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Duplicate blue legs

Discussion in 'Suggestions & Ideas' started by Olibooger, 21 Jan 2018.

  1. Olibooger

    Olibooger Active Member

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    Something seriously needs to change in the RNG about duplicate rudders, lube and motors. I mean seriously, a ship can only turn so fast, turret turn so fast and can "drive" only so fast. There is a point when all ships get maxed having equipped any of the three. Its pointless to get duplicAtes of any at some point.

    I understand how sometimes we players complain about the gambling aspect but I mean seriously? It isnt like a red item where I can equip two and I will still benefit. Its pointless.

    Please please consider negating a blue item from legendary RNG once it cannot produce any more results. Specifically the three mentioned above.

    There has to be a little give and take. If someone is willing to spend and get absolute pointless duplicates, it should be fixed.
     
  2. envylife

    envylife Well-Known Member

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    There are only 6 blue items to randomize, but I'm fairly certain there is heavy weighting toward and rudder and lube considering the sheer volume i've received relative to turbo and shields. I do wish more boats than Defender (or maybe Speeder) could utilize them, but there just aren't enough slots.
     
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  3. *JAWS*

    *JAWS* Well-Known Member

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    Reality. Developers. Need to please consider the implementation of all blue items due to how we the players want to use them.
    Meaning dont rng blue items due to un-used and up their percentage to force usuage.

    This is the one realm of the bay items that needs to be weighted and distribute to we the player ...our preference.

    @The Grim Repair @Miika
    Players want to primarily get.... big shield, small shield, and bandage and turbo.
    Most players want these for the blue items. This is meta fact. Your data will prove it.

    No matter how many times your items creators want us to use lube and rudder. Most of us wont. And out right refuse to.
    Ie. Using lube or rudder full time with most boats is lowering hp. Or causing us to die faster. Shorter life span when others shoot us.

    Solution. Reduce the amount of lube and rudder in all blue items %. Also put a cap in legendary of any blue item that maxes a boats capacity. Lube, rudder, and turbo after leg 2 are worthless. They should be capped.

    Lastly consider if we need lube or rudder in this game at all. And if boat attributes should be thru training tree. No boater really uses these items. Lube and rudder. Time to end them?
    Bullet points.
    1) reduce lube and rudder rng percentage.
    2) cap to Leg T2 on lube, rudder, turbo since it maxes boat. And autimatically give another legndary blue item when that happens.
    3) end lube and rudder completely and leave it to training tree attributes.

    Thanks Grim and Miika for taking a moment to read and send this info to developer in charge of balancing.
    JAWS
     
  4. craz¥burd

    craz¥burd Well-Known Member

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    I’ve just posted this elsewhere, but it’s relevwnt here too....waited 7.5 months and just got a dupe epic big shield (from combining) still waiting same amount of time for a dupe epic turbo. Epic blue pieces are so hard to come by, and every single combine I’ve done in those past 7.5 months have been either rudder or lube. Until today, I’ve never combined to get turbo shield or bandage. That’s not very RNG is it? o_Oo_Oo_Oo_O
     
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  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Actually, it'd be neat if they took turbo, rudder and lube, and combined them into one item labelled, "Performance kit".

    Performance kit:
    1 slot
    "This kit improves the ship's main attributes: Turning, speed and turret speed."
    Maybe keep turbo individual, separate from this item?
     
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  6. Mangchi

    Mangchi Member

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    Yeah, I second this.

    In about 8-9 months of playing, I got a grand total of 1 epic big shield. I scrapped countless number of rudders and lubes (I'm guessing about 15 of them combined).

    I understand dev's desire to push rarely used items to players. But if everyone is scrapping lubes and rudders right away, and very low percentage of ships are rocking rudders/lubes, and no top 50 players are rocking rudders and lubes, maybe it is time to face the reality and just get rid of these altogether? The only thing it does by keeping them is to make the players feel bad each time it comes out.

    Either that, or buff rudders and lubes by like 100%. Buff it way way up so that players will actually want to use them.

    BTW, after waiting 8-9 months to collect 10 leg blue pieces, I got a turbo. I already have a t5 epic. And I'm not F2P (I reckon I spent about $3-500).
     
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  7. The Afenogaster

    The Afenogaster Well-Known Member

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    I use overboost, dual nitro and on mk5 speeder on my smurf and a RUDDER!!! IT IS AMaZInG, can dodge all kinds of things with it!
     
  8. envylife

    envylife Well-Known Member

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    Haha, that's unfortunate unless you wanted to run dual turbos, then you're set. RNG rules the roost here. After 9 months I'm not even close to any legendary.
     
  9. PastelPiku

    PastelPiku Well-Known Member

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    As a rudder user, I think it should just be equal chance for all items. I know barely anyone uses a rudder, but personally it's my favorite blue item right after the turbo. Sure, you usually have to give up a standard shield for it, but the vastly improved mobility from even just a rare t3 rudder could save you just as much health since you can now evade shots and torpedoes more easily, not to mention change course and get to a proper position more quickly.

    I don't mind that barely anybody appreciates this item, but I think we should all respect every item for what they are and what they can do instead of just focusing on how many shots you can take. And I'm sure that if one day rudders exploded in popularity, the gear lube would as well in an effort to combat the ships quite literally driving circles around them.

    I use a rudder on my speeder and I once encountered a shooter with a gear lube and it was impossible for me to stay behind his turret, and this got me to respect gear lube in a way.
     
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  10. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    According to the OP, if the person(suppose) has reached max speed on all ships with a legendary t3 or so turbo, or maxed rotation with lube, the RNG should stop offering him/her more of those items.
     
  11. PastelPiku

    PastelPiku Well-Known Member

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    Oh, of course, I definitely agree there. I was mostly directing that message toward the people talking about doing away with the rudder/gear lube. It's painful to see them so unused as they're both really useful if you ask me. Although, I can't completely disagree that the other options just help out more in most cases. I think the underlying issue is that we just don't have enough room for blue slot customization without sacrificing a potentially massive portion of our hp. But more on the OP's topic, does anyone else find it strange that the turbo is at its full potential before it's fully upgraded? It would be ludicrous to completely remove the stat cap since we've all seen that speedy defender video (that thing is really fast, even without overboost and nitro). Unlike duplicates of any other sort, legendary blues really are legitimately useless at that point other than scrapping for parts, which is not even remotely worth the time and/or money that goes into getting them in the first place.
     
  12. Ash KOT

    Ash KOT MVP

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    See I don't quite agree.
    At the moment its totally random what you get, not weighted at all.
    Frustrating when you don't get the part you want, but if Rovio intervene and start removing certain parts for better odds, then this will open up a large and nasty can of worms.
    You will then get people stating that they already have a T5 Epic Cannon and they don't need any parts, cant the parts be removed from their crates too.
    Then people stating they also have a T5 cannon, but they would like to continue building a second one, so continue with their parts.
    Short of Rovio asking each player what items they do or don't want and adjusting accordingly, its easier to keep totally random and we can scrap the stuff we don't want.
     
  13. PastelPiku

    PastelPiku Well-Known Member

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    But parts can be used for anything. They might become useless for that cannon, but unless you have every item in the game fully upgraded, those parts can be useful, at which point no one would complain anyway because nothing would be useful to obtain anymore.
     
  14. PastelPiku

    PastelPiku Well-Known Member

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    It's a difference of "I don't need this" and "There is literally, absolutely nothing I can use this for."
     
  15. Ash KOT

    Ash KOT MVP

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    By parts I actually meant weapons / items.
    Like if you maxed out a T5 cannon and had no interest in making a 2nd one, then additional cannons are useless too.
     
  16. PastelPiku

    PastelPiku Well-Known Member

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    Again, unless you have 5 of them at T5 they're technically usable. Those 3 blue items are the unique exception. Using a turbo as the example, if you got your turbo strong enough to max out the speed stat on every mk7 ship, you would never need another turbo again. Someone might be crazy enough to want to use 5 cannons, each with different perks, but at least it's a possibility. There's literally nothing you could do with dupes of these 3 legendary items past this point though due to the stat's hard cap and every perk simply boosting the stat even more. They're the only 3 legendary items that pretty much anyone who's maxed out the item already would only see another one of as a waste of inventory space.
     
  17. Ash KOT

    Ash KOT MVP

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    Totally understand your argument and it is a very valid point.
    I just don't agree with Rovio tweaking boxes based upon the items in someones inventory.
    We all have the chance of pulling a useless item (something we will never use), and when they arise, we scrap them.
    To fix a player's crate drops so they only get useful stuff based on their inventory is not the way forward.
    Rovio already get a ton of accusations about fixed crates, I am sure this would only get worse if we knew they were controlling crate drops and removing items etc.
     
  18. PastelPiku

    PastelPiku Well-Known Member

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    Definitely. Don't get me wrong, I have no side in this, I was just trying to clarify the OP's reasoning behind it.
     
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