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Frost & Burn Balancing

Discussion in 'Suggestions & Ideas' started by Miku Da Yo 39, 19 Dec 2017.

  1. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Frost:
    - Slows movement (11.1 seconds max)
    - Reduces Healing
    - Boost Mortar, Torpedo Damage
    - Breaks on hit

    Burn:
    - Damage Over time ( Upwards 20 Seconds +)
    - Boosts all Cannon type damage
    - Reduces Healing
    - Does not break on hit

    Potential changes to Fire and Frost items to create more balance cohesively:

    Frost launcher:
    Effect: Slows enemies in a radius
    Details:
    - Enemies hit at center radius get slowed for full effect for full duration, enemies farther away from center when hit get slowed for full effect for a shorter duration.
    - Frosted opponents take extra damage from ALL weapons
    - Slow effect does not get removed on hit
    - Bonus damage and other effects get removed on hit.
    -A frosted enemy will have any burning effect instantly removed.(Burning DOT remains)
    Vice versa, if while frosted gets hit by a burn the frost is removed. (Burning DOT remains)

    Frost Blaster:
    Effect: Slows down a single target significantly overtime until peak slow
    Example: 11 sec slow. Once hit every second the slow effect gets stronger. At first it is only 1/11 of the full slowdown, at 11//11 it is max slow before slow goes away.

    Details:
    - Opponent is slowed for full effect for full duration, at a linear increase
    - Frosted opponent take extra damage from ALL weapons
    - Slow effect does not get removed on hit
    - Bonus damage and other effects get removed on hit.
    -A frosted enemy will have any burning effect instantly removed. (Burning DOT remains)
    Vice versa, if while frosted gets hit by a burn the frost is removed. (Burning DOT remains)

    Flare gun:
    Effect: Deals DOT on a single target.
    Details:
    - Damage from Cannons type weapons is increased on burning targets
    - Burning effect is removed on hit. (Burning DOT remains)
    - Burning effect will remove any frost effect on target.
    Vice versa, if while burned gets hit by a frost the burn is removed. (Burning DOT remains)
    - Damage Buff needed

    Fire Bomb:
    Effect: Deals DOT on enemies in a radius.
    Details:
    - Burning damage when hit at center is for full damage and lasts for full duration, if hit further away from center the damage will be reduced but still last for the full duration.
    - Damage from Cannons type weapons is increased on burning targets
    - Burning effect is removed on hit. (Burning DOT remains)
    - Burning effect will remove any frost effect on target.
    Vice versa, if while burned gets hit by a frost the burn is removed. (Burning DOT remains)
    - Damage buff needed

    Napalm:
    Effect: Burns enemies dealing DOT in a stationary radius.
    Details:
    - Damage at center of napalm is for full damage, so long as enemies is within the napalm damage will remain constant.
    - Staying within the napalm area treats your ship as burning.
    - Napalm will not remove frost
    Vice versa, frost cannot remove a napalm
    - Frost Bonuses and Napalm Cannon damage bonus can stack.
    - Slight / Minimal damage nerf required (3-5% only)

    Please let me know what you guys think of this new system? How does it work? Does it have any flaws? What can be improved? Thank you!
     
    Last edited: 21 Dec 2017
  2. Joey who

    Joey who Well-Known Member

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    Good thing you decided not to finish it
     
  3. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    I need some more time, I had an idea but I lost my train of thought :(

    I got it!
     
    Last edited: 19 Dec 2017
  4. Joey who

    Joey who Well-Known Member

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    You should have never finished it lol. Horrible idea
     
  5. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Come on man, don't just say, explain
     
  6. Joey who

    Joey who Well-Known Member

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    Because balancing and completely destroying an item are 2 very different things.
     
  7. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    If you don't want to be constructive then leave
     
  8. Joey who

    Joey who Well-Known Member

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    Fire damage is not OP and was nerfed indirectly along with the frost nerf already. Frost was destroyed but that has nothing to do with fire.

    Napalm: can be avoided with ease. No 'sticky' effect (where you stay lit on fire for full duration).

    Firebomb: can be avoided. Takes 20s+ to deal full damage. Slow projectile. Damage depends on accuracy.

    Flare gun: short range. Slow projectile. Low arc (hits waves constantly). Requires high training and 4 perks to reach 20s+.

    Yes, we get it. You're a fixer; You hate fire. Nerf everything that a fixer doesn't use. Etc etc yadayada. But you need to understand that fixer is not the only boat and every ship needs a weakness. Frost doesn't hurt fixers as much as it used to. Now the only weakness besides natural damage is flare gun. Get used to it
     
    A55A51N likes this.
  9. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Too much personal bias towards me. I will hope that your opinion is true regardless of who posts
     
  10. Joey who

    Joey who Well-Known Member

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    My message would have been the same towards anyone. I don't reply positively or negatively just because of who's idea it is.

    Ask @TheAntiSnipe, which I am good friends with. He posted an idea I didn't agree on. I shared my thoughts regardless. He understood. No bias; no hate. Just honest
     
  11. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Thank you for verifying, I truly appreciate your honesty, definitely will take your opinions into consideration with regards to future posts.
     
  12. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    People don't like the stacking of healblocks(3 flares cut off 90% healing) and personally I think that this is wrong. BUT just doing that to flare is, imo, taking it too far. Just make it so that healblocks don't stack.
    This is actually logical, but slow effect removal should be exponential in nature, reducing slowly at first in intensity, then quickly going down.
     
  13. Joey who

    Joey who Well-Known Member

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    3 flares stacking is pretty rare (I doubt someone will be using 3 flare gubs unless they are trolling).

    But in such rare cases, 3 flares will block 45% of a fixer's self heal from repair pulse. 90% of duct tape. 0% of a repair box or pulse.

    So repair pulse, is already low, the -15% from flare gun isn't bad since few fixers rely on just repair pulse for self heal.

    Duct tape, good ridence, they take -30% fron flare.

    Repair box&bolt, take -0% from flare guns, they heal 100% even if 50 flare guns are stacked.
     
  14. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Devs said they are patching the box and bolt. What do you mean by pulse 45% self heal? I also like how immediately you guys focus on Self heal when this thread addresses so much more... If you read the Post again. I put actually put alot of detail into it
     
  15. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    We don't need slow effect to be removed, just take away the effects of frost on hit but Slow effect stays. BUT, like you said the slow effect is strongest at the beginning of the duration and slowing wears off. I suggest a linear over exponential tho
     
  16. TheEpicWarlord

    TheEpicWarlord Active Member

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    Frost in my opinon is weak the only weapon of these that needs to be nerfed or buffed is firebomb which needs to be nerfed not a huge amount maybe slight reduction of blast radius.
     
  17. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    My post is not nerfing the items but changing them completely so that they are more balanced altogether. Firebomb radius is fine, it's just not showing accurately. If the arc is towards you it extends beyond the circle. If u are behind the arc when it lands u can be in the circle and not get hit
     
  18. TheEpicWarlord

    TheEpicWarlord Active Member

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    hey thanks cool i did not know that :)
    Edit : i think your ideas for the frost are good but i would keep flame weapons as is.
     
    TheAntiSnipe likes this.
  19. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Bump, want more thoughts and criticisms
     
  20. SlAyEr

    SlAyEr Active Member

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    First of all good work..
    U r a well known member here..
    U should know better why all the items u mentioned above, were rebalanced in 1st place..
    And I don't see any balance there.. u r suggesting a balance which will kill the weapons nd yes the gameplay..
    Slower target is easier for anyone to hit.. even rails will become handy..
    Napalm is to get enemies from clustering I guess then why do we need a nerf
    We don't need firebomb as mortar.. firebomb is firebomb.. let it be
    U r probably a fixer I guess that's why u made this post.. so sad

    And u forgot to include sniper..jk
    No hard feelings:p:p
     

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