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Change Infamy points rule.

Discussion in 'Suggestions & Ideas' started by xbabounex, 20 Dec 2017.

  1. xbabounex

    xbabounex Member

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    Infamy points are given to the whole team +\-24 whatever the match each player did.
    Because the team are automatically built you have 50/50 to win/lose because of one teammate/foe behavior (isolated player, suicide, afk, connection lost...), then the infamy points is 50% +24 and 50% -24. Conclusion : many are blocked on the ladder even if they are good players.

    To have infamy level really based on our skills, we need a calculation based on how each player did the match. So, the first of the losing team should have a positive infamy, and the last of the losing team a negative one.

    Please Rovio, give infamy points to players not to the team !
     
    Aswin likes this.
  2. BasedCarpen

    BasedCarpen Well-Known Member

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    This has been repeatedly brought to their attention. They want you to have a 50% win lose ratio because it's "fun". Ranking people on skill wouldnt allow for them to do that.
     
    Aswin, xbabounex and The Otherguy like this.
  3. Kitterini

    Kitterini Well-Known Member

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    Ever wonder how some players manage to climb whilst others remain stuck? Ill give a free hint; Its not random :)

    Perhaps you arent as amazing as you assume - Id recommend focusing on what you can improve rather than blaiming everything but your own performance.
     
    SlAyEr and Disguised like this.
  4. Disguised

    Disguised Well-Known Member

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    It does help focusing on yourself, and just quickly reminding yourself of the mistakes you made in a match you lost. But, you can't always carry your team...
     
    Zachiderp likes this.
  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Hello!
    Battle Bay is a team game, and YOU are responsible for your team! That means, if the team loses, you receive equal penalties. The infamy system is currently used because:

    1. The computer is unable to measure "true contribution". You might be of the opinion that, in a shooter vs shooter 1v1, you carried the team. Maybe it was the mk4 speeder who died after flaring the shooter that allowed your explosive cannon to deal 41% bonus damage. You never know, right? Contribution can come from anywhere!

    2. Battle Bay is meant to be a team game. Making a system that gauges how much a player gains or loses based on their damage done will make players to just go for damage, and not use tactics.

    With that said, YOU can still win with the worst teams with luck and skill. Good luck out there!
     
  6. BasedCarpen

    BasedCarpen Well-Known Member

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    Then how do they award stars?

    It's BS to assert you can help a team, they usually don't even follow simple commands we have and you know it.
     
  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Tell me this, is it fair to award the distraction part of the team on chillzone 3 stars for contribution and the speeder part of the team 1 star for capturing, maybe even carrying the game?

    Do you trust the star system that much? I wouldn't and if it WAS implemented, we would have a lot more complaints about how the "infamy system is unfair". Also, against a double fixer team, the shooters would just give up and mortar spam to lose less infamy and minimize losses instead of focusing on the fixers and actually helping to carry the team.

    This would actually lead to stagnation of the game's infamy, with people playing too conservative and passive to actually FIGHT HARD and agressively win, which is how the game should be played.
     
    The Otherguy likes this.
  8. tonberryking98

    tonberryking98 Active Member

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    Theres no way to calculate how much zoning i do with my napalms and mines
     
    TheAntiSnipe likes this.
  9. BasedCarpen

    BasedCarpen Well-Known Member

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    Yes I do, the star system is much more fair than the infamy system. You can play the whataboutism game all you want, there is no way to communicate a strategy with your team effectively so ultimately you are left with random players all doing their own individual thing and thus should be judged on their individual performance which the star system currently does the most fair way possible
     
    xbabounex likes this.
  10. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    So, dodging shots, kiting a mk7 shooter until your team finishes the rest of his mk5 team, and sacrificial plays have no tactical value?
     
  11. BasedCarpen

    BasedCarpen Well-Known Member

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    Yes it has some value, which is why the winning team is awarded more stars.
     
  12. xbabounex

    xbabounex Member

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    I agree with BasedCerpen. :)
    this game can't show really individual skills and strategy because it's based on a random team building system and a too low players number 5 vs 5. Then your own gameplay depends on system choice first. we get a 50 win lost ratio.
    And because the infamy score is win/ lost based only, players are sticked between a min infamy and a max infamy, doing up and down like lotery.
     
  13. SlAyEr

    SlAyEr Active Member

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    Wow..we r having dicussions on infamy system again...
    This is number ?? Thread on infamy system
     
  14. SlAyEr

    SlAyEr Active Member

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    On point man
     
    The Otherguy likes this.
  15. SlAyEr

    SlAyEr Active Member

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    They won't understand. If they die 1st in battle doing nothing nd rest 4 win them the game. They get equal infamy..They r happy..
    If they lose then they start crying over equal distribution
    So humanly So Humanly
     
    TheAntiSnipe likes this.
  16. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    They don't need to make any changes to the infamy system.

    My only suggestions:

    - If a team loses a match with a floater, both sides lose and gain much less infamy than standard +-24.

    -Specifically floaters gain 0 infamy regardless of reason. A floater is a player who has 0 movement the entire match.
     
    The Otherguy likes this.
  17. SlAyEr

    SlAyEr Active Member

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    He can be having a bad network. And if he is a floater report him.. Mods will look into it..
     
  18. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    You are so greedy that even winning against a floater on enemy team you want full infamy gain?
    Floaters far outnumber the super rare network lag.
    Those who float get punished, those who lag well they can take one for the team.
     
    The Otherguy likes this.
  19. SlAyEr

    SlAyEr Active Member

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    Report the floaters..
    And network lag:rare .get a life..or get out of vip sub..most of cases r due to bad network connectionon
    That's it what's being greedy here
     
  20. A55A51N

    A55A51N Well-Known Member

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    I think that 1 star is from winning, 1 is from contributing more than anyone in your team and 1 is from contributing more than anyone on the other team. How they measure ”contributing” is a different topic
     

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