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random ideas , hope you like them

Discussion in 'Suggestions & Ideas' started by Clashinkov, 16 Nov 2017.

  1. Clashinkov

    Clashinkov New Member

    Joined:
    24 Sep 2017
    Messages:
    28
    first of all hi , *insert generic introduction here* , i hope you like my ideas
    SHIP CONCEPT : THE AMBUSHER (honestly wanted to name it something cooler but eh im sure someone can suggest a better name) :3
    the idea of this ship is that it uses stealth tactics to gain advantage over enemies , utilizing its unique BLACK slots to stay away from sight
    the black items will be discussed in the next paragraph
    the ship should have a bit higher HP than the speeder , but around 10% slower , it should have slower turret rotation than the shooter but same turning speed
    the end slots for this ship should be 3 3 5 5 5 4 4 4
    the slots per MK for this ship could be :
    MK1 2 2 2 1
    MK2 2 3 3 1
    MK3 2 3 3 3 2 2
    MK4 2 2 4 4 4 2 2
    MK5 2 2 4 4 4 3 3 3
    MK6 3 3 5 5 5 3 3 3
    MK7 3 3 5 5 5 4 4 4
    if played right this ship could be vital in a team victory as it can be used to carry out surgical strikes against enemy weak spots like an unprotected fixer or a retreating damaged person and retreating with minimum losses
    ITEM CONCEPTS : BLACK ITEMS , Defence Armor ,The Reptar and The Fire Ring
    Black Items:
    The smoke grenade : this device fires a short to medium range grenade to create a smoke screen that blocks vision and disables auto targeting of the people behind the screen as if they were behind a wall , but you can still get hit by blind shots
    Slots : 2 Duration :3-6s depending on class CD: 20s upgrading increases the duration ( Max 6s for C , 7s for UC , 8.5s for R , 10s for E and 12s for L)
    Jammer : this device creates a circle when activated that drifts away torpedoes , destroyes mines and healing crates and stops tesla bolts , enemy cannot fire from within the circle but can use yellow green and black slots
    Slots : 2 Radius : starts like a standard mortar , increases with upgrading to a max of the radius of the ballpark mortar
    Duration 7s ( with perks get to 11s) CD:18s
    Stealther : this device makes the ship untargetable for few seconds and increases speed by a fixed ammount (30%) , ship can still be harmed by blind hits
    Slots : 1 Duration: starts with a range of 2.5 to 5 with a max of 7.5 to 10 s CD : 16s (only one of this item can be fit on your ship)
    Other Items
    Defence Armor : this 2 slot blue item will increase the defence of the ship by an ammount that will increase with upgrading and rarity
    Reptar : this long range 2 slot green item is able to lob a less effective healing crate over great distances , it has 70% healing power as the normal crate but it is a way to be able to fix allies without being in the war zone or to fix an ally that needs help but too far to be able to help in time
    The Fire Ring : much like the name suggests , this weapon is like an inversed mortar , instead of filling an area with fire it creates a ring of fire around an area that traps the enemies unless they want to lose hp , upgrading this weapon will increase both the damage and the thickness of the ring

    GAME MODE CONCEPTS : CTF , KINGS OF THE HILL , RSHIP DM
    Capture the flag : a very known game mode where each team has to capture the enemy flag and secure their own , this would be a very good addition to BB because of the ship variation that could lead to many intresting combinations in attack and defence
    KOTH : this popular game mode focuses on having 2 teams of 3 fighting over a central capture point that grands rewards the more you are in it , the team that scores the most points wins
    Random Ship Death Match: this game mode allows each player to try a random ship with a random setup and then have a deathmatch with other players , the random ship and setup could be anything from famous youtuber setups or dev setups , its up to the devs to decide them

    SPECIAL SHIP ABILITIES
    these are abilities that can be activated once in a match , each ship has its unique ability , they can be upgraded using power cells and sugar
    the abilities are (at max level):
    Berserk (shooter) : instantly reloads all weapons and decrease reload time by 33% for 20s
    Supersonic (speeder) : increases movement speed , turning speed and turret turning speed by 50% for 20s
    Judgement (enforcer) : increases the strength of the next hit by x2.5
    Fortification (defender): increases the defence points of your ship by x2 for 20s
    Second Chance (fixer) : restores the HP of one ally (or yourself) by 50%
    Force Field (ambusher) : deflects all shots at ship for 5 seconds

    i know these ideas might be inapplicable but i hope they could be the beginning of inspiration for other ideas
     
    The Grim Repair likes this.
  2. A55A51N

    A55A51N Well-Known Member

    Joined:
    1 Jun 2017
    Messages:
    674
    Occupation:
    Student
    Location:
    Finland
    The ambusher and black items:
    LOVE THEM!!!
    Game modes:
    The flag capture would favor speeders too much and teams could just camp out waiting for the other team to make a move. Instead, i thought if a similar mode.
    Domination
    5 flags, 1 near both teams spawn point, 1 at the normal capture point and 1 for both teams to capture quite easily, but would be possible to take by the other team. Game would end when other team has posessed majority of the flags for long enough.
    Abilities:
    Maybe, but i don’t think that would be the first thing to be added.
     
    The Grim Repair likes this.
  3. hotheadgamerxD

    hotheadgamerxD Member

    Joined:
    9 Apr 2017
    Messages:
    41
    random ship death match good idea
    ambusher not bad
    black item long relode time make it almost useless it should has 10 or 15 second to relode
    capture the flag for speeder because fast to capture the enemy flag and make a score fast also if all member of team are destroyed so i will lost the match right? or we will revive untill the end of match sorry for many question
     
  4. a_creeper_won

    a_creeper_won Well-Known Member

    Joined:
    19 Oct 2017
    Messages:
    603
    Occupation:
    Basement dweller
    Location:
    The middle of nowhere
    Black text is hard to look at.
     
  5. Clashinkov

    Clashinkov New Member

    Joined:
    24 Sep 2017
    Messages:
    28
    well these are innitials but i wanted to make them sound not too op
     
  6. Clashinkov

    Clashinkov New Member

    Joined:
    24 Sep 2017
    Messages:
    28
    thats a good idea and it could be done as well with zones , like stay in zone and gain points
    you inspired me into another idea , 4 flags game mode
    5 flags , in the same arrangement you mentioned , and each team has 4 flag stations , each team must try to fill the 4 flag stations and hold them for a minute ( that means you have to go attack the enemy stronghold and take a flag of theirs as well)
     
    A55A51N likes this.

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