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Stun duration > stun cooldown

Discussion in 'Game Discussion' started by xxxBISMARCKxxx, 13 Dec 2017.

  1. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I have a rare t1 and can rake out a team 3v1 IF they are being idiots. I just kite out the fastest on them, guiding them into choke holds. You don't need the 16+ second stuns, you need brains. About the stuns though: Personally, 16+ is too long, but mostly nobody has the good reason to keep those stuns on, unless they prepping a railgun, which is just stupid to bring into a speeder fight.
     
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  2. ViscountSniffit

    ViscountSniffit Well-Known Member

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    For duelling anything over 6 seconds is good enough. In fact shorter might even be better, as there is also a shorter resistance.

    As it gets longer, you can use it for other things though, like taking a ship out of the game, while you focus on another (especially fixers). Mine is up to around 10 seconds now, so that ability to delay ships is starting to really make a difference, and it’s quite powerful (if no one breaks the stun).
     
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  3. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Stun at 10+ seconds versus double fixers and your team listening to you-- A combination for victory.
     
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  4. Ash KOT

    Ash KOT MVP

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    I only have a T1 rare, waited so long for it!
    Got it a few days ago and already helped me win a 4 vs 1 last night :D
     
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  5. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    CD of a hard CC is it's duration should be like speed of light in a vacuum. CD must NEVER drop below duration.

    It's stupid they even messed with duration, the two variables should be CD and amount of damage it takes to break the stun. Like inverse Tesla shield.

    Static reasonable duration and you can buff CD and amount of damage it takes to break stun. YW ROVIO
     
  6. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Actually, that's a great idea, I can't think why it shouldn't be implemented m8!
     
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  7. Cyn

    Cyn Well-Known Member

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    I've never seen stun duration to be a really big problem, since some clown teammate is usually shooting it off before it goes the full time anyway.
     
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  8. fr4nk1yn

    fr4nk1yn Well-Known Member

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    If you're getting a 20 second stun then you're not taking damage. As a Stun user I don't see the problem.
     
  9. Earel

    Earel Active Member

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    U take combo and stuned and u are in flame for 20 s combo repeat without any chance
     
  10. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Ya, true. That's a real problem. Why not reduce one second per burn tick? A 20 second stun will become an effective 10 second stun or so.
     
  11. Earel

    Earel Active Member

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    Because all balanced. ))
     
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  12. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    All balanced ;-)
     
  13. fr4nk1yn

    fr4nk1yn Well-Known Member

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    Oh I see. Is some industrious person using flare gun and stun? That's ingenious!
    Until it becomes wide spread I doubt they'll be any consideration on fixing it. The devs are too busy nerfing the Sniper I hear.
     
  14. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    Many times I've been stunned on my Defender for the full duration. But the duration itself is not my issue w/ this thread. It's when the DURATION > THE COOLDOWN which is just stupid.
     
  15. ViscountSniffit

    ViscountSniffit Well-Known Member

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    I don’t see a problem with being stunned while you burn. It’s not like you’d take any less damage from the burn if you weren’t stunned.

    Why should being hit by a flare and taking slow damage be any different to being hit by a railgun and taking it all at once? Neither should affect the stun duration if they hit before the stun was applied.
     

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