Not a fairy tale. More llke a theory I formed based off of the patterns I've observed while playing this game, which I explained above. And, to be clear, I am not saying that skill and gear quality have nothing to do with climbing the infamy ladder- just that, from what I've seen, there appears to be a system in place to match people with considerably worse teammates and/or against better teammates once they reach a certain win/loss ratio. Battle Bay for me has, for the most part, been an endless cycle of win streak followed by loss streak, and so on- consistently enough that I can't just write it off as pure chance, or me just having bad games. Part of what reinforces this belief for me is the fact that in nearly every game I play while on a loss streak, the teammates I am matched with tend to contribute much less, as far as healing or damage go, than my teammates do when I'm on the win streak that follows soon (my streaks usually last for a day or two or around 10-15 games) after. Because of this, even if I perform phenomenally in every game, i'm dragged down by these sub par teammates. With all technological advancements we have today, do you really think implementing an algorithm to match you with what it deemed better or worse teammates and opponents- by analyzing average, or maybe even recent, damage/healing done, as was suggested above, or something along those lines- is too far far-fetched to believe? Why would Rovio do this, you ask? Well, the majority of the time, except in rare cases such as with Genki Gamer who is able to get to Nightmare league with essentially all blues because of how adept he is with his load outs, the player that shells out a ton of money but lacks proper decision making in game (when it comes to things such as positioning, aim, etc.) will undeniably have a huge advantage over those who lack such top-tier gear because of how much more easily they can accomplish the same amount of damage or healing, even if they were able to land only 1/3 as many shots. This is just the nature of pay-to-win games such as this. So, with Rovio being a business that always has to keep their bottom line in mind, as well as being a publicly traded company where they have stockholders to appease, they have everything to gain from imposing such a system.
To be clear, I'm perfectly aware that everything I typed could be completely wrong. I'm just saying that, based on the patterns I've seen, and based on the reasoning I've provided, I can see it being quite logical for Rovio to implement such a system. It's not that I'm crazy or trying to blame my lack of infamy/skill on means beyond my control (In fact, I got to the infamy range I now hover around almost exclusively with my shooter, with much weaker weapons than most in this range by aiming my shots well and positioning myself well). I just wanted to assure the OP that his experience is very similar to mine, and that there might be a proper explanation for this rather than it being merely coincidental.
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