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Guild Inventory for ‘sharing’ items.

Discussion in 'Suggestions & Ideas' started by ViscountSniffit, 8 Nov 2017.

  1. ViscountSniffit

    ViscountSniffit Well-Known Member

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    The Otherguy suggested I make a topic for this (pasted from another thread, with some edits)...

    Trading is something everyone would enjoy. It would be a no-brainier if it didn’t conflict with the game’s economy and progression.

    Any idea that is able to reconcile those two opposing concepts, would be very welcome.

    One idea I was toying with, instead of trading, would be allowing players to loan items to a ‘guild pool’.

    Once an item is loaned, it goes into a ‘guild inventory’, and can be equipped by other guild members, however, it cannot be scrapped or upgraded, and will be unequipped if the player leaves the guild.

    This would give players an incentive to keep and upgrade weapons that they don’t personally want to use, and also give them a place to bank those weapons. It’s also another way we can help guildmates solve quests, and promote guild loyalty, by building up a shared inventory.

    Alternatively, players might donate items permanently to the guild inventory, and relinquish all control. That would allow the item to be upgraded by anyone in the guild, but the item would still belong to the guild, and can never be owned by any single player.

    I’m not sure the best way to organise the return of items. Perhaps they automatically return tothe guild inventory when someone signs out, or after X amount of hours (there would be lots of ways to do it).
     
  2. Fix-it

    Fix-it Active Member

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    Omg, totally need this
     
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  3. benguin8

    benguin8 Well-Known Member

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    Liking the concept, but needs to plug all the holes. A player could only equip an item they have unlocked in crew training already. Don't want new players rocking level 4 weapons.
    One place this would help would be if only a few had a high level weapon, the others could use it while they were not online. Also, players can test out a high level weapon before committing to leveling their own. Lots of interesting aspects. You may have to severely limit this in the beginning like each member can tag one weapon as shared. Definitely a new twist on trading.
     
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  4. Sultanma

    Sultanma Member

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    actually if they allowed trading for gold would be a great idea weapons parts items etc
     
  5. *Rubber Duck*

    *Rubber Duck* Well-Known Member

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    So much real money spent on things that are "usless" to one player that just get scraped as waist so the economy should stay the same. There def should be some rules and realt like the idea of if u havnt unlocked the captain lvl for the items tier then ya cant use it ( u can trade it still if u wanted but u it would not be equipable untill ur trained in it) as a P2W player iv just seen so much of my money go down the drain on items i do not use amd camt understand y if the money has been spent what does it hurt to trade the item? It would be in the game anyway if i decided to use it right?
     
  6. benguin8

    benguin8 Well-Known Member

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    See if these details fit your concept @ViscountSniffit. First, it will be helpful to define terms and stick with them. I am going to take some liberties so by all means my definitions do not have to be gospel. Trading doesn't seem to be the right word here. Think of it as more of borrowing or a loaner like a library book. Only one copy of the book/weapon exists. I can select (let's say) one weapon/item that can be loaned to the Guild Library. Maybe each player can put their 4 best (that's 100 items!). Items that are put into the library have a glow around them or some special border. I can still use my weapon I loaned to the guild library. When I am not playing, another member of the guild can take my loaner weapon, and use it for quests, get the feel for it, etc. If the loaner weapon is equipped, then no other guild member can loan the weapon too. It will be greyed out.

    In the battle wrap up screen, anyone with loaner weapons will have the same special glow border, just so we can see how popular this will be.

    @*Rubber Duck* hit it on the head, If I am not using it, I can contribute it to the guild to use it. This is great for the hard quests so not all 25 members have to have everything leveled which is unrealistic. My guild has been spreading resources all over into uncommons to help with odd quests. The Guild Library would also be great for guilds across multiple time zones too. It would not be abused because only one person can have it loaned at a time.

    Details will have to be worked out if the owner wanted the loaner back. Communication is key. I think if at any time the owner signed on, they can see someone has it equipped and take it back as long as the person is NOT in a match. The person who has the loaner would get a pop-up. Any guild library loaner would be taken out of the library on a first come first serve basis. If any non-owner had it equipped and was offline, it has to go back to the library as free and unequip from that player.

    I think the weapon with all of its perks would be put up for loan. A person with only bhurt level 19 could not equip a tier 4 weapon. Obviously when a person takes out a weapon, all of their crew training kicks in depending on how their crew is trained.

    If a person leaves the guild, or is kicked, their loaned weapons disappear. If a match was in progress with a loaner when someone left the guild, the loaner would go back after that match.

    This may create some temporary infamy increases. Fear not because the awesome infamy system will always put you back in your place.

    Guild members will be able to focus their resources on their core or favorite weapons which will make the guild stronger, faster.

    (Optional) If a loaned weapon is used for quests, the owner could get a portion of it's earnings.

    Any downsides to any of this? Seems like a win-win here.

    Have I left any open end here? I will keep thinking on this and fill in any cracks.
     
  7. Tirth2_

    Tirth2_ Well-Known Member

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    Same here!
    and this will help a lot as most of the players are from different time zones so we can utilize the weapon to its max usage! :)
    Good thinking!
     
  8. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Yes, that’s pretty much exactly how I imagined it working (like a library). Although the owner getting quest contributions is a really great idea, that I hadn’t even considered. That would be yet more incentive to help the guild :)

    I also figured you would be able to click on items in the guild inventory, and it would tell you who owns it, and who is borrowing it.
     
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  9. Babablacksheep

    Babablacksheep Well-Known Member

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    @ViscountSniffit and @benguin8 i would like to Add one thing about crew training. Only RAREs(and below) loaned and used should be correspond to captian level. Epics should be one tier less corresponding to crew. Legendary totally restricted to tier 1 ones only and only to be used when that particular captain is maxed out

    For eg. If my crew training of bhurt is lvl 20, so i must be able to loan lvl 40 Rare sniper at max or lvl 30 epic at max. And for using leggy(TIER 1 ONLY) , i will need a max bhurt. If you find anything wrong in explanation, go ahead, i m not very good at specifics..
     
    Last edited: 9 Nov 2017
  10. ViscountSniffit

    ViscountSniffit Well-Known Member

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    It might be easier to have it run off achievements. We already have achievements for rarity: rare beast, epic loot, etc...

    So perhaps in order to ‘check out’ an epic item, you would need to first have the Epic Loot achievement. This would prevent (most) new players sticking a t1 legendary on thier mk1 and owning everyone.

    For evolved items, I agree that it should run off crew training. So in order to borrow a t2 legendary BC, you would need the legendary achievement and Bhurt level II. Similar to the requirements when you want to evolve an item.

    I think that should be sufficient to keep weapons in thier appropriate power range.
     
  11. benguin8

    benguin8 Well-Known Member

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    Hmm, is this enough of a concern to complicate things? Sure it might result in some temporary infamy gain but you will just lose that when you return the weapon if it is not your "true" infamy level. Brand new players will not have the crew level to make crazy leaps. Could they use a tier 1 legendary? Sure, but I have passed many in all infamy ranges with one. New whales will always make this a possibility.

    Here is something that has not been discussed. Can a player borrow multiple items at once? On one hand it could be good for the guild. However, allowing this would open more concerns to false infamy jumps if you can borrow a high level turbo, shield, and weapons. With this in mind, maybe if we limit it to only being able to borrow 1 or 2 at a time. It would be an easy fix to @Babablacksheep 's concern.

    I say limit it to loan 2, and borrow 1 at a time. VIP can loan 3 and borrow 2 at a time. Or something like that.
     
  12. Help I Cant Swim

    Help I Cant Swim MVP

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    Saw you mention this in a different post and I'm glad you brought this up here. This would be an excellent way to increase guild activity and coordination while also making the very difficult weapon quests a little bit easier. How likely is this to actually happen?

    I'd like to add 1 thing while it is on my mind. The guild leader and officers should have the ability to remove a loaned item from somebody. For example, if somebody is hogging the Legendary Blast Cannon and the real owner is offline for awhile, a guild officer can remove that item from the person borrowing it.

    Again, I really hope the devs can implement this as it would be received overwhelmingly positive throughout the community. This would be better than donating in Clash of Clans.

    BEFORE THE DEVS IMPLEMENT THIS.... Please post the proposed method on the board and get feedback for it. Let us go ahead and vet out any cheeses or exploits so something so good is not perverted.
     
  13. Help I Cant Swim

    Help I Cant Swim MVP

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    I think loaning twice as much as you can borrow is a good mark. 2/1 or 4/2. Could this possibly be another "inventory" that you can upgrade with pearls???
     
  14. Help I Cant Swim

    Help I Cant Swim MVP

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  15. The Grim Repair

    The Grim Repair Community Manager

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    It’s hard to say. Personally I think it’s a great idea. There are a lot of good ideas on the table and we would love to implement them - some are easier than others and take different amounts of time, testing and effort.

    We don’t really “scrap” ideas - it’s just about how and when. So the only thing I can keep encourage for certain is: just because we don’t implement something that seems easy and sensible doesn’t mean we dismissed it - so please keep ideas in the discussion as you do.

    I’ve said it in other threads - we can’t really make any committal statements or promises at this time.
     
  16. Help I Cant Swim

    Help I Cant Swim MVP

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    Thanks for responding. Even if all of the ideas are not implemented, it is great that you guys actually take the time to respond. Too many times the game developers are detached from their player base.
     
  17. benguin8

    benguin8 Well-Known Member

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    Yes thanks for the response @The Grim Repair . I agree you can't comment on whether it would be implemented but feel free to play devil's advocate, point out difficulties on your end, and other potential issues. You have an entire forum of trouble shooters at your disposal. There is no i in team (or developer).
     
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  18. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Fixed! :p
     
  19. *Rubber Duck*

    *Rubber Duck* Well-Known Member

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    Lol
     
  20. benguin8

    benguin8 Well-Known Member

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    In Battle Bay, I am a trouble enforcer ;) not a trouble shooter
     

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