The time has come after multiple instances of facing nightmare players with t5 Epic flare guns.
My goal: Rebalancing of Flare gun in relation to all Green items
Argument: Direct comparison between Epic t5 Flare and Green Items
Epic t5 Flare gun:
90-100 dps / Sec
Duration: 22 seconds (4 epic 1.5 sec perks)
Cooldown: 11.1 seconds (Not affected by crew)
Burning able to be negated: No
Bonus effects:
For full duration -30% healing for target (It stacks so you can get up to 100% heal negation)
For full duration boost all cannons dmg on target
Epic t5 Duct tape:
175 - 185 hp / sec (4 epic 7.5% hp perks)
Duration: 10 seconds (No perks available for extending duration)
Cooldown: 20 Seconds (If you max crew 11 seconds, BUT you sacrifice alot of better talents)
Healing affect able to be negated: Yes, Fully negated for full duration of stun while active, negated by 50% for full duration of frost blaster while active, negated for 30% by burn for full duration
Bonus effects:
None
For the other 3 green items the circumstances are even more dire.
Repair pulse:
12.5 Seconds Cooldown
1) Only heals for 9 seconds!
2) Only self heals for HALF!
3) Healing subject to 3 types of negation!
4) All who are healed from pulse subject to #1 & #3 above
Repair box:
9 Seconds cooldown
Ex: Epic t5 around 900HP per box
Fully negated if stunned!
heals only +-600 if burning!
heals only +-450 if frozen!
Repair Bolt:
10 Seconds cooldown
EVEN THIS is subject to burning debuff!
Ex: Epic t5 around 1400 per bolt
Heals full amount on stunned and removes stun!
Heals full amount on frozen and removes frost!
Heals only +-980 if burning and DOES NOT remove burning or even reduce duration
Summary:
If you read so far you can clearly see how many advantages the flare gun provides!
Compare that with everything in a fixer's aresenal, there is simply nothing that can go 1:1 with a flare gun. There is no counter for a flare gun. You cannot give a single 1 slot weapon so many benefits. There has to be more balance for ALL green items.
Possible solutions:
- Replace HP % perks for pulse and Tape with duration perks like fire weapons
- Remove the 30% healing debuff from flare gun
- Remove the ability to Stack 30% heal debuffs
- Change duration perks for fire weapons to % dmg boost
- Add additional secondary effects to green items to compensate extra dmg boost effect with fire
- Allow removal of fire with repair bolt
- Allow reducing of burn duration with green items
- Buff overall green items base healing
Open to comments and suggestions. If you disagree, take your time and write out a clear and concise reasoning response for why you think so. Constructive criticism is best. No salt or hate wanted here.
Do not pose comments about me and my bias. Treat this as a true suggestion. I ask Moderators
@The Grim Repair to please delete duplicate threads in the past i may have made on this topic, although this one is most direct.
Anything non-topic related will be ignored. For those that comment please also state whether or not you are a flare gun user. My goal here is to provide a more balanced playing field for all fixers on the bay as the flare gun is a detriment to us all.
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