Yes if I consider the actual performance of that guy. He put in a 2k performance in that match.... it was credible enough particularly given an M2 boat in that battle. I put in similar performances -- credible for my level. I frequently outscore at least one of the M5's. I just don't do better than my mark would suggest so my infamy doesn't rise to exceptional levels. Do I like this as an answer? Heck no for a wide variety of reasons. The top two are:
- It would be nice to be able to say I did everything I could to help my team win.
- It strongly messes with my own learning curve. I'd learn a lot faster if I just played at the edge of my capabilities all the time.
_devill's answer up "push up your ship" is no answer because you also need to push up all your gear. In order to do that you need lots of gold, sugar, and parts. You won't get that fighting at the edge of your capability. If you have a better answer though I'd love to hear it. What I found for myself was that playing at the edge of my performance this happened:
- The number of wins, of course, was the same as it always must be... 50%... but matches take longer because I'm being much more careful and not dying so soon and, in fact, not starting the battle so soon and at such a pace. Heck, on Destruct 9, without my involvement, I routinely clock 90 seconds to first contact with the enemy. That sort of thing is counter-productive to grinding.
- For wins, I placed routinely in bottom 3. Sometimes even really stellar performances put me in the bottom. So star income was greatly reduced. Then again, I scored 2 pentakills in 2 days just recently so sometimes I can still make something happen. I'm still training my combat reflexes and aggression (if not my strategy and tactics) and when I'm "in the zone" it shows.
- The stress levels were high enough that I couldn't simply grind out an hour of matches. 3 or 4 at a time was the most I could manage without a little break.
- Because of the reduced income, my bank account quickly depleted to near zero buying rare parts from the store.
- That put a severe crimp on all further progression.
In other words, this is not a competitive shooter as it's currently designed. It's a classic casual game where reward is given by time/money invested in mundane activities -- grinding. That makes it a bit disingenuous for Rovio to make noises like we should treat it as a competitive game. If that's what they wanted, that's what they should've made.
When I get just a little bit more aggressive and a bit more "devil may care" my infamy drops about 200 points. When that happens, I routinely place in the top 3. Two stars for a win is the norm not the exception. Go just a bit below that and 3 star wins are not uncommon. Most importantly, the stress levels are greatly reduced. I don't care what idiot stuff my team did. I don't care if the match went well or not. I don't care if someone pressed the "start match" button and then went to make waffles or whatever they're doing. I just want to get in there, do my best (from an instinct, reaction, aggression standpoint) , and get the match done as quickly as possible to move on. What's missing is the strategy & tactics bit. I'll wait a moment to see if the team is pulling itself together. If not (which is almost always true) then I'll set out on my own mission. I'm not "adding strategy" to the team. They provide it or we don't have it.
Just so you know how subtle this can be. I'm pretty sure I can significantly impact the team work of my team simply by calling out "Follow <high shooter>" at the beginning of the match then going there myself. That generates wins... not 100% of course but it matters appreciably. When I am playing to win I do this every single match because it matters. If I choose to stay silent instead, am I "tanking"? I'm doing nothing different from my team mates. I'm just not doing something better. I'm content with that.... at least as content as I can be with the current rewards system.
When my gear pushes up to a level where I think I'm matching much more reasonably then I'll push up higher and see how that goes. I expect the same pattern to repeat indefinitely. Optimum rewards occur fighting somewhat below your actual capability. Periodically I will push up to test my capabilities but then revert to a more optimum grinding infamy.
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