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## Need to know

Discussion in 'Game Discussion' started by FAITH212, 19 Feb 2018.

  1. FAITH212

    FAITH212 New Member

    Joined:
    10 Oct 2017
    Messages:
    12
    Guild rivalry is gonna finish in 2 days. Since recent update, no one is happy with the way guild rival algorithm is set especially the guilds with poor bottom rank getting matchup against top200 rank guilds. So I want to know, will there be a fair change in this upcoming guild rivalry algorithm or will it stay the same like it is right now? If it's gonna change into more fair rivalry then I'm gonna stay in my guild or if it stays same then I'll try to find a top rank guild in next 2 days. So developer or moderators if you can respond to this thread then please do. I'm sure lot of ppl want to know about this as well.
    Thankyou!
     
  2. Ash KOT

    Ash KOT MVP

    Joined:
    30 Aug 2017
    Messages:
    2,100
    There are a lot of factors considered with the algorithm.
    Personally I am in the same boat as you, and will see how the next rivalry works out before deciding how to play out the rivalries in future.
     
    The Otherguy likes this.
  3. Snapshot

    Snapshot Well-Known Member

    Joined:
    4 Dec 2017
    Messages:
    1,212
    I don't know. I like the new guild system. In theory the system matches each guild against guilds which have performed similarly in the past. It's predictable that the first few weeks will contain a lot of "sorting" but after that, it seems like it should work just fine.

    For my guild, the current score is:

    Subsinkers: 14
    Other 1: 12
    Other 2: 9
    Other 3: 5
    Other 4: 5
    Other 5: 0

    Given that I, single-handedly, accounted for about half our total trophies this week so our number is exceptionally high that appears to me to be a pretty decent match-up for us. Next week it'll be harder because I pushed so hard this week.
     
  4. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    Dang, half the trophies. Lol. What's your infamy?
     
    The Otherguy likes this.
  5. Snapshot

    Snapshot Well-Known Member

    Joined:
    4 Dec 2017
    Messages:
    1,212
    Infamy is at 1150 or so (my natural infamy is for certain 1450 and most likely quite a bit higher... I'll never know).

    I was psyched by the new quest system and I wanted to work it so I just ground out a zillion matches. It helps that I have a shooter and a speeder with a good weapon selection in my inventory although I had to shed a lot of infamy to really enable the shooter. M4 shooters (with skills retrained for speeder) don't fare well against M6 shooters LOL.

    What's fascinating to me in this situation is that I know that next week it'll be harder because I pushed so hard this week. That load will fall on my shoulders since the rest of the guild clearly wasn't up for serious pushing. But man, I drool after those lottery tickets and so I just bit the bullet and ground away complete with the "price tag" of setting our guild at a higher competitive level. In other words, it's a progression system working as it should. The shiny rewards motivate me to work harder, get stronger, and get better.

    I wish the same was true of infamy.
     
  6. BattleRascal

    BattleRascal Well-Known Member

    Joined:
    26 Jul 2017
    Messages:
    481
    The problem with this reasoning is that all guilds that complete 45 quests per week ARE NOT EQUAL and should NOT be placed in the same league.
    1. Guild # 1, ranked # 50 in the game, ALL are 3000 to 4000 infamy players rocking tier 4 and 5 epics and legendary weapons.
    2. Guild # 2, ranked #300 in the game ALL are 2000 to 3000 infamy players with Rares and some high level epic weapons.
    3. Guild # 3, ranked # 2000 in the game, all are 1000 to 1500 infamy players with uncommons and rare weapons

    Guild # 3 has to play 3x as many battles to complete weapons quests as Guilld # 1. How is this fair to guild # 3? They are far superior than any guild ranked around them, yet, because they are so good at quests, they are forced to compete against Guild # 1 and # 2 who technically are NOT as good a guild, it's just their weapons are stronger.
     
    craz„burd likes this.
  7. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
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    1,968
    So what do you want to do instead?
     
  8. Snapshot

    Snapshot Well-Known Member

    Joined:
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    1,212
    So then.... you're saying you don't like progression systems? I understand what you're saying but actual guild strength is composed of lots of things not just gun tubes. The ability to coordinate and get people to participate is easily more important than how many gun tubes they can bring to bear. Think of that as "guild skill" and yes, skill matters.

    Personally I like the new guild system even though I carry the vast majority of the load in our guild. I like it that if I work hard I get rewards which are sufficient to motivate me to work harder -- unlike the infamy system. So yeah, I ground out a zillion matches this week. Next week we'll be placed against tougher guilds and I'll need to grind out 1.5 zillion. What is the issue so long as those shiny raffle tickets keep flowing in to make it worthwhile?
     
  9. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
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    As a wise fisherman once said... "It's not the size of the worm that matters, but how you wiggle it."
     
    Ash KOT and Rated R like this.
  10. BattleRascal

    BattleRascal Well-Known Member

    Joined:
    26 Jul 2017
    Messages:
    481
    They should go back to the same guild rivalry selection method as before. Randomly picked based on total infamy of the guild(+/-). BUT EXCLUDE any ZERO quest guilds from the previous week.
    The only flaw in the previous guild rivalry system was they were allowing completely inactive guilds into the rivalries.
    The new guild rivalry system punishes you for being good by placing you against much higher infamy guilds who don't have to work as hard to accomplish the same tasks.
     
  11. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
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    But then people will complain about being put against similar infamy players that have deeper pockets and can just buy tons of boosts. Simply put, there is no way to please everyone on this issue. I hope y'all just enjoy the guild rivalries. They are really fun. If the devs get data over the next few weeks and then decide that a change needs to be made, I'll trust them to make it.
     
  12. Snapshot

    Snapshot Well-Known Member

    Joined:
    4 Dec 2017
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    1,212
    Yes, it does. It also rewards you for doing so with some of the best rewards in the game.

    I could write your sentence about infamy. "The infamy system punishes you for being good by placing you against much better geared players who don't have to work as hard to accomplish the same tasks." It's just with infamy, there's no point in doing so other than bragging rights.
     
    Help I Cant Swim likes this.
  13. BattleRascal

    BattleRascal Well-Known Member

    Joined:
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    Messages:
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    Maybe for guilds that only complete 15 quests per week you don't care, since that level of quests is pretty easy to get done by one guy in a week. Talk to anyone in a guild that is completing 40 to 50 quests a week and then you might understand the level of play required by all 25 guild members to get to 45 quests per week and the number of boosts we have to buy in order in compete. New damage level per weapon on quest board 4 is 15,000,000 per weapon.
    The point of guild quest rivalry is to outwork and outsmart your opponents. If you playing guilds with much higher infamy. You are still OUTWORKING and OUTSMARTING your enemy, but you still lose because your Big Torp only does 1200 damage and his tier 5 epic Big Torp does 2800 damage.
     
  14. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
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    I guess the only solution is for you to just buy a Tier 5 Epic Big Torp so you do just as much damage.
     
  15. Kalbs

    Kalbs Well-Known Member

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    Let's give the new algorithm a few more weeks to settle in.

    I'm sure every guild now is hitting a new personal record in quests completed so in the next few weeks the algorithm will have an updated data to use because currently it's using the old data from the old algorithm which puts lower guild at a disadvantage. Give it time.
     
    Help I Cant Swim likes this.
  16. BattleRascal

    BattleRascal Well-Known Member

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    Huh? I am not debating the weapons that I have. I am discussing the reasoning behind why guilds full of legendary and high level epics are matched against guilds with rares and lower level epics due to the drastic infamy differential between them. The simple answer to this is to sandbag the quest rivalry one week so you can get a better matchup next week. I was just hoping Rovio would also see that sandbagging is the natural progression of the system they have given us.
     
  17. Shermanator

    Shermanator Member

    Joined:
    19 Dec 2017
    Messages:
    24
    Don't guild quests consist more than just Damage specialist? There are also Win Machine, Star Hoarder and Ship Sinker... Don't higher infamy players face more high level players as well? I would assume higher level infamy clans would be harder to achieve these quests...
     
    Help I Cant Swim likes this.
  18. Snapshot

    Snapshot Well-Known Member

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    And even for the damage specialist ones they still need to win against tougher opponents. Honestly it's not the high infamy guilds that seem like the real problem. It's the Mark 6 boats at 900 infamy that are the problem. In their case, they have all the power of an M6 and are seal clubbing for the wins.
     
  19. Sifa

    Sifa Well-Known Member

    Joined:
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    Location:
    Finland
    Why do you think it is so important to actually win the rivalry every week? It's only 42k tokens for the win and still 21k for the second. The additional tokens you get from winning are simply not that significant compared to the total amount of tokens when your guild is able to complete 50+ quests. So that alone will make sure that sandbagging won't be beneficial.

    To me it appears that you just want your guild to be unbeatable again by facing nothing but those half dead guilds. You should be happy to finally have some serious competition.
     

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