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What Is This Matchmaking

Discussion in 'Game Discussion' started by achillesRising, 19 Jan 2018.

  1. achillesRising

    achillesRising Member

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    Fix your ranking system. How am I, a mark 1 fixer, ranked with all these mk 4 shooters?
     

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  2. Ash KOT

    Ash KOT MVP

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    They balance teams and not individuals, and your infamy is quite high for a MK1.
    As you can see both teams have 3 x MK4 ships and then 2 x weaker ships.
     
    The Otherguy and Rainbow Warrior like this.
  3. Pratik

    Pratik Member

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    can u do matchmaking with same league players till the league is change
    bc i m in masters league n i see many ace league players battling with me
     
  4. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Classified top secret ;-)
    Sadly, being in upper Master means you'll run into Ace players on their way down pretty often. Also, matchmaking time is low right now, meaning you get quick match ups, but unbalanced ones(sometimes).
     
    Pratik likes this.
  5. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    If you faced only mk1, you'd reach 6000 infamy points because your friends and foes would be beginners and mini accounts. That, for me, would be the definition of the worst matchmaking possible.
     
  6. Pratik

    Pratik Member

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    ok i got it
     
  7. What's Up Player

    What's Up Player Well-Known Member

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    Welcome to Battle Bay!
    Don't give up, soon you'll be the MK4 crushing MK1s.
     
  8. Snapshot

    Snapshot Well-Known Member

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    Tanking is what this is called. This refers to deliberately losing to "manage your own infamy". This is done because the game punishes success and rewards failure (go figure). In other words, when you fight that M5 you are doing so at HIS wish not Rovio's. It's the M5 who put his infamy at 500 so he is the one who arranged that match. Rovio's only role is strongly encouraging him to do it. Rovio has tried to curb this behavior but they didn't understand what they were fixing so they fixed the wrong problem. I'm hoping Rovio truly does fix the problem. In the meantime, I try to remind myself that for every floater, low-boat, tanker, or whatnot on my team, the system also does those things to the unfriends. I just consider them "random battle hazards". Ditto with ridiculously strong unfriends. "Well damn. I picked a fight with superman. No worries, let's start another one."

    Right now the infamy ranking system is a total hash because it isn't measuring player skill. It's measuring where players want to be on the infamy scale to maximize their fun & rewards. The matchmaking system relies on infamy to match. Ruh Roh Raggy!
     
    TheFixer27 likes this.
  9. Ash KOT

    Ash KOT MVP

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    Matchmaking is based on Infamy AND MK level.
    The MK you face has to go up as your infamy does, or you would go to nightmare in a MK1.
    Also Rovio focus on quick matchmaking, which makes finding a game fast although sometimes arent exactly that even.
    The alternative is to be very stringent with the parameters, and only start matches when the ships on each team are totally balanced, but this would lead to delays of several minutes when searching for a game.
    To be honest that would annoy me more than having a powerful ship on the other team.
     
  10. achillesRising

    achillesRising Member

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    Updade: Still trying to get to Mark 2. Currently Level 9, need Level 10. Getting pretty sick and tired of being completely useless and getting twoshot by tier three rare sniper cannons. The fact that I'm getting matched with level fives is just mind-blowing. Screenshot_2018-01-19-13-38-45.png
     
    xxxBISMARCKxxx likes this.
  11. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    Did you try the enforcer? It's easier to dodge
     
  12. achillesRising

    achillesRising Member

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    I understand that enforcer is really good at high tier but I want to level my fixer first.

    EDIT: And besides, It's sorta hard to dodge sniper rounds.
     
    xxxBISMARCKxxx likes this.
  13. Snapshot

    Snapshot Well-Known Member

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    You can dodge sniper rounds just fine. You just can't dodge them by dodging. An awful lot of this game is about boat position. You can be in places which make it hard to hit you. You can hide behind rocks. You can drive mostly perpendicular to them getting as much vertical from the waves as you can to confuse their aim. Yes, it's harder to make a sniper round miss but hardly impossible.

    In the bigger picture, I feel your pain. As I remember, I had just popped into an M2 when the system decided I ought to be at 1250 infamy. Even worse, I'm a shooter meaning all my gun tubes were mostly useless and, like you, I was one-shot bait. I would hit them for 1/20th of their health. They would hit me for half or all of my health. Let's hope Rovio fixes the reward system so your excellent play is excellently rewarded. Then you'd progress faster which would be rewarding for all your hard work as well as help close the gap between you and the monsters you're fighting.
     
  14. achillesRising

    achillesRising Member

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    Thanks for the kind words. Yeah, positioning is huge in this game, but It just gets frustrating when the speeder dives you and there's nowhere you can go, even though that's their job, it's obnoxious when I'm a mk1.

    I'm actually becoming concerned that some sort of glitch is occuring, because I just broke 800 infamy before hitting level ten. I only have 90 wins and 58 losses, I souldn't be so high, right?

    EDIT: Uh, make that 900 infamy...
     
    Last edited: 19 Jan 2018
  15. envylife

    envylife Well-Known Member

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    When people level out they wind up closer to a 50/50 win/loss ratio, but you're obviously way above that. It's known that Fixers advance faster than the other boats and people like you who move up fast wind up being behind in training and item leveling relative to most others at their infamy. It may take a bit for you to level out, but it will happen.
     
  16. Snapshot

    Snapshot Well-Known Member

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    I had that same thought. It's not a glitch. It's by design... bad design. I've spent quite a bit of time thinking about this and sorting through various answers and I've settled (at least for now) on where I think the issue is. By the way, you get roughly 24 infamy for every net win. So in your case you have 32 net wins for about 768 infamy. Blacktail just cruised up to the #1 global spot at 5k infamy in some ridiculously small number of battles. It took him about a day (he was a returning player so he had the gear). To do that he needed to generate roughly 200 net wins. Heh... Blacktail is not like us mere mortals though.

    Like you, I am right now fighting way above my weight class - by the numbers 7 levels and one mark. It's not quite as bad as you but it's not all that different either. I can die in seconds if I make a wrong move. At first I thought I was annoyed because I'd become irrelevant so the game became un-fun. More recently I've realized that this is how it works in any progression game for the skilled players. Your skill compensates for a lack of gear so you end up "punching up". The difference in Battle Bay is that normally people who can pull that off are richly rewarded. In this game you are strongly punished. If it worked like a normal progression game here's what you and I would both be seeing:
    • Very hard, very not-casual battles: For me this is a good thing although I can only do those a few in a row (that's a part of the loss in rewards). In essence, you and I have invaded the rightful space of higher level players and they let us know about their displeasure :)
    • Rich rewards for success: This is what doesn't happen. If it did, the power gap would close quickly and we would belong in that pack. The reward for being good is supposed to be faster progression. That would certainly motivate me to deal with the adrenaline and stress of these battles. But that's not how it works in Battle Bay. In this game you lose both gear and infamy when you are successful. That is certainly de-motivational... at least to me.
    In the end, what I did was tank (deliberately lose) at around 1250 infamy until my gear seemed like it wasn't so totally ridiculous. THIS IS A BANNABLE OFFENSE not to mention how annoying it is to your team. I just saw no other option. I maintained my infamy between about 500 and 1100 because I couldn't go below 500 and 1100 was the cap at which I had control (ie: I was a dominant force on my team so winning and losing was mostly within my control). This week the guild quest board is awful for me even allowing for the wide selection of weapons I maintain. Plus, I'm in a mid-grade mark 4. So I've decided to push up to master league if I'm able. Next week though I'll probably be back to lower infamies running guild quests in stupid gear with low mark boats.

    You kind of have to pick your battle. Either you go for infamy or you go for gear. That Hobson's choice is the core problem in Battle Bay.

    PS: If you're into this game and need a guild for the guild quests, we're a casual guild but there's a few of us who clear the easy board most weeks. That puts us in the #1 slot and we get 42k - 54k raffle tickets for it (think rare and epic gear).
     
  17. achillesRising

    achillesRising Member

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    Sounds good. Just broke 1k infamy and Level 10. Been playing for four days. Got my level 2 fixer, which is cool. Sure I'd love to join your guild.
     
  18. Snapshot

    Snapshot Well-Known Member

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    Send me a friend request. My battletag is #PGHDZLRR
    I'll clear out one of our inactives (open guild)

    As I said, it's a casual guild but it'd sure be nice if you can try to maintain as much of a stock of alternate weapons and ships as you're able and then get on what guild quests you can as time allows. Out of 25 people about 5 participate and 3 strongly. Getting another rivalry participant would be awesome even if it's only 500 or 1000 points.

    At our guild level -- being a casual, open guild -- 10 quests wins. Heh, last week I think even 1 quest would've given us the gold (we cleared the easy board). It's typical that 3 or so of our competitors get 0 quests. So in a sense it's easy pickings and the more of us who help the easier it is. Be warned. For me at least, questing messes with my learning curve. My boat (and yours) involves a lot of situational awareness and precision use. Swapping out to alternate weapons and boats really sets me back in terms of learning curve. I have to play by instant, instinctual reaction and that takes a serious hit when my combat platform changes all the time. This week I'm not touching the quest board because I couldn't even dream of doing that AND hitting master league (I did, however, get in about 29,900 points in sniper LOL)

    But man... epics.... :)
     
  19. achillesRising

    achillesRising Member

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    Neat. Reply sent.
     
  20. Snapshot

    Snapshot Well-Known Member

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    Ah yes.... Rovio's idea of matchmaking. Sure they could've given us one of those M5 shooters but they chose to give them all to the other team and a fixer to just make sure we were totally screwed from the outset. Great job!

    upload_2018-1-19_20-11-14.png

    Every one of those M5's is at least 30% more powerful than our M4's... quite likely significantly more than that. They basically got a 6th boat for free... AND a healer. This is a great example of where Rovio was not forced by limited boats to create a match. They just felt this was "balanced".
     
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