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The Flare Gun and Firebomb

Discussion in 'Game Discussion' started by Miku Da Yo 39, 6 Nov 2017.

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What should be done in regards to the flare gun & firebomb? Please select 2 responses

  1. Nerf Flare gun's heal debuffs and increase flare gun the damage

    5 vote(s)
    20.8%
  2. Create new items to balance flare gun and firebomb

    1 vote(s)
    4.2%
  3. Make the firebomb timer tick like a frost launcher and increase flare bomb damage

    3 vote(s)
    12.5%
  4. Buff current items such as pulse and tape and box to balance it out

    2 vote(s)
    8.3%
  5. Add feature to repair bolt where target hit who are on fire will take less fire damage

    7 vote(s)
    29.2%
  6. Do nothing, because i am a selfish fixer and want to nerf everything that works against me.

    14 vote(s)
    58.3%
  7. Burning, stun and frost cannot be stacked in conjunction to eachother

    2 vote(s)
    8.3%
  8. I have another suggestion that I commented

    1 vote(s)
    4.2%
Multiple votes are allowed.
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  1. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    I do not think the flare gun is overpowered, but personally, i think it is doing too much in terms of being a support weapon.

    Pros:
    ~ Lights enemies on fire (Boosts team damage)
    ~ The burning can last for 20+ seconds if you have the perks and crew
    ~ -30% healing debuff that stacks (super long burn time can make this even easier)
    ~ For a 1 slot weapon the total amount of damage done per hit is insanely high. At 4000 infamy i get ticked for around 90-100 for 20 seconds
    ~ Burn cannot be countered. Got stunned? Got Frosted? No problem let me repair bolt you! Burned? Too bad, you gotta suck it up for the entire duration while you get debuffed, enemy gets buffed and you take heavy overall damage.

    Cons:
    ~ Slow projectile (Still not really a con though, its much faster than tesla bolt and not really a long range weapon anyways)
    ~ Takes a long time to deal full damage. Its a support weapon, arguing that it shouldn't take a long time just because you use multiple flare guns as main weapons makes no sense.
    ~ I can't think of anymore, please comment if you have more cons.

    I don't think the firebomb is overpowered at all, in fact i think it should do alot more damage per tick. What i do think is annoying is the way the damage is dealt.
    Overall I think the Firebomb should be like the Frost launcher, always ticking for maximum damage, but the time it ticks for is reduced if you are near the edge of the radius. Maybe 7 seconds at the very edge to maximum duration at center.

    Pros:
    ~ Average range and not too high of a arc, projectile isnt slow either, pretty average
    ~ Above average radius at 3.6
    ~ Super long burn time, this is seriously long, like 24 seconds+
    ~ You get full duration of burn no matter where in the radius you get hit.
    ~ Again burn cannot be countered. Got stunned? Got Frosted? No problem let me repair bolt you! Burned? Too bad, you gotta suck it up for the entire duration while you get debuffed, enemy gets buffed and you take heavy overall damage.

    Cons:
    ~ Kind of low damage
    ~ Long cooldown
    ~ Does no damage enemy not near center

    Summary:
    Overall i believe that these weapons (Mostly just the flare gun) are bringing to the table way too much for what they are supposed to do. In order for the game to be fair, there has to be counters for everything. You guys are aware of the frost torp combo. How can you counter it if you are stunned? or Don't carry a nitro? All the things that flare gun brings to the table cannot be countered. A fixer carries a t5 epic pulse but one flare hit debuffs a normal 140 hp/s heal to close to 0 hp/s. If you stack flares, even with double pulses activated, the receivers of repair pulses are actually taking more damage from the flare guns alone than they can heal. If these 2 flares hit a fixer, thats double the speed the fixer's HP goes down even with double pulse healing. For this reason some fixer carry a Box or duct tape to try and survive to the best of their ability. But healing received from boxes or tape is reduced too! Poor bolt fixers just get shredded. Bolts cannot remove burning, it doesnt even reduce burning damage. The worst part of all this is that the burn time is excruciatingly long. If firebomb tick times were respective to where you get hit in the radius, the full duration burn would be unique to Flare gun and that wouldn't be a problem. But since it isn't its like icing on the cake. Having +50% dmg taken death marks on you is fine, but the amount of other debuffs and boosts these weapons provide needs to be nerfed or new items created to at least better counter it.

    For anyone who voted in the poll, should you politely comment your constructive feedback and criticisms it would be greatly appreciated! :D
     
    Earel and Mr. Chompers like this.
  2. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Frost and fire should counter each other if someone is frosted and them hit with any fire frost should be gone instantly and Vice-versa. And the 30% debuff imo is too much already being on fire reduces healing plus 30% in negation is ridiculous. All fire weapons need rebalancing.
     
  3. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    Based on your posting history OP I am sorry but you obv just want to nerf the one thing that works best against your self heal. No I don't use flare gun.
     
  4. Kraptastic

    Kraptastic Active Member

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    I went with do nothing, because flare gun by itself is actually a very weak weapon. @ 4000 infamy you should be dealing with some high level and annoying damage.
     
    The Otherguy likes this.
  5. Babablacksheep

    Babablacksheep Well-Known Member

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    Flare gun does not need nerf, it's quite difficult to shoot because of slow projectile and less range, its good as it is.

    As for firebomb, the incendiary hit outside the radius is only thing that needs to be nerfed.

    Both weapons are good as it is.:)
     
    Last edited: 6 Nov 2017
    LimeOnMars likes this.
  6. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    It sucks 100% against my self heal. It sucks 150% for people who do not use self heal. You missed the point, glad I made that option to deter some salt. Very smart of you to look into my posting history, I love your unbiased opinion.
     
  7. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    I can take 3 tier 5 ex cannons to the face in a row.
    I can even take railgun hits.
    If I take 2 flares stacks I die.
    What other high level and annoying damage is there?
     
    Shadow Moon! likes this.
  8. vis1234567899

    vis1234567899 Well-Known Member

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    Burn, burn, the saddest thing on a speeder whenn u realise u are going to die soon and cant do anything. Even instant death is better than watching your hp slowly reach 0
     
    Shadow Moon! and A55A51N like this.
  9. Kraptastic

    Kraptastic Active Member

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    mortars, torpedoes, cannons, mines, railguns, missile launcher. Carronades are cool tho.
     
  10. Babablacksheep

    Babablacksheep Well-Known Member

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    Flare is one of the most most popular weapons in speeder and enfo class.
     
  11. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    With the exception of mines and Max Epic Big torp, all other weapons are doable and can be dealt with.

    Flare on the other hand, blocks everything you can do to heal, does dmg on top because of all the debuffs. Stacks to do even more dmg, lasts so long leaving you no way to do anything against other weapons. Other weapon damages are fair, you do enough dmg and hit me hard and fast you win, otherwise I win. But flare is like a pseudo frost torp combo, you are dead for certain when hit, it's just a matter of time, no healing can get you out of it. No repair bolt can remove it. You are marked indefinitely for taking alot of extra dmg. It sucks
     
  12. A55A51N

    A55A51N Well-Known Member

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    Imo flare and fire bomb are fine enough, annoying, but no need for nerf. And I don’t use fire weapons
    @Babablacksheep the hit outside the radius has something to do with wawes I think?
     
  13. vis1234567899

    vis1234567899 Well-Known Member

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    yes me neither as i speeder who uses a blast cannon people say i should but since my bc does only 300 damage, I prefer to use my big bertha and frost launcher combo which if done right can hit for 1200 damage to one ship. Burn i feel takes too long to implement which is bad for the who is going to die as well as the person who shot him as they have to wait for the other ship to die.
     
  14. Babablacksheep

    Babablacksheep Well-Known Member

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    In subzero, yes!! Any mortar type can be unpredictable. But in case of firebomb i noticed it frequently hit out side the radius, i mean even when you know you are quite safe from it. I use firebomb myself, and i never seem to miss:D

    It's clearly an issue that need to be looked upon. Idk if i find @KenZer video, i will share it. He took fire when he was quite away from damage circle, it was ridiculous

    So it's not because of waves all the time
     
    Shadow Moon! likes this.
  15. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    Sorry to use facts & evidence against you ..?
     
    Riddlerpaji and EyeOfDoom like this.
  16. A55A51N

    A55A51N Well-Known Member

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    Yeah I have noticed that too. It sometimes seems to hit beyond the radius. Fortunately the damage isn't that great then
     
  17. TheRedSpeeder

    TheRedSpeeder Well-Known Member

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    It is also called torturing :D Anyway you can always stop driving and wait for the over map sniper bullet from kill stealer
     
  18. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Sorry for apologizing? Sorry not sorry
     
  19. TheRedSpeeder

    TheRedSpeeder Well-Known Member

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    Yea, only then it works as other mortar type weapons - with reduced damage - but ffs that is still annoying and it should work like that only inside the area range imo. Less damage or way shorter duration like said before.
     
  20. TheRedSpeeder

    TheRedSpeeder Well-Known Member

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    I'm sorry but I haven't ever seen flare's debuff stacking, fire damage yes but not debuff. Perhaps getting hit by frost blaster and flare gun has made you lost healing as those debuffs stack (because those are counted as two different reductions).
    I don't think those damages should be reduced neither does debuff from flare as it really is a support weapon but also a damage dealer, otherwise it would be yellow item instead of a gun.
    In my opinion, flare must do damage (maxed flare with 90 (epic) 120 (legend) damage is dealing about same as a hit from blast or explosive cannon (same level of course)). Fire weapons are just easier to counter with fixing items as if you manage to get to your fixer (note: not the selfish one), you'll most likely survive but if as strong explosive cannon hits you, you're dead without possibility to survive. So.. in that case which hit you'd take? (Assume you have only that ammount of health that those cannons deal and no bandage)
     
    Kraptastic and EyeOfDoom like this.
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