Season rewards: Agreed. I have stopped even checking the seasons anymore because they simply do not matter.
Powercells: Absolutely agreed. Mainly just remove power cells from all the guild rivalry rewards. They are worse than just getting some sugar.
Ships: Slightly disagree. I don't think the actual gold cost is the most expensive part of upgrading/switching ships. I think the most difficult part is the needed training and loadout in order to make each ship effective. It takes way too long and costs way too much to do the higher-level training. This makes switching ships and even switching weapons very painful. It is also very difficult to build 2 competitive loadouts, even for similar ships (speeder and enforcer) because they simply do not use the same slots for most of the players.
Matchmaking: Disagreed. While it sounds great that I would be matched with somebody with the exact same ship mk, captain level, and "gear level", I think this would be even more unfair. I do not pretend to be the best or even close, but, for the most part, I would shred anybody that does not have much better gear than me. I think the infamy system needs to be adjusted to also include a "gear level". For example, each level and rarity contributes a certain number of points towards your infamy. This would make the games a little bit fairer without allowing somebody with superior skill to just run roughshod through same-geared scrubs. I also disagree about your ship composition suggestion. I like having variety and uneven teams. It makes you have to adapt and play differently.
Guild Rivalry: Agreed, give every guild the same quests. And something needs to be done about weapon quests. They've heard enough about this so I won't go into it further.
Guild Raffle: REMOVE THE POWER CELLS. FFS. Seriously. I hit legendary power cells THREE TIMES IN A ROW during this rivalry. Do you know how frustrating it is to get a useless item when I've devoted so much time into saving up those raffle tokens.
Gear: Agreed. Something needs to change here. Rovio needs to set an example in the gaming world. They make plenty of money and will continue to make money.
Crew Training: Agreed. Training is just too slow and too expensive.
Quests: That is your own fault
@Zachiderp. You only get weapon quests for the weapons that you have equipped on your ships. I do think that the rewards should be raised on them. I've had sugar quests that reward >200k and then some that reward only 60k recently. They need to have a floor that increases with captain level.
Cheating/Win Trading: Eh. One team is going to win and one team is going to lose. Probably too small of an issue to really worry about.
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