1. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

Level all ships at once

Discussion in 'Suggestions & Ideas' started by envylife, 23 Jan 2018.

?

Should all boats be leveled at once

  1. Yes

    11 vote(s)
    64.7%
  2. No

    5 vote(s)
    29.4%
  3. Other - will offer compromise in a discussion topic

    1 vote(s)
    5.9%
  1. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    Why are we allowed to level boats independently? What if they all leveled up at once?
    1. Matchmaking would become much more accurate, and much more simple.
    2. People would no longer complain of weak boats being used for questing.

    Fixing player aggravation would more than make up for it in the temporary loss of revenue received from multiple boat leveling. One can mostly offset this by adding a trailing level-up of all boats so that, for example, a player goes to MK5, the rest of the ships automatically get bumped to MK4, which still forces players to pay to level up secondary boats to MK5 in this example, but resolves most of the drastic matchmaking issues. It's cheap to upgrade up through MK4 as it is.
     
  2. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    bump
     
    Neptune_Gaming likes this.
  3. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    So many issues fixed with this solution.
     
    Neptune_Gaming likes this.
  4. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    I'm adding a voting topic because I'd really like some discussion on this.

    I can't tell if it's such a no brainer that no one can disagrees with the lock-tight logic, or whether it's completely outlandish because players want the flexibility to level up their boats independently, bringing in the occasional MK2 into an MK5 battle, etc.
     
    *JAWS* and Neptune_Gaming like this.
  5. PastelPiku

    PastelPiku Well-Known Member

    Joined:
    27 Jan 2018
    Messages:
    1,715
    Occupation:
    Security
    Location:
    America
    That right there. A fantastic solution that should satisfy both the player base and the developers.
     
  6. DaveRay35

    DaveRay35 Active Member

    Joined:
    18 Jun 2017
    Messages:
    167
    I think this is a good idea. How would this work with boat upgrade costs?
     
  7. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    Maybe the same as 1-boat currently, or a little more, because gold stores won't hold enough to support 2x the cost.
     
  8. Rez Messing

    Rez Messing Active Member

    Joined:
    23 Jun 2017
    Messages:
    290
    Occupation:
    Ne’er-do-well
    Location:
    San Diego Harbor
    Give each boat it’s own infamy, and require each boat to earn it’s own weapons, no trading weapons between boats.
     
  9. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    Maybe... but man it's hard enough trying to level up a single turbo much less 5. Done right that would require a revamp of the entire items system to segregate them by boat such as limit blue items to defender, frost to speeder, teslas on enforcer, etc.. some would seem a bit random, but items could become the reason to move to a different boat. For me, leveling them all at once is easier than the complexities this would add to an already complex item system.
     
  10. DaveRay35

    DaveRay35 Active Member

    Joined:
    18 Jun 2017
    Messages:
    167
    So your proposal is to make upgrading boats cheaper. If the devs did that (decrease cost of boats) rather than force everyone to upgrade at the same time then wouldn't the end result be the same?

    I know I haven't bothered to upgrade my shooter past mk3 because it's not worth spending the G on it. I spend my gold on any pink mats I can get my hands on. If it was cheaper to upgrade boats I'd do it purely for the extra item space it gave me...
     
  11. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    Deciding what it costs to level up all boats is irrelevant if there is no perceived benefit in doing so in the first place, so I didn't make a cost proposal. I just stated the fact that the gold bucket isn't currently big enough to hold enough to upgrade 2 boats at once for those who want to think beyond the proposal at hand.

    My proposal directly addresses the many matchmaking and infamy dropping complaints as a result of players running under-leveled boats.
     
    Zachiderp likes this.
  12. Rez Messing

    Rez Messing Active Member

    Joined:
    23 Jun 2017
    Messages:
    290
    Occupation:
    Ne’er-do-well
    Location:
    San Diego Harbor
    I’m just the “idea” guy, and will leave it up to someone else to make it work. :D
     
  13. StrictSalmon307

    StrictSalmon307 Well-Known Member

    Joined:
    31 Dec 2017
    Messages:
    1,582
    Occupation:
    Professional student
    Location:
    Home
    Am I the only one that thinks that this isn't necessary? I'm lvl 35 and I've gotten all boats to mk 5 already. It's not that hard. And I only have 3k battles, so it's not like I have more resources.
    I bought all mk 5s and I still have 2.5 k infamy so it isn't a problem for me :)
     
  14. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    The complaints hav nothing to do with cost of leveling up one's own ships... it's a matchmaking complaint where people are upset that, for example, their captain 40+ teammates can bring an MK3 to battle with lesser gear and get one-shotted, usually due to questing. In a matchmaking algorithm where do you put a 3000 infamy in an MK3 considering that guy did not get to 3000 infamy in that MK3 (more likely MK5 or MK6)?
     
    Zachiderp likes this.
  15. StrictSalmon307

    StrictSalmon307 Well-Known Member

    Joined:
    31 Dec 2017
    Messages:
    1,582
    Occupation:
    Professional student
    Location:
    Home
    Good point :) Although upgrading ships honestly isn't that expensive compared to leveling items.
     
  16. *JAWS*

    *JAWS* Well-Known Member

    Joined:
    13 Oct 2017
    Messages:
    649
    Great idea!
    @The Grim Repair
     
  17. *JAWS*

    *JAWS* Well-Known Member

    Joined:
    13 Oct 2017
    Messages:
    649
    This idea prevents undershipping.

    Which all players can unnamouslly agree is annoying.
    And if the new metric of cost factorred in levelling up top ship ie. Speeder up to mark5 up a level to mark 6 then bringing lower ships to corresponding mark 5 below highest acheived. Per . This fixes the players issue and still allows developers to get gold and cost for upgrades.

    Finally an exit strategy for mark 7 ships could be. All mark 6 boats to mark 7 and be 8,000,000 in gold. 8mil for those not into figuring out the zeroes.
    This idea should be implemented asap. Quality of player life in the bay will massively improve
     
    StrictSalmon307 likes this.
  18. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    Absolutely. Similar to how the guild quests get people to use a broader base of items, if all 5 ships are now available to all players at their top level you will find players spending even more overall on a broader base of item leveling because each item is substantially more expensive than boats to acquire and level up. It removes a key annoyance to the users, AND a big win for Rovio's bottom line.
     
    Zachiderp and YerJokinArnYer like this.
  19. bellatorLXI

    bellatorLXI New Member

    Joined:
    30 Jan 2018
    Messages:
    5
    Hi everybody,
    I wish to bring you my experience that maybe could be useful.
    I play a game very similar to BB. I play "world of tanks" on PC, a game by Wargaming, since 2011. At today I have 33k battles in WOT.
    The mm of wot is completely different. It's based on the tank tier not on the infamy of the player.
    Based on the mm of wot, this is my basically idea for BB. Of course have to be developed completely.
    ship mark 1 plays only against m1 with only common/uncommon weapons. (the tutorial level where you begin to understand something)
    ship m2 plays only against m 2-3 with all the weapons
    ship m3 plays only against m 2-3-4 with all the weapons.
    ship m4 plays only against m 3-4-5 with all the weapons.
    and so on.
    In my opinion a mm based of infamy is wrong and bring issues.
    Other problem is the 50/50 won/lost. Isn't necessary, wot works very good with a free system of w/l.
     
  20. DaveRay35

    DaveRay35 Active Member

    Joined:
    18 Jun 2017
    Messages:
    167
    I just couldn't disagree more. Matchmaking based on strength alone, rather than achievements, favours progress through p2p too strongly. There has to be room for success through skill as well as through upgrading items. Are you really advocating that a skilful player with mk5 speeder and rare items should be blocked by this game from competing with players in mk6 boats and epic items??

    But frankly I think the constant complaints about matchmaking are just bizarre when the reality is that you can be on the "favourable" or "unfavourable" side and so matchmaking should average out. Why don't we see posts from people saying "this matchmaking has been favouring me and should be changed"? The only logical answer is: because people complain when they believe it adversely affects them, but don't when it helps them...
     

Share This Page