1. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

The infamy loss..

Discussion in 'Game Discussion' started by OniZoro, 20 May 2017.

  1. OniZoro

    OniZoro Member

    Joined:
    19 May 2017
    Messages:
    68
    I've only recently started playing but one thing makes absolutely no sense to me. I understand this is a team game but what can I do when two of my team mates legit refuse to do anything at all? Some just run and do not shoot at all. Some shoot but they seem to believe hitting rocks is going to get them the win. So why, exactly, am I losing 24 infamy points when I have 1900 damage done to the other team, the highest damage dealer in the whole game, while the second highest damage dealer in my team has dealt 300 damage? Please make the infamy loss less based on how many stars you obtain or how much damage you deal, I'm assuming stars are based on your damage? Anyway, It is absurd to be losing this much when I am doing my best and managing to dodge and hit enemies who are dealing more damage than me and have more health than my ship while being teamed up with absolute knobheads. Its extremely disappointing.
     
  2. Riddlerpaji

    Riddlerpaji Active Member

    Joined:
    5 May 2017
    Messages:
    262
  3. dikshift

    dikshift Active Member

    Joined:
    4 May 2017
    Messages:
    158
    The problem is that the devs want to make the game a "team-based game" so you don't go around trying to get as many kills as possible and disregard the team. Thus why your entire team gains/loses the same amount, or else everybody would play the class with the highest damage. But, they also don't allow more than 2 man fleets, ultimately destroying the whole purpose of the team-oriented gameplay they wanted, so I'm not too sure what the devs are trying to do with the game atm.
     
  4. luffy

    luffy New Member

    Joined:
    8 May 2017
    Messages:
    28
    so much agreed
    but incase of the winning team there are some people who dont do anything and get +24/+23 they should also get less infamy.
     
  5. walker31

    walker31 New Member

    Joined:
    13 May 2017
    Messages:
    15
    its so unfair when i'm on the loosing team but im playing so well and my infamy goes to zero now
    I was at 600 and now im only at noob teams
    [​IMG]
     
  6. OniZoro

    OniZoro Member

    Joined:
    19 May 2017
    Messages:
    68
    Well ya see, that's the thing. I'm not saying if we play exceptionally well we shouldnt lose at all, we should still lose, but not the same amount. If someone plays really really good and they're the best in that game based on damage and stuff, they should probably only lose about 5-10 points, if they're not the best but still pretty good 10-15, if they're nothing special, then the usual 20-24, it should be the same with winning. The guy who does barely anything shouldnt get 24 points. He should get much less, a similar distribution as it is in a loss. I don't see why that'd be problematic.
     
  7. MHz3000

    MHz3000 Member

    Joined:
    1 May 2017
    Messages:
    91
    Meh, sometimes When the game wants to continually throw me into unwinnable matches I just fit the fastest thing I can and spend a few matched running into the enemy and stopping just to die and do it again. If losses is what it's going to force then losses is what it's going to get. I know the team doesn't like it, but hey if i'm going to lose infamy anyways why not make it quicker right?
     
  8. - C l o u d y -

    - C l o u d y - Member

    Joined:
    20 May 2017
    Messages:
    72
    Occupation:
    A Person ⊙︿⊙
    Agreed, they should try looking into a more balanced infamy system.
     
  9. TheRedSpeeder

    TheRedSpeeder Well-Known Member

    Joined:
    10 Apr 2017
    Messages:
    444
    Location:
    Finland
    Well then... how are you gonna say who was the best and deserves less infamy loss or gain? I mean is it speeder by stunning enemies so they can shoot you instantly? Is it fixer who kept you alive? is it perhaps defender or enforcer by being damage takers (enfo also stunner/freezer)? Or is it shooter which you clearly say should almost never drop because of easiest damage dealing?
    The game is TEAM GAME! There can't be pointed who did the best and who least.. o_O If there's afk, it's just bad luck for you.. next time it can be in enemy team. Then it's fine for you, isn't it?

    There is very very few games that gives you points by being in losing team and that's good thing. Why should anyone be rewarded for losing? This sounds like the talk of the spoiled kids who never learned to play fair and winning and gaining is everything in their lives. (Don't take this personally, please!) :confused:
    As said multiple times if you deserve to be higher in leagues, you will eventually get there and stay there. If you don't deserve, learn to carry your team better and take the right to be in higher leagues.:eek:

    If there wouldnt be possibilities to get higher by random teams, then no one would be moving up or down on infamy. In the end people are getting demoted and promoted to higher infamy levels by playing so stop complaining about this and start playing more actively or use money (I don't care which path you choose). There is possibility to that we will get bigger fleets eventually but at the moment it just would ruin the whole system as playing against organized fleet would lead to unbeatable top players fleets.

    I know losing infamy because you did the best in whole match is frustrating but next time you will beat them with another teammates a gain your infamy back :p
    Do not lose hope to get higher! This game needs some time to make a progress and if you play with attitude "give me everything right here and right now" you won't get far before getting annoyed. Upgrade your weapons and you will get higher slowly but for sure!

    Cheers :cool:
     
    Greydone, OniZoro, BEN and 1 other person like this.
  10. Robos

    Robos Member

    Joined:
    17 May 2017
    Messages:
    40
    Everyone wants to get higher in infamy but fail to realize that being higher up means fighting ALOT stronger opponents. I'm at 1500 and lvl15 mk2, 95% of people here are mk3-mk5 and I have basically plateaued due to having a worse boat and equipment than anyone else. If I would have lost less infamy all the times I was the best one on a loosing team I'd face mk4+ only and that would be far less enjoyable.

    I would be ok with people being 100%AFK loosing double infamy to discourage it though
     
  11. TheRedSpeeder

    TheRedSpeeder Well-Known Member

    Joined:
    10 Apr 2017
    Messages:
    444
    Location:
    Finland
    You can't basicly say is the player afk or just disconnected and I think that if you get disconnected yourself and cant reconnect you wouldn't be happy with double lost infamy, would you?
     
  12. OniZoro

    OniZoro Member

    Joined:
    19 May 2017
    Messages:
    68
    Yeah I will say I completely forgot about the other aspects, speeder, thanks for pointing that out, I was just frustrated from all the BS teams I was getting, but you're right, a healer or a fixer is not major when it comes to damage dealing but they contribute a lot, so it would be much more unfair to decide infamy loss or gain by damage alone.

    But I have had games where its not just the damage shown at the end, but how much support was provided, how much healing was done, if taking all that into consideration is possible, I'm certain they can come up with a better infamy system, though yeah, while frustrating I suppose it isn't AS bad as I implied it was.

    I think they'll probably do guild battles for the option of fleeting with 5 people together, their point of not making it in the normal competition is fair to me.
     
    TheRedSpeeder likes this.
  13. TheRedSpeeder

    TheRedSpeeder Well-Known Member

    Joined:
    10 Apr 2017
    Messages:
    444
    Location:
    Finland
    I know you see it differently now and I'm greatful for understanding my point :). I turned one of your statements green for pointing it out better for this:

    As I told about supporting team by earlier example, those are actually counted already and you can get stars even from losing and bigger reward of course by according your support to team. I don't say this is a good way to "replace" your so called lost work for team but this tells that developers has already thought about this topic (never too good for improving, yes :rolleyes:).
     
  14. Chad Iyet

    Chad Iyet New Member

    Joined:
    13 May 2017
    Messages:
    20
    Omg I feel for you whoever started this thread. I am at sub 500 infamy as a Level 14 with Defender MK2. I have absolutely no clue how to get higher in infamy without spending money on this game because approximately 2/3 of the time I am paired with total shitheads which don't even group together at the beginning, instead going solo and getting killed 5v1. Like wtf and then I see the opponents using Epic mortars and epic torpedoes to kill us when all the Rare cards I have ever gotten are total shit like duct tape or rudder (never even gotten an epic so far). Ugghhh this is probably worse than clash royale in terms of the rage aspect. If someone has a strategy to getting to 1000 infamy with a Mk2 please tell me i beg u.
     
  15. - C l o u d y -

    - C l o u d y - Member

    Joined:
    20 May 2017
    Messages:
    72
    Occupation:
    A Person ⊙︿⊙
    It is very easy to get to high infamy as a low level, like me I am currently about to be lvl 12 in the 1k infamy range.
    What I would suggest is using the in-game commands to signal grouping up or just to go with your teammates by following.
    Also take into consideration that most classes have different ways of being played.
    If you need further help with loadouts or otherwise, just chat with me.
     
    Chad Iyet likes this.
  16. dikshift

    dikshift Active Member

    Joined:
    4 May 2017
    Messages:
    158
    Have a 3 offense system. In a given month, you can only afk 3 times before you start losing more infamy or something like that.
     
  17. OniZoro

    OniZoro Member

    Joined:
    19 May 2017
    Messages:
    68
    Yeah, right now, I'd say it's somewhat balanced. I don't remember which game it was but at the end it showed "Amount healed" "Stun/frozen duration" etc with the "damage done", so if all that is already taken into consideration while distributing stars, then I think it might be even easier for the infamy system to go under a bit of change, maybe not as drastic as I implied but say, 24 loss for the guy who went out alone like a nut while everybody was yelling "Together!", and 15 for the guy who continuously healed all his teammates, supported his allies, or did massive damage? I dunno. Only seems fair, but I don't know how tough that would be to implement.


    Well, I started a day or two ago and in a couple hours I got up to the 167 infamy range but then it wasnt just the fact that I was finding tougher opponents, but many matches I found people who would not do a thing, or just not go with the flow the rest of the team was going with, I've had fixers rushing in head first instead of playing the support part, like fam you gotta rethink some things if you're gonna pull crap like that aye. Ahh clash royale, I'm a level 10 in the 4200~ range, trust me I know all the rage that comes with playing that game :p


    Yeah I always try the commands, but many times, they're pointless. Which is quite sad in itself, haha.

    I understand that, so far I've only played the shooter because it suits my play style, I try not to get hit and inflict as much damage as possible. I'm certain I can play at least the defenders and the fixers well but its really not my thing, which is why I haven't gone for them. I'm sure a lot of people would like to know how you're that high in the infamy range though, at just level 12. I'm level 9 at the moment and just above 200, which I've been at since level 7. I only have the green stuff, and the first ship.
     
  18. HeroicBubbles

    HeroicBubbles Active Member

    Joined:
    8 Apr 2017
    Messages:
    108
    OK this is probably not PC but I don't think teamwork is going to help much with a bunch of clowns who have no idea what they are doing sub 1k. I would suggest 3 things:

    1) Get yourself green weapons or rare if possible and upgrade them as much as possible. Don't bother with gray. Try not to spread your resources out too much so you can upgrade your weapon at lot. One good tactic for shooter is double standard cannon. This is a lot of DPS most people will not be able to handle.
    2) Upgrade your crew. Upgrade the weapons you are actually using and the speed and HP of your boat.
    3) Be sneaky! Don't try and lead the team to the perfect victory which will rarely happen at this level. Use your teammates as cannon fodder to reduce the enemy boats and then it's up to you to use your superior skill to win. This does NOT mean hide. but let them absorb the brunt of the engagement so you can wreck the other team as freely as possible.

    Once your at a reasonable level then you can try the whole teamwork advice.
     
    Last edited: 21 May 2017
  19. OniZoro

    OniZoro Member

    Joined:
    19 May 2017
    Messages:
    68
    Hahaha! Sure sounds rude but that's usually what I go for. If I realize they're just gonna do their own thing I just let them be on the front lines, but that really only works when the other team is fairly incompetent, if they have even two good players, it doesn't go my way.

    I've been using a normal cannon and a sniper cannon
     
  20. TheRedSpeeder

    TheRedSpeeder Well-Known Member

    Joined:
    10 Apr 2017
    Messages:
    444
    Location:
    Finland
    I do see your point and I actually learned today that even before I started to play (way before global launch, probably at the half way of beta or so), there was a matchmaking system that included captain level, infamy and ships (not 100% sure about ships but I think it was those too). Then they opened the scale and removed captain level and ships because matchmaking took longer than a match itself. They are claiming that matchmaking would go back there and it would be boring to wait matches and I agree with that.
    But yes, they should take ships or captain level back to matchmaking. Anyway a bit longer matchmaking wouldn't mind me because it gets possibility to get rid of way unbalanced matches.

    Although now we are comparing infamy based matchmaking on 200 infamy and on 2800. Quite a difference between them. It's hard to make a system that suits both ends, isn't it :confused:
    Only solution I see would be that it accords ships and puts them even (for example places fixers on both sides equally and same for ships levels (mk6 shooter equally and so on)).
    Cheers :cool:
     
    rlxgenerate likes this.

Share This Page