relevant and make sense for most part, if not all.
    I thought it’s rather hilarious how people claim enforcer to be OP all of a sudden when no buffs have been made to it at all. As an enforcer user since mk4, I’ve always thought the boat itself is wonderful and strong in its own way. The reason why people see it to shine more now is only because of the nerf made to EC. ;)
     
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  3. FirnenAhead

    FirnenAhead Well-Known Member

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    Very interesting information. I'd add that grenades can also do damage if water/wall hit before TS, and ExC will also deal damage if hit another boat/wreckage/wall.

    This one is false tough.
     
  4. YerJokinArnYer

    YerJokinArnYer MVP

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    I had read in Jaws’s post on pg 3 of ‘Enforcers with Double Tesla Shield (exploit)’ that maxed out Epic FG should be able to break any TS but it doesn’t and that this is a bug known about by devs. I may have misinterpreted his point??? But to me it sounded like he was saying that FG (if higher than TS strength) should break TS, but doesn’t.
     
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  5. FirnenAhead

    FirnenAhead Well-Known Member

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    Well idk about maxed out epics or legs, but i'm a Tesla Shield user since I got my Mk3 Speeder and Flare Guns have broken my shields in a regular basis. I'm currently using a Rare lvl 50 and some Flare Guns are still breaking it. I'm pretty sure that a maxed out Epic FG would stun me for 3 seconds
     
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  6. _devill

    _devill Well-Known Member

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    Don't forget the nerf to Tesla bolt. Higher cooldown means 20 secs of wait while a speeder is getting shot at from that enfo running 2 shields. I drop one and one more comes up which can be broken by EC stunning that enfo for 4 secs. I start with my OB and keep running until something gets ready to be used again. Repeat and it's 1 shot advantage for enfo every time, 2 shots if I'm stupid enough to try sticking a flare while the enfo is stunned the second time.
     
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  7. Epicular

    Epicular Well-Known Member

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    I think Double Bubble is simply filling in a void left by the huge nerf to tesla bolt.
    Cannons are the most common weapons by a long shot, which makes TS quite valuable. Also, Mk7 enforcers have nothing better to spend their slot points on. The only 2slot alternative yellow item is the Frost Launcher, which is an absolute joke of an item right now.
    So no, I don't think Double Bubble itself isn't necessarily OP, the meta just strongly favors it because there are no real alternatives.
     
  8. *JAWS*

    *JAWS* Well-Known Member

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    It wasn't O.P everyone reading. Not until the last 2 updates. Follow what happened.

    A) Enforcer got a ship attribute buff.
    B)ex cannon got nerfed 4 different ways. Area reduction, fire reduction damage, distance, and cool down.
    C)tesla bolt cool down raise....

    And then.....
    Well know flare gun bug not breaking tesla shield of Epic V tesla shield users.

    With all this together. Speeders got needed. And Defenders got nerfed.

    Double Tesla shield using enforcers got a buff.
    Big time.

    Our forums have an updated meta snapshot. Enforcers rule the bay.

    Teams shield double usage needs a nerf.

    Or all of u can ask devs to roll back the previous needs. Whichever comes first. Devs didn' just nerf speeder they jacked it. Now every player in meta is shooter or enforcer or fixer. With speeder then defender being dead last.

    I look forward to your upcoming nerf. Since most enforcers in forums were the worst at asking for speeder nerfs. The shoe will drop again. Sorry to say it bluntly.

    Wish we could go back 2 updates. But it ain' happening. So next is enforcer double bubble nerf in the next 3 months. Its bound to happen. Devs nerf meta usage. All nitemare players use dbl bubble for enforcer now. Oops. It's coming.
    Save yourself and ask devs for a partial nerf to effectiveness of tesla shield when having 2. Or ask devs to fix flare gun bug.

    Cuz if they really wanted to jack it they would make tesla shield a 3 space yellow item. Or raise cool own 2 seconds a shield when equipping 2. Or stun is longer when broken having 2. Or total go of tesla shield cuts 20 percent when using 2.

    The ship is now Op with 2 tesla shields not because it was before. It's because the updates and it's the result of these updates.
     
    Last edited: 5 Mar 2018
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  9. DragonLegend

    DragonLegend Well-Known Member

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    After seeing stats it clear now that speeder was OP.
    After speeder nerf not only enfo but fixer no. Increased too.
    Previously there were only shooters and speeder i.e three ships were underused. Now its comes down to two underused ships.
    Though if devs could buff speeders any other way then bolt n ec they should be balanced too.
    Thats leave us with only defender being weakest. I think next update will fix that.
    A perfect bay will be when there won't be such gaps in ships usage .
    And grenade,carro are good counter to tesla shields. Also torps. As being said its the meta which support tesla shield. We just have to equip better.
    Stats also clear one thing, huge decrease in Sniper usage. People were using dual or more to counter speeders. Now with less speeders , sniper is to be found weaker Specially with all those dual tesla shields. Enfo and dual tesla rise is due to nerfs, give it some time soon people will eqip its counters and balance it out.
     
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  10. YerJokinArnYer

    YerJokinArnYer MVP

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    I’m pleased to see that some players really got what I was saying.

    It is the ‘perfect storm’ of recent nerfs to other weapons, plus the nightmare FG+double cannon meta which makes Double TS appear so OP at nightmare level. If there was a shield that blocked all mortars perfectly (better than current TS does) it would appear OP at beginner level, but be redundant at nightmare level.

    As I said at the very beginning of my post, I find in Ace 1, Double Bubble doesn’t work for me, and I think it’s because there is a greater variety of weapons used at that level. As the nightmare meta evolves, Double TS will naturally become less effective.
     
  11. Craigjnoble

    Craigjnoble Well-Known Member

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    A TS will stop a rail gun shot. it is not ineffective as the bubble will pop but you missed out on taking the damage.
     
  12. Ian

    Ian Well-Known Member

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    The thing about tesla shields is, if they're not t5 epic they almost get destroyed by every hit.

    Also I wouldn't say there are 2 underplayed boats, its just one. The defender.
     
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  13. Jowiee

    Jowiee Active Member

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    I think I would prefer to buff rather than nerf. Players invest a lot into items already so nerfs really does not do justice. I think buffs would be the preferred method to bring balance. If nerf, there needs to be some sort of buff to compensate the intricate balance.
     
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  14. Rated R

    Rated R Member

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    The vast majority of enforcers aren't OP because they don't have two really good tesla shields. It's the top players in the game exploiting this setup. They're basically using the enforcer as a defender, scrapping the turbo for a standard shield and running big shield, standard shield, and two tesla shields t5 epic and above.
     

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