A few ideas -
--All ships have some mk levels. Aka mk3's and mk4's should never be fleeted against mk5's. mk5 should never be seeing mk6's and mk7's.
--People that have been repeatedly reporting for floating should only play against other floaters. Why am I penalized when floaters, obvious infamy droppers (seal clubbers) should only be paired against similar players, and not with the rest of the hard working folks in the bay.
--Legendary against legendary, if someone is running legendary equipment, put them in their own battles so they all have a fair fight. Uncommons and rares against high level epics and legends is like flies vs the swatters. The flies might get a few hits, but one hit from a swatter takes out the flies.
--Should be separate tracking for boat levels in terms of infamy, to encourage more ship playability and not penalize teammates for trying to use a low level ship.
--Random mode - all possible boat/item capability, all items can be maxed out with legendaries to really give people a feel for what they could get. Could limit the number of times day/week they play to give incentive possibly? or have special event type thing, options and discussions for both ways could go on.
--Objective vs slaughter modes. Should be something where moving king of the hill areas, crazy king with more players in the area, capture the flag, bomb, and so forth.
--5v5 fleet- hell, even 3 person fleets so I can bring a fixer and a friend into matchmaking.
--Stop not putting fixers on a fleet. How many times have I had a match where I have no fixer, and they do. One guy, who either doesn't understand basic team based gameplay, or is dropping in infamy, charges in and then dies, leaving my team 20% down in manpower before I have even seen, or fired at the enemy team. Just match fixers on both teams, instead of handicapping the other team for no real reason.
That's all I got for now, any thoughts, ideas, please let's talk about them.
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