1. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

Frost Torp Revival Balancing and Changes

Discussion in 'Suggestions & Ideas' started by Miku Da Yo 39, 12 Feb 2018.

?

How is the idea? (Please share your reasoning in the comments)

  1. I fully support this idea

    100.0%
  2. I partially support this idea

    0 vote(s)
    0.0%
  3. I do not at all support this idea

    0 vote(s)
    0.0%
  1. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

    Joined:
    29 Jun 2017
    Messages:
    1,015
    Hey guys, so in this thread I will be making some comparisons to showcase possible solutions to making the frost torp a viable option again, if not just as good as the current meta of fire and cannons.
    TO SKIP MY ANALYSIS AND SEE JUST THE SUGGESTIONS SCROLL TO THE SUBTITLE THAT SAYS "Proposed Solution"

    Analysis of Current Usage:
    So here is what we have on the table as of now,
    We have frost blaster that still slows the opponent down considerably to make landing torps easier, however the frost breaks on one hit which really sucks.
    If a combo is perfectly executed and it's pretty damn difficult. We got the following numbers in damage. NOTE: We use Epic T5 for average nightmare example.

    Frost Bonus + Epic Big Torp Lv 50 4.5k dmg + Follow Up Weapon 1k-1.5k dmg(BC, Swift,etc)

    So one cycle of a perfectly executed frost torp gives around 5.5-6k damage.

    Now let's take a look at the fire and cannon combo that is the current meta.
    Epic T5 Flare 2k+ Dmg + Epic T5 Ex C 3k Dmg.

    So one cycle of Flare Ex gives around 5k Dmg.

    Now although we can see that frost torp is a little bit higher in damage. The reason people are not running the combo is due to the chance of success. Where as Frost Torp is a High Risk High Reward option. The Flare Ex C combo by contrast is a low risk high reward alternative, as thus being the meta we have currently.

    Proposed Solution:
    All fire weapons now hit targets with 2 Timers, one for regular burn duration, and another for burn damage bonus duration. Both durations are the same. However if the target on fire is hit, the burn damage bonus timer will go away and the target will have to be hit by a fire weapon again to have the timer be on again. This will make fire cannon combos effectively a low risk low reward option. Take note that there is no change to how much damage you can do, it is just not as easily abused anymore.

    Now here is the big change for frost torp combos.
    We apply this same idea of 2 timers to frost blaster and launcher. The Frost slow effect will still break on hit. HOWEVER, this new frost bonus dmg timer, which lasts the same duration as the frost slow effect, will not be broken on hit. Meaning the combo is now truly a high risk high reward option that is very viable. We eliminate the OPness of the slow factor but keep the deadliness of the torp if not paying attention. This change will in my opinion, draw more users to frost torp and hopefully balance out how many people are running fire and frost combos.

    Lastly, should these changes be enacted, I would like to add a new talent for Felix that allows the repair bolt to remove this new class of "status dmg boost timers". I believe it will add more variety to the overall gameplay and deter the double pulse duct tape fixer meta as well.

    Please share your opinions and vote in the poll.
    Please refrain from personal insults as this thread is only to share an idea and not to force my views on anyone. I will report any verbal harassment.
    I look forward to hearing from the community. Thank you for taking the time to read this.

    Credit:
    benguin8 for also sharing the idea last december
     
    Last edited: 12 Feb 2018
    PastelPiku and HARPO! like this.
  2. HARPO!

    HARPO! Well-Known Member

    Joined:
    21 Nov 2017
    Messages:
    1,705
    Occupation:
    I’m a Performer! Television and Stage!
    Location:
    America
    So I freeze someone, they take damage, they gain their speed again, but they still have another timer that says since they were frosted, they will get bonus damage. Plus that bonus damage won’t get taken off unless they are hit again, and the bonus damage will increase until they are hit again?
     
  3. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

    Joined:
    29 Jun 2017
    Messages:
    1,015
    If you hit someone with a frost blaster or launcher, they get slowed, but once they are hit the slow gets removed. However, their is another timer that keeps going for the same duration as the slow timer and it won't be removed from being hit. You can stack the slow down frost effect but you cannot stack the damage bonus, say a player gets hit by multiple Frost, the dmg bonus Timer will be reset, that's all.
    Here is a concrete example in sequence:
    1) Target gets frosted
    Frost slowdown timer applied for X secs
    Frost dmg bonus timer applied X secs
    2) Target gets hit by something
    Frost Slowdown timer removed
    Frost dmg bonus timer keeps ticking for x secs
    3) Target gets frosted again
    Frost Slowdown timer applied for X secs
    Frost Dmg Bonus timer applied for X secs
    If there is existing Bonus dmg timer, it is removed and replaced with new one.

    Hope this answers your questions, let me know!
     
    HARPO! likes this.
  4. HARPO!

    HARPO! Well-Known Member

    Joined:
    21 Nov 2017
    Messages:
    1,705
    Occupation:
    I’m a Performer! Television and Stage!
    Location:
    America
    Yup, I love this! This will even bring back frost mortar!
     
  5. A55A51N

    A55A51N Well-Known Member

    Joined:
    1 Jun 2017
    Messages:
    674
    Occupation:
    Student
    Location:
    Finland
    Just an observation, t5 exc with fire boosts does like 3k (a bit under). Otherwise the idea is good.

    Just fire weapons
    So one of the timers is dmg and the other one is the cannon bonus damage? And the dmg is removed when it hits? Because that is a huge nerf for fire items.
     
  6. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

    Joined:
    29 Jun 2017
    Messages:
    1,015
    Are you sure T5 Ex C with all fire perks does 3K?
    I will update my OP.
    As for the fire weapons, the idea of the second timer breaking on hit is to make it so that you cannot land a firebomb or flare and have 20+ seconds of easily spammed damage boost.
    People have to understand that the fire combo damage is rivalling that of frost torp and leaving it as is will never accomplish the goal of balancing the amount of users for both combos. If you have any other ideas feel free to share.
     
  7. benguin8

    benguin8 Well-Known Member

    Joined:
    13 Jul 2017
    Messages:
    420
    Location:
    U.S.A
    Miku Da Yo 39 likes this.
  8. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

    Joined:
    29 Jun 2017
    Messages:
    1,015
    Yeah, this really is one of the best compromises out there, I saw on your thread people saying that the key is not the dmg bonus but the fact that they "could land a hard to hit shot". It made me think if a better solution would be to remove all damage bonuses from frost but make it the same as before in terms of frost duration being halved on hit lol.
     
  9. A55A51N

    A55A51N Well-Known Member

    Joined:
    1 Jun 2017
    Messages:
    674
    Occupation:
    Student
    Location:
    Finland
    It’s a bit under, i think that T pro’s exc did ~2900 when i checked it for the frost nerf thread.
    Ok, so the second timer, the one which breaks on hit, it boosts the cannons? And the other one, which ticks full time, does dmg?
    And overall, this is a good idea.
    Edit : Just realised that it was before fire boost was nerfed, so 2,5-2,7k is probably accurate
     
  10. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

    Joined:
    29 Jun 2017
    Messages:
    1,015
    Yep exactly, the timer for burn damage will always tick and cannot be removed. The other timer boosts damage but can break on hit. Personally from my experiences, the amount of fire bombs and flare guns will provide much more opportunities to land a boosted cannon shot even with one hit break. After all, fire is not a yellow boat only item like frost lol
     
    A55A51N likes this.

Share This Page