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Will there be a frost fix?

Discussion in 'Game Discussion' started by A55A51N, 16 Feb 2018.

?

Should frost get a buff

  1. Yes, remove the one-hit breaking

    61.5%
  2. Yes, with Miku’s idea

    38.5%
  3. Yes, with something else (explain below)

    0 vote(s)
    0.0%
  4. No, it’s completely balanced now

    0 vote(s)
    0.0%
  1. A55A51N

    A55A51N Well-Known Member

    Joined:
    1 Jun 2017
    Messages:
    674
    Occupation:
    Student
    Location:
    Finland
    Alright so frost was nerfed to nonexistence a 2 patches ago. After the ”balancing” happened, there were multiple threads that said ”frost is now crap”. Now there have been some ideas about reviving it, but I want to get a comment on the devs’ side.
    Will frost be buffed again and what method?
    1. Just simply removing the one hit braking.
    Reason: Frost was only OP because of its power, and it was nerfed with projectile speed and combo dmg decrease.
    2. @Miku Da Yo 39’s idea.
    When a ship gets frosted, it has 2 timers. First one is the slow effect, and it breaks with 1 hit. The other is the combo bonus timer, and it lasts the whole time or the old 50% method.

    So @The Grim Repair and all the other devs I’m too lazy to tag here, could you say:
    Will it be revived, and which one is more likely?
    I’d appreciate even the regular ”we are looking into it, we hear you” answer.
     
  2. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    I don't think completely removing the one-hit breaking is a good idea. I like Miku's idea or something similar. I just don't think going all the way back to unbreakable frost is balanced.
     
    Rainbow Warrior likes this.
  3. Shanehzoah

    Shanehzoah New Member

    Joined:
    21 Nov 2017
    Messages:
    6
    What about making go away after a certain amount of time or after the person hit takes a certain amount of damage. Whichever comes first. Higher level Frost bolt = higher damage and time before it goes away. I don't know how much damage, but the devs can figure it out the balancing of that.
     

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