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DEVS (GRIM) The need to make torpedoes balanced

Discussion in 'Game Discussion' started by BORN TO KILL YOU, 28 Jan 2018.

  1. BORN TO KILL YOU

    BORN TO KILL YOU Active Member

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    Since frostblaster is dead now it gives torps an indirect nerf . And it affects the unpopular tritorp even more than popular other 2 torpedoes . I suggest give tri torp some kind of uniquness to be its own . It does dmg but for a 2 slotpoint its a waste compared to superior more powerful 1 slotpoint swift torp . If u guys cant bring back or reduce the spread by a minimum so that it can hit 2 projectiles from a range of 15 from enemy im pretty sure it will comeback and will be balanced . Since no one can complain its overpowered cause getting to a range of 15 to enemy and getting back safely requires heavy skill even for a fast speeder . So i recommend devs to look at this idea make tri torp a high skill high reward weapon . If u guys dont like the idea then reduce dmg of swift torp because whats the point in using a 2 slot tritorp over a 1 slot swift torp which makes more dmg with high speed . And for those who says it was buffed no just increasing dmg by 10 percent still wont make it usable compared to other 2 torps my suggestion on high risk high reward will make it balanced for sure. Before u guys leave your opinion im pretty sure no one can say proudly that its a decent weapon and is in same tier as other 2.we all know its not a weapon which can be used without a proper buff (not mentioning dmg)im saying about the theme of weapon tri torp . Make it atleast bi -torp on functioning lol .people saying it was op for hitting 2 projectiles at past my response is with frost nerfed getting close and hitting 2 projectiles and surviving requires heavyskill . devs balance its mechanics . Sorry for big wall of text but i wanted to explain my views
     
    Last edited: 28 Jan 2018
  2. A55A51N

    A55A51N Well-Known Member

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    Tritorp could use a buff, but this shouldn’t be it. This is exactly why the weapon was nerfed before. It would be too op again.
     
  3. wtfack

    wtfack Active Member

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    dude, triple torp are close-middle range weapon! Use it!
     
  4. Kitterini

    Kitterini Well-Known Member

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    The nerf was absolutety needed, but it was also far too much. Changing items from OP to useless is not good balancing.
     
  5. HELLRAZOR

    HELLRAZOR Well-Known Member

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    IMG_20180122_165626.png
    I love this weapon & always get a hit or a kill now from any distance, it's damage is more than my rare T4 lvl 40 triple torpedoes. With this weapon I have 3 chances to strike at least 1 ship but best used at a group of ships after being hit with a frost bomb works beautifully.
     
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  6. BORN TO KILL YOU

    BORN TO KILL YOU Active Member

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    Missing the point bro if u compare your legendery to a legendery swift .its not good leg swift with better dmg and speed
     
    Last edited: 28 Jan 2018
  7. BORN TO KILL YOU

    BORN TO KILL YOU Active Member

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    No bro i am saying it should hit target with 2 projectiles when at a close range i recommend reducing the minimum distance for tritorp to work so it wont be too op like in past but balanced also .
     
  8. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Just like bigtorp, tritorp is an extremely situational weapon. Train a little, and you'll start to see a lot more openings for it. The single projectile damage is good, but the situational damage has the capability to surpass the bigtorp nowadays.
     
  9. BORN TO KILL YOU

    BORN TO KILL YOU Active Member

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    Nope that situvations are low usually 1 projectile hits and people wont carry a 2 slot point tritorp for that slim chance when they can have powerful 1 slot swift
     
  10. PastelPiku

    PastelPiku Well-Known Member

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    I get what you're saying but I hit people with at least 2 of the torps like at least once per game. It's hard, but not nearly so slim that I'd call the swift torpedo an objective upgrade.

    But I will agree with you in that the minimum distance is a little too long, emphasis on little. If it armed just a split moment quicker it'd be perfect.
     
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  11. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    That is true. The arming range definately needs adjustment, since it takes a lot of calculation to land a shot with this torpedo type. Of the three, when it comes to utility, tritorps are still trash to me. But that's me, and I heard that they are great for defenders.
     
  12. Kitterini

    Kitterini Well-Known Member

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    It went from being everywhere to nowhere for a reason :) The mechanical nerf was as efficient as the Frost Blaster one, changing items from meta to unused. Tri Torp is, by far, the worst Torpedo option. That devs decided on a miniscule % boost as their 'fix' is more a joke than anything. The issue is mechanical, something it would need a drastic number adjustment to make up for.

    Having said that, I dont miss the Tri Torps everywhere days. Leave that weapon dead for all I care!
     
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  13. HELLRAZOR

    HELLRAZOR Well-Known Member

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    Even with small openings, if you get close enough to it while sacrificing 1 torpedo & get the trajectory correct, 2 of those torps will hit the enemy even if they don't get a direct hit, as there are walls & other things they hit & with a damage radius, they work quite fine. One thing the torps should have are fire perks causing damage to burning targets.
     
  14. PastelPiku

    PastelPiku Well-Known Member

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    This wouldn't make sense though. I could understand fire damage boosting cannon damage, but torpedoes travel under the water where the ship wouldn't even be on fire in the first place.
     
  15. BORN TO KILL YOU

    BORN TO KILL YOU Active Member

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    No splash on tri torp sucks so small and getting that perfect position to hit is so small that its considered impossible to rely on
     
  16. PastelPiku

    PastelPiku Well-Known Member

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    Best way I've been able to land multihits is from the sides. Using the wall only works if they're literally up against it and your torpedoes would have to be at just the right distance to arm but not seperate.
     
  17. HELLRAZOR

    HELLRAZOR Well-Known Member

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    The ships aren't on fire when cannons hit them either, it's only fire causing weapons like Napalm, Fire Bomb & Flare when the perks actually work, so why not fire perks for torpedoes ?
     
  18. Shocky

    Shocky Member

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    Why is frost Launcher Dead? I guess **I AM** the only one using it and DOMINATING with it. Maybe y'all should just start using it again...
    "The Nerf on Frost Launcher is Overrated. It work's just as well." ~Shocky & SuicideRenegade Show
     
  19. PastelPiku

    PastelPiku Well-Known Member

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    I have no qualms with the current state of frost items, but I don't know any better because apparently the problem only becomes apparent in Nightmare league and I'm just in Ace.
     
  20. HELLRAZOR

    HELLRAZOR Well-Known Member

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    Well thats why I also use frost items in an enforcer, slow them & sink them ! It's a fail safe combo.
     

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