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Mk 6 ships with less than 100 Infamy?!?!? How? Why am I teamed with them?

Discussion in 'Game Discussion' started by Major Major, 24 Jan 2018.

  1. Major Major

    Major Major Active Member

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    How is it possible that someone has an Mk 6 Shooter and only 81 Infamy? And more to the point, why am I with an Mk 6 Shooter getting teamed up with a loser like that?

    There is something seriously wrong with the matchmaking algorithm once you get to Level 40 and Mk 6 ships. The matchmaker routinely teams up ships with more than 900 Infamy difference. In the case of the idiot with 81 Infamy, there was more than TWO THOUSAND Infamy difference, I was at 2100 and why the hell am I fighting with someone like that on my team?

    The only way I can think of to get an Mk 6 - 81 Infamy ship is to get to Level 40 where these ships are unlocked, then deliberately tank your infamy. People do this thinking they'll get paired with lesser opponents. What is the fun in cheating like that? And why should I get matched with someone like that on my team?
     
    Ultrah and vis1234567899 like this.
  2. Kitterini

    Kitterini Well-Known Member

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    Once you drop too much the matchmaking engine matches you according to a more realistic infamy. He was probably a 2k infamy player before deciding to drop his infamy, game is just placing him where he belongs.

    Having said that I cannot fathom how any mk6 has 81 infamy, or 2k for that matter.
     
    vis1234567899 likes this.
  3. vis1234567899

    vis1234567899 Well-Known Member

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    I know skillful mk6s at 2000- this game is quite hard to progress in.
     
  4. Kitterini

    Kitterini Well-Known Member

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    Well I cant speak for the 2k players as I dont see them in action. But I do see a wide range of 3k-6k players, and without exception all the 3k mk6 players are horrendous teamplayers. Im very mediocre but my god some players even give me headacres!
    I guess posting comments like this one will do me no good ;)
     
    Rainbow Warrior likes this.
  5. Snapshot

    Snapshot Well-Known Member

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    I might be wrong but I'm currently thinking this is exactly how you rise in infamy. Right now in my shooter my own strategy is way too dependent on what the rest of my team might do and, as you say, "my god some players give me a headache". I'm hoping the speeder I'm working on will be more responsive to individual skill. I'm hoping that will, to some extent, decouple my own winning and losing from the overall skill level of the team.
     
  6. envylife

    envylife Well-Known Member

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    In theory infamy should be the only important element of matchmaking, ignorant of ship or item levels.
     
  7. Major Major

    Major Major Active Member

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    Well this is a serious problem once you get past 2300 infamy. I worked very hard to get up above 2300 and I don't have any legendary weapons yet, I only have 5 parts saved up so it will be a while. I have a couple of epic, but mostly I have level 40 rare weapons. I can't upgrade them further because you can't get enough sugar storage at my current L40 to train crewmates sufficiently so you can upgrade to Level V weapons. So now I'm bouncing around between 2100 and 2300 infamy, I'm getting teamed with players up to 2950 infamy, and as low as 81, but usually the lowest is around 1900 who are the lowest infamy you can fleet with at this level. If you can't fleet with someone 2000 points lower, why would the matchmaker allow a random player at 81 infamy to play on a team 2000+ points higher? Something is messed up.

    I figured that once I got an Mk 6 ship and over 2300 infamy, I'd be teamed up with players who actually want to play instead of cheat, and who actually know HOW to play. At this level, games should finish mostly 5-4, since everyone has skills and roughly equivalent weapons. But no. I routinely go up against ships with one-shot one-kill legendary weapons who get quad kills. I routinely team up with incompetent players who screw up and my team goes down 0-5.

    What the hell is going on here? Unless the matchmaker works better, there is no play balance between teams, and you basically have a 50/50 chance of a winning team vs a losing team due to weapon levels. No amount of skill can get you wins with a crappy team.
     
    TheAntiSnipe likes this.
  8. Major Major

    Major Major Active Member

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    That is why people tank their infamy. They think the matchmaker works solely on infamy.

    I would prefer the matchmaker works only within leagues. I'm about to enter Ace league on the next round, but I'm still in Master I. I'm playing against people in Ace II.
     
  9. envylife

    envylife Well-Known Member

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    It just shows that infamy is broken, and people know how to game the matchmaker by dropping infamy even though it isn't the only input. Adding in stability and floors would keep people where they should be.

    As a fellow Master 1 player (never Ace) I'm also seeing at least 50% of match participants from Ace, and unfortunately most of them are on my opposing side, 75% of the time I'm fairly certain. Matchmaker(tm) should do a better job using league to balance out matches if not just stabilize the infamy number itself to avoid all the complex matchmaking algorithm inputs they use and miss.
     
  10. achillesRising

    achillesRising Member

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    Yeah unfortunately infamy is totally broken. I'm a mark 2 fixer, level eleven, been playing for one week, and I'm at 1k infamy and being put on teams with all mark 5 craft. Sure, if you add up all the ship marks you get an even for each team bu that doesn't mean it's fun for me or fair for my team when I have 1100 health and get oneshot by snipers or when I dodge the torp but then fatass behind me eats it and I die from the AOE.
     
  11. kurdish bndo

    kurdish bndo Active Member

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    for me the new matchmacking is away better
    if 81 infamy mk6s is faced against 81 infamy (99% they will be new players) and they will leave the game ,bcuz what ever they do they can't kill him,

    ok now tell me at which situation you think you will have more chance to win,

    1-your team is all mk5 ships and all at 3k infamy vs a team that have all mk7 ships at
    3k infamy

    or

    22-your team have all mk5 ships between 2.5k-3k infamy vs a team that have all mk5 ships between 2k-2.5k infamy
     
  12. Snapshot

    Snapshot Well-Known Member

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    In theory I'd agree. In practice I'd have to test that out against an actual matchmaking and rewards system.

    Punching WAY up above your weight class is grueling and emotionally unrewarding. The only time I felt any emotional reward from it is those precious few times that my team won and I was in the top 3. Usually I felt like, "The rest of my team won this match. I contributed 1300 damage. I was not relevant to the win." Whether that would happen or not if the infamy system wasn't so horribly broken is the open question. Whether they reward or punish you for doing so is also a part of the question.

    Speeders and enfo's are different. There I can contribute with "confusion and chaos" even if my guns do no damage. Last night I tied up a M5 fixer for most of the battle. I don't care how much damage I did. I effectively took their fixer out of the fight. I felt emotionally rewarded for that even if the game didn't reward me.
     
  13. Snapshot

    Snapshot Well-Known Member

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    I'm not even sure I can define what progression means in this game other than gaining new gear. I'm looking at a game where top tier players are grinding on boars in the newbie field. When you have level 40 captains at 100 infamy we have to acknowledge that infamy means nothing... at least at those levels. I suspect it means nothing whatsoever until top 50.
     
    noelips likes this.
  14. Major Major

    Major Major Active Member

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    That makes no sense. I just found another Mk 6 with under 100 infamy. They had 8000 total battles and Epic weapons.
     

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