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Wanna play chicken?

Discussion in 'Game Discussion' started by envylife, 14 Jan 2018.

  1. Snapshot

    Snapshot Well-Known Member

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    I disagree. "Playing chicken" is exactly one of those multiple strategies you're talking about and it can be effective. Nor do I find much value in "extending the match" when it's already a good 90 seconds to first damage on Destruct 9. That's usually why I'm out in front at least getting the battle started. From there I size up any "chicken" opportunities along with how frustrated I am with my team and make a decision. I think the word "timid" already applies way WAY too much to the player base... at least the players I see (650-1250 infamy).

    This might be a low-infamy thing but when I'm in my turbo/bandage config I can usually get out of this if I want to. You scoot behind some obstruction and let the bandages do their thing. My larger question is whether this is a function of the game design by Rovio or static meta on the part of the players? Are there really no other options? What if the shooter was dual turbo or some other non-meta design?

    I think that sounds awesome.... until you implemented it. Then, I suspect, Rovio would spend the next 3 trillion years trying to balance it. I would expect one-shot and/or "unkillable" combinations to be routine. The player in me loves your suggestion. I'm a spreadsheet/theory guy and I drool at the sorts of combinations I'd likely find with all that to play with. The system designer in me cringes at the challenge of all those permutations. I class the yellow gear generically as "tricks" and in pretty much any game that's where you find the game-breaking stuff. Innocuous little buffs turn into monsters quite easily.

    If they had the money & time they could implement such a thing as a sideshow... like in custom battles only. I can only imagine the video's we'd see here LOL. I'm already imagining a 1v5 video where the lone player stun locks the entire unfriend team somehow. As a sideshow, that would be so much fun.
     
    Mr. Chompers likes this.
  2. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    I think that "playing chiken" would define better those players who stay the whole game out of the sight of their enemies, spamming their long range weapons (long range mortar, sniper, railgun, etc) instead of those who are learning how to properly drag some attention.
    I also think that until a player get to Nightmare league he's in the midst of a learning process and all we can do is to ask to top players whether that behavior is efficient at the higher playing level once it is mastered.
     
  3. envylife

    envylife Well-Known Member

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    It can be a decent strategy but half the difficulty is knowing whether the other 4 guys which you don't know and can't really communicate with, can work with it. What I see more commonly is someone just making the decision to take me out without respect to the rest of the game. Their teammates are probably not on board, they don't know me, and thus it is usually more risk than it is worth. Sometimes it does work, and sometimes it actually pays off.

    I played 1v5 chicken in a match today when all 5 unfriendlies were defending the capture area, 4 shooters and 1 fixer. We had 2 shooters, 1 enforcer and 2 fixers, and were frankly at a big disadvantage. At 66% it became imperative to stop capture, but our team could not penetrate... so I just went for it and started wreaking havok... which allowed the rest of my team to follow, we stopped it at 88% and killed them all. In retrospect they should have won... only 1 guy actually stuck in the capture area, the rest were oblivious to the situation, going in and out, one or two just hovering on the outside lofting mortars rather than advancing capture. It was a stupid easy win for them if they paid attention. I suppose you consider my actions as extreme chicken, but it was circumstantial, it was strategic, the team paid attention, and it paid off. That's what I am getting at.


    So I had another match today... one shooter started the match strolled out to the middle of Destruct 9, and wound up in a 1v5 shootout. It was just plain stupid. We do need those guys to start the match, but much more cautiously than that.
     
  4. Snapshot

    Snapshot Well-Known Member

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    Well yes *grin*. I tend to sail along the lip of their range and generally only take a hit or two before getting back to safety. That seems to inspire the rest of my team to stop polishing their fire button and begin combat. Of course, "begin combat" may mean "rush headlong to their doom with all the skill they displayed during the mortar/torp pass" but there's not much I can do about that. But it's also during that pass that I size up what I want to do next. If someone, for instance, got a big torp hit on their healer you can bet I'm going in unless I'm high mark on my team (too valuable to sacrifice). If I look at what their team is doing and see utter chaos I'm going in. If I'm so disgusted with the first 45 seconds of my team's play that I can't stand it I'm going in.

    Have I mentioned that Destruct 9 is my least favorite map, by far, because of this? As soon as I see that map come up my brain flags it as "solo play" because I have no idea what to do with a team on that map other than just float at the beginning until something interesting happens. I don't have that kind of patience. I think the starting lines they put at the beginning are the culprit.
     
  5. vis1234567899

    vis1234567899 Well-Known Member

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    As a speeder I love rushing in.
    As a speeder who just got a legendary carronade at mk4 at 1500 infamy, not many speeders,enforcers and fixers lived to tell the tale. I have to work on defenders though lol
     
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  6. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Classified top secret ;-)
    I'll build a carro of my own and show you all the hiding points where you can corner-peek and ambush your unsuspecting targets.

    Imho, there's a problem with legendaries. They do so much damage that you cannot judge if you're skilled or if the weapon is carrying you. Not that this is the case with you, but carros encourage a more stealthy style of playing, hence they're niché weapons. You have to hang back, then move in behind the enemy whilst avoiding being detected, then go in and shoot them in the back, maybe draw a speeder or a fixer out of hiding, and MAYBE using the "frost" to make a torp that would've missed hit it's mark.

    There's a lot of carro plays you'll only see in upper Ace, in the hands of people who used it before it was fashionable;) so move up quick so I can teach you.
     
    vis1234567899 and Snapshot like this.
  7. Sewah

    Sewah Well-Known Member

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    pixlr_20180115011019979.jpg
    This is playing with fire
     
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  8. vis1234567899

    vis1234567899 Well-Known Member

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    Its harder to move up than it looks. i still am confused about carronade though lol
     

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