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What should be done with sniper? Poll

Discussion in 'Game Discussion' started by DragonLegend, 1 Feb 2018.

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What should be done to Sniper Canon

  1. Decrease critical chance

    10 vote(s)
    9.3%
  2. Decrease critical dmg

    12 vote(s)
    11.1%
  3. Decrease critical dmg and inc.base dmg

    6 vote(s)
    5.6%
  4. Decrease critical chance and inc. base dmg

    3 vote(s)
    2.8%
  5. Decrease critical chance with closer it comes

    14 vote(s)
    13.0%
  6. Spread the Talent Tree

    10 vote(s)
    9.3%
  7. Leave it Alone

    53 vote(s)
    49.1%
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  1. wtfack

    wtfack Active Member

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    Who told you that your and my salary should be the same. We have "different positions", it is logical?
    "Being balanced" does not mean doing the same damage on an equal footing with another weapon. lol.
    Meaning sniper cannon is good for its role. This is the only one slot weapon that does deal damage from a long distance.
     
    _devill likes this.
  2. ViscountSniffit

    ViscountSniffit Well-Known Member

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    In the context of ‘fairness’ (which is what is being discussed), it is implicit that our wages should either be the same, or be proportional to our responsibilities.

    If I get paid twice as much as you, for a different but comparable job, then that might be realistic, but it cannot be called ‘fair’.

    Life is unfair, but that doesn’t mean this game should be also.
     
  3. wtfack

    wtfack Active Member

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    With this logic, we must equalize all weapons in the damage. To the "simple cannon" we raise the damage to the "cannon blast", it's not fair that a ship equipped with "cannon blasts" kills a ship with "simple cannons" 1vs1. Srsly?)
    Each weapon has its own role. And "sniper cannon" deserves its position.

    p.s. Suggest that you consider itnt fair? so specify the changes?
     
    Mervin likes this.
  4. PastelPiku

    PastelPiku Well-Known Member

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    I'm not saying that I disagree about it being balanced, but even without the high crit it has incredible range and accuracy. I can't accept it being just a simple cannon without the crit.
     
  5. PastelPiku

    PastelPiku Well-Known Member

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    Very true. If you look at other snipers in other games, you'll notice that they typically kill in 1 shot, though usually with a headshot. I do think that there should be a spot on the ship that causes crit damage to occur when you shoot it with a cannon (like hitting a ship's citadel in World of Warships) instead of RNG though. Sniper would still remain the king of crits because of its great accuracy and unbeatable projectile velocity. Just an idea. I agree with you that it deserves its position, though.
     
  6. Hokuse

    Hokuse Well-Known Member

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    Current sniper is unbalanced thats why almost every players using it. Even more, stacking it. I saw so many ships that run 2,3 snipers. Only need to be done reduce crit chance at closer ranges.
     
  7. PastelPiku

    PastelPiku Well-Known Member

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    I don't get why it has to be a crit monster anyway. It does a great job of spacing already. Is the insane bonus damage even necessary? Just bump up the base damage so it isn't unviable at low level and decrease the crit chance/crit damage a little bit to compensate.
     
  8. Spongeboat

    Spongeboat Well-Known Member

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    Just leave it alone. It's not overpowered. The crit chance and range is the only good thing going on with this weapon. For comparison I have a sniper cannon and a blast cannon, both T3 epic. Most of the time blast cannon able to consistently pump more damage than sniper cannon does. Not to mention sniper cannon is harder to use on maps with high waves because of its relatively straight projectile path.
    Sniper cannon is only good when you're lucky. When you're not, it's really an underwhelming weapon.
     
    wtfack likes this.
  9. ViscountSniffit

    ViscountSniffit Well-Known Member

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    No, that is not what I said. What I actually said was “it should be the same or proportional to responsibility”. Pay attention to the part I have emphasised because that is important.

    That does not mean all weapons should do the same damage. What it means is that the pros and cons should balance each other out.

    If we compare the sniper to the standard cannon, it does more damage, has a faster projectile, and has significantly longer range (which is incredibly valuable). Shot for shot it is better in every conceivable way.

    The only thing the standard cannon has going for it is a shorter cooldown, so it can potentially shoot more often.

    Given that most ships have enough slots to run double snipers, and often too many slots to take full advantage of the standard cannon’s higher firing rate. I would say that the pros already outweigh the cons, in favour of the sniper.

    In other words, with a 1% crit rate, the sniper would still IMO be as good or better than the standard cannon.

    So when you also add, on top of that, a ridiculously high crit chance, and crew talents that make crits do triple damage, then it’s just pure advantage, there isn’t even a suggestion of the two guns being, in any way, balanced against each other.
     
    Help I Cant Swim likes this.
  10. YerJokinArnYer

    YerJokinArnYer MVP

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    IMO what makes the sniper feel OP isn’t the critical damage, it’s the ease with which they can hit you with it, which is a result of the high shot speed. I would suggest that the way to balance the sniper is to reduce the shot velocity, which would increase the skill level needed to land the shots. If someone uses a great deal of skill to hit me with big damage, I’d be more understanding.

    As an aside, what we would need is evidence that is is OP, which would mean that we would need to see average damage per weapon per player per game stats. Without stats, we’re all just another player with an opinion.
     
    ViscountSniffit likes this.
  11. ViscountSniffit

    ViscountSniffit Well-Known Member

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    You say that like it’s no big deal, but it’s an overwhelming exception.

    It’s like me saying “just leave me Lamborghini Diablo alone, the only good thing about it is the speed and manoeuvrability”. But if we’re having a race and you’re in a Nissan Micra, then the speed and manoeuvrability is literally everything.

    Yes the crit chance and range are ‘most’ of what is good about it, and they are so good, they make it one of the best, most overused, and most feared weapons in the game.
     
    Ultrah and Sh@rp shooter like this.
  12. wtfack

    wtfack Active Member

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    so propose what crit chance and crit damage is not OP for sniper?
     
  13. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Personally, I don’t even think sniper should be in the game. The ability to damage people at such an extreme range is broken, and should be limited to a minor annoyance at best, not a major (meta defining) source of damage.

    Without perks, the crit chance should be 1% like all other cannons, and it shouldn’t have any special perks or talents that affect crits. The range and accuracy alone is OP.

    Edit: I voted to decrease the crit chance at close range. If it must do huge damage, then it should only do so on the most difficult of shots. Not 1.5k at point blank. That would make it more skill based rather than luck based, and it would mean that it can be countered with skill (moving closer using cover), rather than only depending on luck.
     
    Last edited: 2 Feb 2018
    YerJokinArnYer likes this.
  14. DragonLegend

    DragonLegend Well-Known Member

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    Wow..there is endless discussion on Sniper,No matter how many threads are there..
    I did read them all and mostly players who are complaining are those who don't use sniper and those use it knows that it isn't op.
    Tell me few things if people are stacking it(mostly shooter can) and Sniper is such a ultimate weapon then...
    1. Why some people avoid this so called ultimate weapon. ( I do have another post where people choose blast over sniper for enforcer saying they prefer consistent damage over chance. Since they will get their ass kicked if any speeder with Ec or Bc came close)
    2. If it is so op that speeders crying that it kills them so quickly then why are speeders ruling the Top Board.
    If you ask me sniper is the good counter to speeder(speed vs speed) and they want it gone, so they can do whatever they want.
    People are using sniper because speeder rule calls for it. Tell me what other weapon is there which can hit them at that high speed.
    As for Defenders, sniper just annoy them and it is supposed too since good defender can beat others at close range
     
    Last edited: 2 Feb 2018
  15. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Alrighty, then, I'll make my final position clear. I don't care anymore lol. I'm out of top Master and low Ace completely and permanently, and also tired of the debate anyway.

    I quit this discussion, forevs. I'm not going to try helping or stopping anyone on this issue. I still stand by my opinion that it is too OP at late Master and early Ace.


    Spread out the tree for us, devs.
     
    _devill likes this.
  16. wtfack

    wtfack Active Member

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    true.
    ViscountSniffit, many people take a sniper because other weapons are very difficult to get into the speeder. Maybe you'll offer another weapon against the speeders or do you want them to become MORE?
    Nerf of snipers will kill the balance completely and the game will float some bananas.
     
    Last edited: 2 Feb 2018
    _devill and Rainbow Warrior like this.
  17. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    Don't know on higher infamy levels but until 3k, sniper is not a problem. I don't use it anymore because it doesn't fit my playstyle but it usually doesn't cause me more trouble than other weapons... I guess it is a bigger problem to those who do not rush.
     
    wtfack likes this.
  18. The Friendly Fixer

    The Friendly Fixer Well-Known Member

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    I Don't Use sniper Too Much So idk
     
  19. PastelPiku

    PastelPiku Well-Known Member

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    I care more about how weak it is early game than how strong it is late game. I remember wanting to use one but never actually doing so because my cannon was just as good but fired twice as fast. When I say raise the base damage but lower the crit damage, it's actually a buff if you think about it. Averaging the same damage without relying as heavily on the crits. It would hurt a little more when it didn't crit, and when it did crit it'd feel a little more justified. The currently massive jump in damage when it crits is what I think is making people upset.
     
  20. A55A51N

    A55A51N Well-Known Member

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    So basically, people choose the easiest, non-skill demanding weapon that does the easiest damage?

    Meaning every sniper user is a noob that can’t get better.....
     
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