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Power Bonus for Losing Teams

Discussion in 'Suggestions & Ideas' started by ViscountSniffit, 12 Dec 2017.

  1. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
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    Disclaimer: This type of idea is often divisive, but there is method to the madness. To really understand the ‘why’ you probably need to read this article on game design and slippery slope: http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback

    The basic idea is that every time a teammate dies, the other ships on the team get some kind of bonus, to offset the disadvantage. It could be a temporary bonus, such as a few seconds of ‘rage’ or it could be a perminent damage bonus that stacks.

    The purpose is not to reward people for playing badly. It’s to prevent an early disadvantage from snowballing and dictating the rest of the game.

    I would suggest that a small damage and defence boost, per dead teammate, would not be a huge change to the game, but it would make it all the more interesting to fight out battles that would otherwise be a forgone conclusion (such as 2v5, 1v4).
     
  2. KINGIVANOV

    KINGIVANOV Well-Known Member

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    Occupation:
    Teenager
    Location:
    Over here.
    I once played a match from 0 - 4 to 4 - 4 while I was alone
     
  3. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
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    Yeah there are videos of people winning games 5v1, but 99.999% of the time it’s not even remotely feasible. So those games are over before they’re over, which is a waste of time.
     
    TheAntiSnipe and The Otherguy like this.

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