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Guild Quests have ruined the game

Discussion in 'Bugs, Issues & Inquiries' started by HARPO!, 1 Feb 2018.

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Do you like this idea?

  1. Yes

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  1. HARPO!

    HARPO! Well-Known Member

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    i know so many guilds out there who force their players to use tier one rares, uncommons, and commons.
    This is the dumbest thing thing I have ever seen! This is hurting players and the reason why you are getting a lot Mark 6 shooters and defenders at 2000 infamy! People are loosing skill from this. If you really want things to get done in a guild, let the people who are skilled at the weapon use it and get the quest done.
    Forcing your guild members to do this will not increase the amount of progress for the quest, it will only decrease your guild members’ infamy and your guild’s global rank.
    Another problem with this, is that you get people using these level one rares, uncommons, and commons on your team and end up loosing.

    THE SOLUTION!
    Put a restriction down where it says that you cannot compete with this weapon at this infamy anymore. This will encourage people to focus and get better overall gameplay and matches

    At 1000 infamy- restrict tier one uncommons and tier three commons
    At 2000 infamy- restrict all commons, tier one rares, and tier 4 uncommons
    At 3000 infamy- restrict all commons, tier 3 rares, and tier one epics

    Tier five uncommons will be allowed as I know legendary players use them, example Godlike (uncommon firebomb)

    We need a solution to this problem...so don’t just say no...add suggestions to it
     
    Kitterini likes this.
  2. The Friendly Fixer

    The Friendly Fixer Well-Known Member

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    True But its Challenging but Hard When you Only Like Fixer but That's a lot of Skill Tho Or you Can Fleet with a Guild Mate To Help You Remember That Ever Give Up Ever Give in ;);););)
     
  3. HARPO!

    HARPO! Well-Known Member

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    Not what I’m saying. Plus, if your fleeting with your guildmate while using a low grade weapon, how do you expect to win a single battle?! You’ll be hurting your guildmate
     
  4. YerJokinArnYer

    YerJokinArnYer MVP

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    In my opinion the idea of guild quests has not ruined the game. I think it’s probably increased the level of guild chat, which is a good thing. The quests targets that are damaging the game eg do X amount of damage with specific weapon Y. It’s like saying “sprint 100m wearing wellington boots” as players cannot perform at their true potential.

    More general quests that can be completed by all members at all times would be better eg Do X amount of damage with any torpedo.
     
  5. HARPO!

    HARPO! Well-Known Member

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    I would like this better yes
     
    Kitterini likes this.
  6. YerJokinArnYer

    YerJokinArnYer MVP

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    Much as I would like to take credit for the idea, I read it elsewhere on the forum. But it makes sense to me.
     
    Kitterini and HARPO! like this.
  7. Kitterini

    Kitterini Well-Known Member

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    Agreed on specific weapon quests being a problem and that there shouldnt be a need to run severely underpowered weapons - Disagree on a solution that makes the quests even more hopeless (Unless you shelf out instant $$$).

    A more elegant solution would be one that changed guildquests into something you could complete whilst focusing on bringing your A game.
    - X damage with a group of weapons (i.e. Cannons, Mortars, Burn Damage, Torp's)
    - Get x of an achievement, or are they called highlights? (not all are suitable, but plenty of them are and promote playing well also, fx Nice Shot, long range shot, etc.)
     
  8. HARPO!

    HARPO! Well-Known Member

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    Yeah cause something needs to change fast
     
  9. Pratik

    Pratik Member

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    i totally agree before guild quests there was no intentionally losing
    no wrost matchmaking;
    no stress;
    no cheating;
    it was very much fun n all was abt skills n season league rewards
     
  10. Uerguy

    Uerguy Well-Known Member

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    I agree with you there, in the past 2 guilds I've been in, almost nobody had a decent standard mortar or napalm. And when those that did left, even more members started to leave because we couldn't finish the quest.
     
    FataMorgana88 likes this.
  11. Pratik

    Pratik Member

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    Would be nice ti have Generic weapons class for Rivalries. In our last board. We had 4 seperate Mortar quests. Seriously 4.
    Why not just an entire Mortar quests once board 4, 5, 6, and board 7. All mortars lumped together.

    Instead of individual.

    Same with certain weapons that carry low damage....ie. standard cannon should never be given after board 5. Gets ridiculius.
    How about general cannon damage quests. And general torpedo quests where all torps can be used.

    Even habing tri torps and swift torp past board 5 are horribly hard.
    How about an entire fire quests instead of individual fire items. Napalm anyone? Wow that can get outright impossible. And leads to players purposedly staying in the flames for teammates. We all have seen those vids.

    The idea is for the to be hard but fun.

    Acheivable.
    @The Grim Repair
    I friendly challenge our developers to come up with some more interesting rivalvry quests while keeping in mind low damage weapons dont need individual quests in impossible5 thru 7 rds.
    Usa has a saying about punishment. It can not be cruel or inhumane.
    I reference this that a rivalry challenge should stretch us, exite us. But not be cruel. Or feel like punishment. I can say 4 mortar quest on an impossible board was punishing.
    Please accept my challenge and put your fun hat on and try some new thoughts that create a smile during rivalries.
     
  12. The Friendly Fixer

    The Friendly Fixer Well-Known Member

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    Dude guild guests helped me get items that I need even leggy pieces And tho Some players don't get that much luck they well end up with Uncommon's I'm am thinking on that
     
  13. The Friendly Fixer

    The Friendly Fixer Well-Known Member

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    And tho you r forgetting about skills
     
  14. HARPO!

    HARPO! Well-Known Member

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    I know, I have too gotten great items from guild quests. However, getting a legendary weapon or even pieces to build one means nothing. Weaponry only affects gameplay by 50%, the other half is map control. So how do you practice map control? By using the same ship and keeping your loadouts consistent. However, if you are getting a guild leader who is forcing you to use some really weak weapon that you aren’t used too, then there goes half your chance of good gameplay. See what I mean? I like what @Kitterini said.
     

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