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Will Tesla Bolt nerf affect top 50?

Discussion in 'Game Discussion' started by xxxBISMARCKxxx, 20 Jan 2018.

  1. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Yep, hopefully something along those lines we can look forward to in the future
     
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  2. Help I Cant Swim

    Help I Cant Swim MVP

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    And??? What is the problem with this? A speeder (and enforcer) is a 1v1 master. It excels in picking off people that stray from the pack. If you are in a shooter/defender/fixer and try to 1v1 a speeder, it is YOUR FAULT. If a speeder tries to speed into even a group of 2 shooters, he is likely to be obliterated by their 8+ weapons.

    You are trying to make every boat capable of beating a speeder 1v1. That is simply NOT what it is supposed to be. Stop comparing ships through 1v1 situations and start comparing them as 5v5. If the game was only 1v1, the Speeder would be OP. But the game is 5v5. Maybe you should look at the shooters and defenders that venture away from the pack and get picked off by the assassin speeders.

    You also can't have equal trading of damage because the shooter usually has much more health. That is why the Speeder has the ability to delay the shooter's damage through tesla bolt/shield. Without that delay, Speeder won't be able to 1v1 anyone because it will almost always have less health.
     
  3. Mr. Aussie

    Mr. Aussie Well-Known Member

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    Nerf speeder anymore and you'll kill it for us free to play speeders:(
     
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  4. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    Interestingly, I used to see that happen a lot more at lower infamy when the shooters had even less weapons. My conclusion is that when the speeder's gear reaches a certain point, and assuming some minimum level of skill, it gains the ability to do the things you say it can't. In the example you stated I would expect one shooter to be Bolted, and the other to be strafed with Shield as an insurance policy. Burst damage, pull out of close range, repeat. One speeder vs two shooters- I see the speeder win that quite a bit.
     
  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    You're damn right about that. 1v1 against any ship is a 100% win for me. 1v2 is 60% or so. And I'm still not fully well equipped and trained and have a mk5. You can tesla one shooter, and blast down the other. Then tesla the second shooter, flare the teslaed shooter. Tough, but doable.
     
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  6. Help I Cant Swim

    Help I Cant Swim MVP

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    Yea, but you are an MVP so you have extra powers.
     
  7. Snapshot

    Snapshot Well-Known Member

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    My suspicion is that they have allowed damage to overcome defense. So just like me when I was punching up, the best (and only) defense is to not get hit. That's why dual turbos on my shooter was WAY more effective than shields. That's why things like tesla bolt are so strong -- it is directly avoiding damage rather than trying to counter it.

    A 15 second tesla bolt is 6 weapon cycles. Even at my lowly mark that's an 1800 point shield for one press of a button in a 1v1 fight. Given the maneuverability of a speeder finding such fights is hardly impossible.
     
  8. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Lol no! Wanted to ask (no offence or sarcasm intended), whats your infamy and matches played?

    I played with @Shadow Moon! a long time ago when I just reached Ace 3. He was levels above me. Now I'm sure I'm at the level he was back then. For a pro player(not saying I am one), the number of battles played means a lot.

    Speeders sound easy. They are not. Our combos have to be modified on the fly, since they don't always conform to situations. If the second opponent is taking cover, if the enemy team has a bandage speeder, if they have a fixer who is helping the second shooter... Too many variations exist to this problem.

    But having more battles means having more experience tackling each situation. Some situations are "textbook" for me nowadays. Having a fixer on the enemy team and all shooters except me on my team is almost always a win for me, simply because I've gotten used to the uphill, no mistakes allowed environment that this offers. This, by rule of thumb, means that more battles, more situational experience.
     
  9. Crashedup

    Crashedup Well-Known Member

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    At ace 2 speeder vs shooter goes in favour of speeders a lot time.
    But in nightmare the scenario is quite different.
    I have seen defender winning 1 v 2 situations against speeder and shooter combo all at almost same health.
    I have seen even top speeder being afraid of defender all boats have Thier advantage and disadvantage and when these boats are played in Thier favourable situations they are hard to win against.
    Defender is a slow boat but when it comes to ur face it's scary as hell I have seen a defender run into the pack of enemies and demolish them like there were nothing and the enemies included top speeder players in the game right now.
    Shooters in a group are scary their weapons powers are off the charts and God they have 5 of them.
    Most of Thier weapons pop the tesla shield up like a can opener so a thing for protection becomes a liability with 4 sec stun.
    And don't get me started on enforcers god Thier enfo dance is so annoying you can't even lead ur shots from mid to far range because of the unpredictablity in movements and Thier turret agility is uncanny try circling around them in a speeder and thier turret is always pointed at you that's why a lot of top players play enforcer a lot of time.
    What most of the peeps don't know is how to get a boat in its favourable situations once you get it right Thier is no stopping you from being the overpowered boat in the match.
     
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  10. Stelmo

    Stelmo Well-Known Member

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    I stumbled into a 1vs1 challenge between ysl and american marauder somehow yesterday.
    In her speeder she didn't stand a chance against his shooter. The only way she could win, despite her 16 second stun, was to switch to defender.
     
  11. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    That guy has high-evolved legendary equipment, which 99.9999% of the players in this game will never have.
     
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  12. Stelmo

    Stelmo Well-Known Member

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    She's no slouch herself on the old unnatainables.
    Besides I thought your point was that the stun would make him easy prey regardless of his gear?
     
  13. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    Then your reading comprehension isn't very good, sorry. Anyone trying to say gear doesn't matter in this game would, ahem, sound like a fool.
     
  14. Stelmo

    Stelmo Well-Known Member

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    1vs1 is 100% win against any ship, without being especially well equipped or trained up.
    You liked that post.
    If you can't see how it implies that gear matters little to a speeder with a bolt equipped, that or the 'mvp' kid in the mk5 is the greatest speeder on the bay, then you probably shouldn't be too critical of anybodys "reading comprehension".
    Sorry.
     
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  15. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    ROFL are you an actual person or a slow news day clickbait article on Yahoo. "xxxBISMARCKxxx's forum account 'likes' exaggerated forum post claiming 100% 1v1 win rate- 10 reasons why this matters"
     
  16. Shadow Moon!

    Shadow Moon! Well-Known Member

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    I have lot to say on this matter but I don't care what happens to tesla bolt.
    And yeah ideas suggested by miku are pathetic as always.
    That's it.
     
  17. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Dat burn!
     
  18. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I think you should know more about "responsible liking", no? If you like something, it means you agree with/appreciate the point.

    Also, I worked hard after the custom battles update to fully master the tesbolt. It isn't OP, it is tough to use. At high levels, and for peeps with big pockets, it MIGHT be, but I could care less about that.

    Tesla bolt can be used as a "threat", as an "attack in and of itself", or as a "block". It can also become an "escape combo". Not OP, just versatile. However, 13+ second stuns? I think I have an inkling of why YSL lost. 16 second stun means a 32 second stunshield. Ysl, tell me this if you're reading: Do you have a problem with OCD stunning(stunning before the stun shield is out)?

    Against AM, going into a battlefield with anything resembling a standard mk6 setup is a mistake. He'll oneshot break a tesshield. And he has four other heavy guns after that. Against him, by my analysis, if you even want to survive a 1v1 for A MINUTE in a direct engagement, binitro with superb cooldowns or the classic stun+nitro+OB is more useful. Tesshield will become a death trap.
     

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